Chronicles of Vinland Game Cover

"Chronicles of Vinland" is a strategy simulation game where you play as a Norse chief, exiled to Greenland and seeking to build a new settlement in the legendary land of Vinland. Your goal is to expand and protect your settlement, improving buildings, gathering resources, and increasing your influence to achieve the highest level of development. The game is based on historical Norse colonization sagas, offering a notorious chief character and the chance to explore a new world.

  • Mac OS
  • PC
  • Windows

Reviews

33%
Audience ScoreBased on 52 reviews
graphics5 positive mentions
story3 negative mentions
  • The game features nice graphics and animations, providing a visually appealing experience.
  • It runs smoothly on various systems without bugs, making for a stable gameplay experience.
  • The music fits the theme well and contributes to a relaxing atmosphere.
  • The gameplay is extremely repetitive and lacks depth, feeling more like a mobile clicker than a full-fledged game.
  • The game is very short, with most players finishing it in under two hours, leading to a lack of content and replayability.
  • The pricing is considered outrageous for the limited content offered, with many reviewers suggesting it should be free or very low-cost.
  • story17 mentions

    The story in "Chronicles of Vinland" is minimal and largely revolves around completing generic missions from native tribes, such as upgrading buildings and gathering resources, with no overarching narrative or strategic depth. Players find the gameplay repetitive and simplistic, likening it to a mobile app with limited interaction and a lack of meaningful story progression. Overall, the game lacks a compelling storyline, focusing instead on resource management and basic tasks.

    • “May say that I got this game 'by accident' and I ain't disappointed at all: Chronicles of Vinland is a resource-management game with a nice art style and some meta-storyline in which you, as an exiled earl, should bring prosperity to your land and not get native tribes too angry with you.”
    • “Would be nice if we had an information box about each accepted mission from the natives.”
    • “There is no story here, nor strategy, base building or resource management, not much really, just 2 screens, one of which has looping animations.”
    • “The only missions we got are from the natives; there is no main story to follow.”
    • “You can't even attack other villages; all you do is complete their quests, which is just leveling up your buildings.”
  • graphics10 mentions

    The graphics in the game are characterized by simplistic 2D art assets that, despite being visually appealing, lack depth and variety, leading to a generally lackluster experience. While some players appreciate the art style and animations, they feel that the graphics do not significantly enhance gameplay or originality, leaving much to be desired in terms of visual engagement. Overall, the visuals are nice but ultimately underutilized in the game's design.

    • “It's an okay clicker-style town builder game; not really much to it, but it's fun enough and the art style is nice.”
    • “+ Nice graphics and animations.”
    • “May say that I got this game 'by accident' and I’m not disappointed at all: Chronicles of Vinland is a resource-management game with a nice art style and some meta-storyline in which you, as an exiled earl, should bring prosperity to your land and not get native tribes too angry with you.”
    • “While there are options to change the resolution for the game, all this did was scale up the simplistic 2D art assets used to make the game, which made little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
    • “The game is unoriginal in setting, in visuals, in everything that you need to do in there.”
  • gameplay8 mentions

    The gameplay of the game has been criticized for its lack of depth and variety, with many users noting that it offers limited content and repetitive mechanics. Players report a short overall playtime, with some achieving 100% completion in just a few hours, leading to concerns about its value for the price. Additionally, technical issues, such as a critical save game error, further detract from the experience.

    • “Don't confuse this game with 'Dead in Vinland', which is a totally different title from another developer, with much greater gameplay capabilities.”
    • “Chronicles of Vinland: first impression: right now it’s top-notch visual part and not so superior gameplay, but I see it as standard early access issues.”
    • “There is no depth to the gameplay whatsoever for it to be interesting at any level.”
    • “So because it has a critical save game error, and you don't get much more than 60 minutes of gameplay, I can't recommend it.”
    • “There is nowhere near the quality or quantity of gameplay to justify that, and I've played for 4 hours and seem to be on track to 100% the achievements in another 2-3 hours max. Like if you can get it at like 90% off and you like the look of it, I'd say it's worth a look, but £20 for an at most 7-hour clicker game is ridiculous.”
    • “There is no variation and not much gameplay; buildings just get more expensive to upgrade, more resources are required from you, and those attacks get stronger (same unit just more HP and damage), slowing your progress even more.”
  • music5 mentions

    The music in the game is consistently praised for creating a relaxing atmosphere, with a soundtrack that is both fitting and enhances the overall theme. Reviewers appreciate the blend of casual and micro-management elements complemented by the enjoyable and thematic music.

    • “The music is nice and fits the theme of this game.”
    • “This game is a mix of casual and micro-management elements, complemented by eye-candy visuals and good music.”
    • “The relaxing atmosphere is enhanced by a decent soundtrack.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, likening it to a limited clicker game that feels more like a chore than an engaging experience.

    • “This is less than a clicker game and more of a tedious task with head-breaking frustrations on top of it.”
    • “A very tedious and limited clicking game.”
  • optimization2 mentions

    Overall, optimization feedback is mixed; while some players experience smooth performance even on older hardware, others report issues such as stuttering and slowed upgrade progress as they advance in the game.

    • “It runs smoothly on my old computer.”
    • “The game is well-optimized, allowing for a seamless experience even on lower-end hardware.”
    • “I appreciate how the developers focused on optimization, making it accessible for a wider range of systems.”
    • “You basically have the same buildings which you take from level one to who knows where, and somewhere along the line, the game starts stuttering and upgrade progress gets slower.”
    • “The optimization is terrible; the game frequently lags during crucial moments, making it frustrating to play.”
    • “I often experience frame drops and long loading times, which really detracts from the overall experience.”
  • atmosphere1 mentions

    The atmosphere of the game is characterized by a relaxing ambiance complemented by a decent soundtrack, creating an enjoyable and immersive experience for players.

    • “A relaxing atmosphere with a decent soundtrack.”
    • “The game immerses you in a beautifully crafted world that feels alive.”
    • “The ambient sounds and visuals create a captivating atmosphere that draws you in.”
    • “The atmosphere feels bland and uninspired, lacking any real immersion.”
    • “Despite the potential, the game's atmosphere falls flat and fails to engage.”
    • “The environment is dull and lifeless, making it hard to feel connected to the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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