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12 Labours of Hercules III: Girl Power

12 Labours of Hercules III: Girl Power Game Cover
82%Game Brain Score
gameplay, story
replayability, grinding
82% User Score Based on 376 reviews

Platforms

Nintendo SwitchLinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
12 Labours of Hercules III: Girl Power Game Cover

About

12 Labours of Hercules III: Girl Power is a single player casual management game with fantasy and kids themes. It was developed by Zoom Out Games and was released on August 7, 2015. It received positive reviews from players.

Help Megara free the hero and then accompany him in all of his adventures, including the forest of the Amazons and Mount Olympus in 12 Labours of Hercules III: Girl Power!

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82%
Audience ScoreBased on 376 reviews
gameplay20 positive mentions
grinding9 negative mentions

  • Polished and engaging time management gameplay with a good balance of strategy and speed.
  • Bright, colorful, and cartoon-inspired graphics with clean interface that supports quick readability.
  • Multiple difficulty levels and collectible puzzle pieces add replayability and accessibility.
  • Largely repetitive and very similar to previous entries; lacks innovation and new mechanics.
  • Music and audio can become repetitive and some voiceovers or story elements are poorly executed.
  • Certain achievements, especially beating developer times, can be frustrating and require grinding.
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay of "12 Labors of Hercules 3: Girl Power" remains consistent with its predecessors, featuring familiar time management and resource optimization mechanics that focus on efficiency and task prioritization. While it lacks significant innovation and can feel repetitive to some, the game introduces minor mechanical variations and increased difficulty that maintain engagement, making it enjoyable for fans of the series and casual players. Overall, it is a polished, accessible time management game with a steady gameplay loop that appeals through incremental improvements rather than radical changes.

    • “Framed within the mythological backdrop of ancient Greece, the game combines light narrative storytelling with fast-paced time management gameplay, maintaining the franchise’s accessible charm while introducing a subtle thematic twist centered on empowerment.”
    • “The gameplay emphasizes efficiency—prioritizing which tasks to complete first, optimizing worker movement, and managing limited resources under pressure.”
    • “The game maintains momentum by introducing small mechanical variations across its campaign, ensuring that maps feel distinct even within a familiar framework.”
    • “Uninspired installment in the series, offering repetitive clicking gameplay, thin plot, and tedious tasks.”
    • “There is no innovation at all from the previous games: same gameplay, same graphics, same few music tracks.”
    • “The gameplay is still the same, they even removed the boss battles, which was the only thing making the games unique in playing.”
  • story
    60 mentions Positive Neutral Negative

    The story in this third installment shifts focus to Megara rescuing Hercules, set against a mythological Greek backdrop with light, often humorous narrative elements. Reviews describe it as simple, linear, and mostly serving as a casual framework for gameplay rather than a compelling plot, with some appreciating the added character focus but finding it forgettable or clichéd. Overall, the story is seen as an enjoyable but thin addition that provides context without being central to the experience.

    • “This third installment shifts the spotlight from Hercules himself to Megara, who takes center stage in a rescue mission when the legendary hero finds himself in danger.”
    • “Framed within the mythological backdrop of ancient Greece, the game combines light narrative storytelling with fast-paced time management gameplay, maintaining the franchise’s accessible charm while introducing a subtle thematic twist centered on empowerment.”
    • “Her determination and perseverance make her a likable and relatable character, and her interactions with the game's other characters add depth to the game's story.”
    • “As for the story itself, it's only there for the sake of having a story; the plot is pretty much bland and can be hard to grasp if you didn't see them all in one sitting.”
    • “The story is linear, sounds again like something out of a book you'd find in the children's corner of a library.”
    • “The story is also non-existent and does not continue between games.”
  • graphics
    57 mentions Positive Neutral Negative

    The game's graphics are bright, colorful, and cartoon-inspired, fitting well with its casual and lighthearted tone. While not highly innovative or graphically advanced, the visuals are polished, charming, and consistently improved across series entries, contributing positively to the overall enjoyment.

    • “The game's graphics are bright and colorful, with a cartoonish aesthetic that fits well with the game's lighthearted tone.”
    • “With a clean UI, clean and bright graphics, decent music and sound effects, a non-offensive overarching narrative that doesn't take itself seriously and is totally skippable, simple puzzle mini-games that aren't trying to be more than a breather in-between levels, lots of achievements, 3 difficulty levels and tons of content to keep you occupied for hours, it still ranks amongst the best time management games of this type out there.”
    • “It has cute and colorful 2.5D graphics and a lovely entertaining soundtrack (one song really sounds like Greek).”
    • “There isn't much to say about the visuals, really.”
    • “Graphics aren't really anything to talk about, but aren't too bad.”
    • “There is no innovation at all from the previous games: same gameplay, same graphics, same few music tracks.”
  • music
    49 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant, upbeat, and fitting the lighthearted, thematic setting, providing a relaxing and enjoyable backdrop. However, many users note that the soundtrack is reused from previous installments, leading to repetitiveness and a lack of innovation. While some praise the sound effects and overall audio experience, others find the music boring or redundant, though the ability to mute or adjust volume is appreciated.

