- May 23, 2018
- Gamenesis
- 4h median play time
Chronicles of Vinland
Platforms
About
"Chronicles of Vinland" is a strategy simulation game where you play as a Norse chief, exiled to Greenland and seeking to build a new settlement in the legendary land of Vinland. Your goal is to expand and protect your settlement, improving buildings, gathering resources, and increasing your influence to achieve the highest level of development. The game is based on historical Norse colonization sagas, offering a notorious chief character and the chance to explore a new world.











- The game features nice graphics and animations, providing a visually appealing experience.
- It runs smoothly on various systems without bugs, making for a stable gameplay experience.
- The music fits the theme well and contributes to a relaxing atmosphere.
- The gameplay is extremely repetitive and lacks depth, feeling more like a mobile clicker than a full-fledged game.
- The game is very short, with most players finishing it in under two hours, leading to a lack of content and replayability.
- The pricing is considered outrageous for the limited content offered, with many reviewers suggesting it should be free or very low-cost.
story
17 mentions Positive Neutral NegativeThe story in "Chronicles of Vinland" is minimal and largely revolves around completing generic missions from native tribes, such as upgrading buildings and gathering resources, with no overarching narrative or strategic depth. Players find the gameplay repetitive and simplistic, likening it to a mobile app with limited interaction and a lack of meaningful story progression. Overall, the game lacks a compelling storyline, focusing instead on resource management and basic tasks.
“May say that I got this game 'by accident' and I ain't disappointed at all: Chronicles of Vinland is a resource-management game with a nice art style and some meta-storyline in which you, as an exiled earl, should bring prosperity to your land and not get native tribes too angry with you.”
“Would be nice if we had an information box about each accepted mission from the natives.”
“There is no story here, nor strategy, base building or resource management, not much really, just 2 screens, one of which has looping animations.”
“The only missions we got are from the natives; there is no main story to follow.”
“You can't even attack other villages; all you do is complete their quests, which is just leveling up your buildings.”