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Claustrophobia: The Downward Struggle

Claustrophobia: The Downward Struggle Game Cover
38%Game Brain Score
music, humor
gameplay, graphics
38% User Score Based on 138 reviews

Platforms

PCWindows
Claustrophobia: The Downward Struggle Game Cover

About

Claustrophobia: The Downward Struggle is a single player role playing game. It was developed by The Indie Forge and was released on September 9, 2014. It received negative reviews from players.

Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

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38%
Audience ScoreBased on 138 reviews
music5 positive mentions
stability3 negative mentions

  • Solid roguelike core gameplay with traditional mechanics like turn-based combat, procedural dungeon generation, class variety, and loot systems that appeal to fans of the genre.
  • Accessible for both new and veteran roguelike players with a fair but challenging difficulty level that rewards strategic play.
  • Polished UI, decent controls, and clean art style that provide a smooth and enjoyable playing experience for an indie title.
  • The game has been abandoned by the developer with no updates or communication for several years, leaving the content incomplete and the experience stagnant.
  • Gameplay can become monotonous and repetitive due to limited content, lack of variety in enemies and dungeon layouts, and unpolished or convoluted progression systems.
  • Crashes, bugs, and technical issues remain unresolved, and the overall polish and balance are lacking compared to other contemporary roguelikes.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is a traditional, turn-based roguelike with a steep difficulty and interesting mechanics like the hunger system, but it remains fairly simplistic and monotonous overall. While some appreciate its challenge and fairness, many find it lacking depth and innovation compared to other titles in the genre. Early stages are fun, and ongoing improvements may enhance the experience over time.

    • “The hunger system is actually a really interesting mechanic that adds an extra layer and helps to separate it from other games in the genre.”
    • “Personally, I prefer strategy over luck-based gameplay and Claustrophobia does a good job of making the game tough but fair.”
    • “With the Steam release, it got even better both visually and from a gameplay standpoint.”
    • “Of course, writing a decent game story and balancing the gameplay and progression from end to end in any RPG is difficult, so we can see why lazy devs abandon designing content when they can slap a "roguelike" label on their game and hope for nostalgia bucks from undiscerning millennials.”
    • “Core gameplay slants towards traditional rogue games with a pretty steep difficulty, ease of getting surrounded, grid-based turn-based limited interactivity, and early game grind being a fair hurdle.”
    • “While most roguelikes tend to follow a similar gameplay regime, Claustrophobia does very little to make itself stand out from other games, namely Dungeons of Dredmor.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics are generally simple and cartoonish, with some users appreciating the charming, retro-inspired 3D top-down dungeon style, while others feel indie developers should invest more effort into artwork and visual assets. Despite their simplicity, the graphics complement the gameplay and atmosphere well, though they may lack the polish or uniqueness some players desire. Overall, the art style is considered pleasant and fitting for the game’s tone, with many reviewers emphasizing that the game’s value goes beyond its visuals.

    • “The most noticeable thing about this game is its complete lack of gimmicks - there are no evil chickens or freakish eyebrows - no whimsical story or pop-culture jokes (well, nearly none!) - the graphics aren't deliberately low-res or based on pre-Amazonian pig carvings or whatever else either!”
    • “Aesthetically, it uses the same 3D top-down dungeon view as Dredmor, and the cartoony style of the sprites is very similar as well.”
    • “Great artstyle, lovely music and sound, interesting combat, funny randomized naming system.”
    • “Ugly retro pixel graphics are tired and done, people are over them.”
    • “It's time for indie devs to start putting some effort into artwork, graphic design, and assets in their games.”
    • “The original was far more randomized, and in my opinion, the graphics were more endearing.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some users finding it enjoyable and fitting the art style, while others consider it lacking atmosphere or even awful. Overall, the soundtrack is noted as a positive feature by many, contributing to replayability and complementing the game's sound design.

    • “Simple and easy to understand UI, several classes, loads of items/weapons/armor, good music and randomly generated dungeons mean there's lots of replayability.”
    • “You have classes, abilities, equipment, loot, interesting mobs, resting function for regaining HP and MP, click to pathfind and move to that square, shops, music, sound and niceish sprites.”
    • “Great art style, lovely music and sound, interesting combat, funny randomized naming system.”
    • “It lacks atmosphere, and the music is awful!”
    • “You can turn the music off and play some decent atmospheric music on the stereo instead. The graphics need more charm as well.”
  • stability
    3 mentions Positive Neutral Negative

    Reviews on stability are mixed: some users report the game as buggy and unreliable, while others find it smooth and free of glitches, praising its clean animations and combat.

    • “Buggy abandonware that shouldn't still be listed for sale.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted as lacking compared to similar titles, with some players feeling it misses the comedic charm they expect. However, the randomized naming system adds a light, amusing touch, contributing some levity amidst engaging gameplay and art.

    • “I'll be cruising along, crushing little monsters, looting some neat gear, until I hit a room full of monsters looking at me funny.”
    • “Great artstyle, lovely music and sound, interesting combat, funny randomized naming system (totally not biased from having my name as a prefix).”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability thanks to its simple UI, multiple classes, abundant items and equipment, engaging music, and randomly generated dungeons, ensuring varied and enjoyable experiences even after extended play.

    • “Simple and easy to understand UI, several classes, loads of items/weapons/armor, good music, and randomly generated dungeons mean there's lots of replayability.”
    • “Even now it has a lot of replay value.”
    • “Game has good replay value.”
  • story
    2 mentions Positive Neutral Negative

    The story is notable for its straightforward, no-frills approach, avoiding typical gimmicks or pop-culture references commonly found in similar games. While some appreciate the lack of distractions, others feel the game misses a richer narrative depth often expected in RPGs. Overall, the story is functional but not particularly memorable or innovative.

    • “Of course, writing a decent game story and balancing the gameplay and progression from end to end in any RPG is difficult, so we can see why lazy devs abandon the idea of designing content when they can slap a 'roguelike' label on their game and hope for some nostalgia bucks from undiscerning millennials.”
    • “The most noticeable thing about this game is its complete lack of gimmicks - there are no evil chickens or freakish eyebrows, no whimsical story or pop-culture jokes (well, nearly none!), and the graphics aren't deliberately low-res or based on pre-Amazonian pig carvings or whatever else either!”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is considered lacking, with criticism focused on the poor music, which some players prefer to turn off. Additionally, the graphics are seen as needing more charm to enhance the overall ambiance.

    • “It lacks atmosphere, and the music is awful!”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the monetization as excessively aggressive and perceive it as a blatant cash grab.

    • “It is disgusting how blatant of a cash grab it is.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is well-executed, offering depth without feeling cumbersome or overwhelming.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding is viewed as tedious and boring, with players feeling it becomes the only viable strategy to survive, leading to a monotonous gameplay experience.

    • “It is too tedious and too boring because that is the only playstyle that will keep you alive.”
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Frequently Asked Questions

Claustrophobia: The Downward Struggle is a role playing game.

Claustrophobia: The Downward Struggle is available on PC and Windows.

Claustrophobia: The Downward Struggle was released on September 9, 2014.

Claustrophobia: The Downward Struggle was developed by The Indie Forge.

Claustrophobia: The Downward Struggle has received negative reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Claustrophobia: The Downward Struggle is a single player game.

Similar games include Zavix Tower, Steam Marines, Folk Tale, Rogue Fable II, Never Return and others.