    • “On the other hand, the soundtracks are pure gold; they are melodic, upbeat and fit the game really well, while not being distracting.”
    • “The level design is nice, I really like the nice objects, colours, terrain, buildings, strategy of the game, the music which is perfectly suited to theme, story and I think everything about it.”
    • “It has cute and colorful 2.5D graphics and a lovely entertaining soundtrack (one song really sounds like Greek).”
    • “There isn't any new music, which makes the game feel especially redundant.”
    • “There is no innovation at all from the previous games: same gameplay, same graphics, same few music tracks.”
    • “The music is identical; as are most of the other assets which I suppose made this game so quick to create.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers some replayability through collectible puzzle pieces, challenges, and replayable levels that encourage exploration and achievement hunting. However, overall replay value is considered low by many users, despite these features.

    • “In addition to the main objectives, the game includes collectible puzzle pieces hidden throughout levels, encouraging exploration and replayability.”
    • “Levels are replayable, so even if you miss something, it can be easily acquired.”
    • “The fact that it has challenges just adds to the replayability value.”
    • “Low replayability.”
    • “The replay value for the game is low.”
    • “The replay value is only 57%.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in this game is generally seen as tedious and repetitive, with some players finding the click-heavy tasks and required multiple replays dull. However, it is not overly grindy or frustrating, with levels that avoid feeling drawn-out, making the experience moderately enjoyable despite the lack of novel mechanics.

    • “Uninspired installment in the series, offering repetitive clicking gameplay, thin plot, and tedious tasks.”
    • “The required multiple replays quickly get tedious.”
    • “Instead of novel mechanics or varying powerups, this one is a slog with many objectives just requiring grinding of a material to dig through.”
  • optimization
    8 mentions Positive Neutral Negative

    The game runs smoothly and is well-optimized, reflecting the developer's quality focus. However, some users feel the optimization aspects lack depth and meaningful impact, with little strategic or mastery value in gameplay.

    • “Achievement hunters will also find additional goals that reward optimized play and full completion.”
    • “The game runs smoothly and without issue, which is a testament to the developer's attention to detail and commitment to quality.”
    • “In a pure clicker the fun is in optimizing to get maximum clickage.”
    • “In a pure clicker, the fun is in optimizing to get maximum clickage... but there's no optimization that resonated with me.”
    • “Any optimization in what I clicked felt wholly unimportant.”
    • “No need for strategy, mastery, or optimization... it's just too shallow to even qualify as a proper time management game, in my opinion.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is light and occasionally amusing, with some players finding it genuinely funny and others appreciating its unintentionally hilarious moments, such as quirky poetry. Overall, it adds a playful and enjoyable tone to the experience.

    • “I'm no expert of this saga, just a casual visitor, but it looks funny.”
    • “It has a light story, that sometimes is funny.”
    • “Unintentionally hilarious poetry included!”
  • stability
    3 mentions Positive Neutral Negative

    The game demonstrates strong stability, running smoothly without major bugs or glitches across various setups, including full-screen, multiple monitors, and Linux. Its reliable performance contributes to an enjoyable and uninterrupted gameplay experience.

    • “Runs great full-screen, on multiple monitors, and on Linux.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization in the game is perceived as intrusive and reminiscent of typical mobile game ads, which may detract from the overall experience.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is generally well-received, with about 66% of users expressing a positive impression. While many appreciate the immersive environment, there are some mixed feelings that prevent it from being rated higher overall.

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7h Median play time
6h Average play time
5-8h Spent by most gamers
*Based on 5 analyzed playthroughs
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12 Labours of Hercules III: Girl Power is a casual management game with fantasy and kids themes.

12 Labours of Hercules III: Girl Power is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 6 hours playing 12 Labours of Hercules III: Girl Power.

12 Labours of Hercules III: Girl Power was released on August 7, 2015.

12 Labours of Hercules III: Girl Power was developed by Zoom Out Games.

12 Labours of Hercules III: Girl Power has received positive reviews from players. Most players liked 12 Labours of Hercules III: Girl Power for its gameplay but disliked it for its replayability.

12 Labours of Hercules III: Girl Power is a single player game.

Similar games include 12 Labours of Hercules, 12 Labours of Hercules II: The Cretan Bull, 12 Labours of Hercules IV: Mother Nature, 12 Labours of Hercules V: Kids of Hellas, 12 Labours of Hercules VII: Fleecing the Fleece and others.