- September 9, 2014
- The Indie Forge
Claustrophobia: The Downward Struggle
39%Game Brain Score
music, humor
gameplay, graphics
39% User Score 137 reviews
Platforms
About
Claustrophobia: The Downward Struggle is a procedurally generated, turn-based dungeon crawler. Players navigate maze-like environments filled with traps, puzzles, and monsters. With permadeath and a focus on strategy, each playthrough is a tense, challenging fight for survival.






Audience ScoreBased on 137 reviews
music5 positive mentions
stability3 negative mentions
- The game has a solid core gameplay experience with traditional roguelike mechanics, including character progression and randomly generated dungeons.
- Many players find the game enjoyable and addictive, appreciating its simplicity and strategic elements.
- The graphics and sound design are considered decent, contributing to an overall pleasant gaming experience.
- The game has been abandoned by the developer, with no updates or communication for an extended period, leading to frustration among players.
- Gameplay can become monotonous and repetitive, with limited content and a lack of depth compared to other roguelikes in the genre.
- Numerous technical issues, including crashes and bugs, detract from the overall experience, making it difficult for players to fully enjoy the game.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some players finding it monotonous and simplistic, lacking depth compared to other roguelikes. However, others appreciate the interesting mechanics, such as the hunger system, and note that the game improves visually and mechanically with updates. Overall, while it offers a fun experience in its early stages, it struggles to differentiate itself from other titles in the genre.
“The hunger system is actually a really interesting mechanic that adds that extra layer and helps to separate it from other games of the genre.”
“Personally, I prefer strategy over luck-based gameplay, and Claustrophobia does a good job of making the game tough, but fair.”
“Very fun in its early stages, and with all these upgrades and much deeper gameplay mechanics evolving, that rating might go higher!”
“Too monotonous gameplay.”
“Core gameplay slants towards traditional rogue games with a pretty steep difficulty and an ease to get surrounded, grid-based turn-based limited interactivity and early game grind being a fair hurdle.”
“As a result, the gameplay is fairly simplistic and not very interesting.”