Chibi Ninja Shino-kun: Treasure of Demon Tower

Chibi Ninja Shino-kun: Treasure of Demon Tower Game Cover
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Chibi Ninja Shino-kun: Treasure of Demon Tower is a retro platformer inspired by 80s and 90s Japanese ninja games. Climb a giant tower while using your ninja abilities such as wall jumping, ceiling running, and hookshot to dodge obstacles and enemies. With over 100 levels, fight against zombies, demons, and shielded dudes, and test your speed in the time attack mode, all while trying to discover the legendary treasure of Demon Tower! Features an obligatory lava level.

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 13 reviews
graphics3 positive mentions
story3 negative mentions
  • The movement mechanics, especially the grappling hook, are unique and player-friendly, allowing for creative level navigation.
  • The pixel art style is well-executed and maintains readability during gameplay, enhancing the overall experience.
  • The game offers a good amount of content with a balanced difficulty curve, making it enjoyable for both casual players and those seeking speedrunning challenges.
  • Some controls, particularly the wall-jump, can be frustrating and require a learning curve to master.
  • Loading and reloading times can feel excessive, which may disrupt the flow of gameplay.
  • The music, while charming, can become repetitive and lacks variety, leading some players to turn it off during extended play sessions.
  • music9 mentions

    The music in the game is described as charming and authentically retro, evoking a nostalgic 16-bit feel reminiscent of the Sega Genesis era. However, many users note that the soundtrack is somewhat repetitive and limited, leading to a desire to turn it off during extended gameplay. Overall, while the music contributes to the game's atmosphere, it is considered a weaker aspect by some players.

    • “The music is authentically old-school and charming, and the gameplay is modern, varied, and very fun.”
    • “The environments and music do well to evoke a sense of mystery and excitement, all while firmly seated in the retro aesthetic they each aim to provide.”
    • “A limited color palette and the reuse of instruments to create new songs throughout the soundtrack remind one of the 16-bit era in every moment, especially the Sega Genesis/Mega Drive.”
    • “I am not sure what to think about the music.”
    • “Nice little game, I love the pixel art, I also like the music although a bit repetitive.”
    • “I would say the music is the weak point of the game, but don't let it weigh too much in your judgment.”
  • graphics5 mentions

    The graphics are praised for their well-executed pixel art style, which effectively evokes a sense of mystery and excitement while maintaining a retro aesthetic. Users appreciate the charming animations, particularly of the main character, and the overall artistic concept enhances the game's appeal.

    • “The pixel art style is done well.”
    • “I love the art style and the concept.”
    • “The environments and music do well to evoke a sense of mystery and excitement, all while firmly seated in the retro aesthetic they each aim to provide.”
  • gameplay2 mentions

    The gameplay is characterized by its tight precision platforming mechanics that offer multiple approaches to level completion, all while maintaining excellent readability throughout the experience.

    • “More importantly, it never obscured readability during gameplay.”
    • “A tight little precision platformer with fun mechanics that allow players to navigate levels in different ways.”
  • story1 mentions

    The story is characterized by a simplistic plot and minimal writing, reminiscent of earlier gaming eras, which some players find acceptable and not detrimental to the overall experience.

    • “The plot is overly simplistic and lacks depth, reminiscent of earlier gaming eras, which ultimately detracts from the experience.”
    • “The story feels disjointed and fails to engage the player, leaving many plot points unresolved.”
    • “Character development is minimal, making it hard to connect with the story or care about the outcomes.”
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