Chaos Sector Game Cover
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"Chaos Sector" is a real-time strategy game set in a chaotic universe. Command a fleet of spaceships, build your base, and gather resources to defeat rival factions. Engage in intense space battles with strategic planning and quick decisions.

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 34 reviews
graphics3 positive mentions
grinding2 negative mentions
  • The game features beautiful pixel art and a well-crafted setting that pays homage to classic turn-based strategy games.
  • Despite its difficulty, the game offers a solid tactical experience with balanced mechanics and varied fleet compositions.
  • The developer's passion is evident, and the game serves as a proof of concept for future installments, providing enough content to keep players engaged.
  • The game suffers from a steep difficulty curve, lack of a formal tutorial, and some unclear mechanics that can frustrate new players.
  • There are issues with the English translation, leading to awkward dialogue and unclear instructions, which can detract from the overall experience.
  • The UI is clunky and mouse-only, making navigation cumbersome, and the limited battle maps can lead to tedious gameplay.
  • gameplay15 mentions

    The gameplay is a mix of tactical mechanics that initially feel clunky and unfair, but ultimately provide a rewarding experience as players learn to navigate its complexities. While the game lacks a strong narrative and has some issues with controls and AI, the strategic depth and engaging mechanics, such as the capture system and time limits, create memorable and intense tactical moments. Overall, the game offers a challenging yet satisfying experience for fans of turn-based tactics, especially after overcoming its initial hurdles.

    • “The game is light on story, but rich in setting and mechanically solid.”
    • “And right at that moment, confronted by true 'unfairness', having to rush through the fog of war to avoid losing by time, needing to make full use of mechanics like 'capture' in order to keep my fleet robust enough to fend off attacks, carefully planning when to do what in order to not lose by the week's time limit... at that time of seemingly unwinnable odds, the game truly 'clicked' for me.”
    • “The training wheels were off, and suddenly mechanics that I previously considered total BS like the time limit, the fog of war, the dumb AI, the repair ship, the capture command, the radar skill... everything that I neglected in my first playthrough... it all came together to make one of the most enjoyable, nail-biting tactical experiences I've ever had.”
    • “This sudden death mechanic feels broken.”
    • “Ok, this is a hard one to review. It wasn't easy for me to 'like' this game. I love turn-based tactical games like the old Front Mission series or Final Fantasy Tactics, so I purchased this game on a whim and my first impressions were... not good. The controls felt clunky (especially since there are no keyboard bindings; all you can do with it is press space to skip dialogue boxes). The battles felt unfair (with a time limit on attacks, fog of war that helps the enemy AI much more than you, and enemies with seemingly infinite soldiers and funds). Your commander's suggestions were bad and rarely had worthwhile outcomes (this is very important: never do what your commanders suggest you do; maybe they are right once in a while, but it's always better to plan everything yourself). The gameplay seemed confusing and lacked a proper tutorial (why do the ships sometimes counterattack and sometimes they don’t? Why do the abilities trigger? What is power? It's just hit points, by the way).”
    • “There are some issues with the English translation, but not enough to detract from story or gameplay.”
  • story12 mentions

    The game's story is minimal, but the well-crafted setting and lore provide an interesting backdrop, showcasing distinct factions and characters. While players appreciate the story events that occur during gameplay, the lack of a cohesive narrative and poor localization can hinder immersion. Overall, the focus is more on mechanics and strategy than on a deep storyline.

    • “While there isn't a lot of story, the setting details and lore that are given are well crafted and interesting; the creator has clearly put time into the art style and you can see the difference between factions, characters, and weapon systems.”
    • “I love strategy games with story progression.”
    • “I do like the story events that happen while you play though.”
    • “This is frustrating when trying to add the alien units to your collection because the skill that does that often means you're gambling as to what the final unit is on offense, and few defense missions have enough enemies to use it at all.”
    • “Ok, this is a hard one to review. It wasn't easy for me to 'like' this game. The controls felt clunky (especially since there are no keyboard bindings, all you can do with it is press space to skip dialogue boxes), the battles felt unfair (with a time limit on attacks, fog of war that helps the enemy AI more than you, and enemies with seemingly infinite soldiers and funds). Your commander's suggestions were bad and rarely had worthwhile outcomes. This is very important: never do what your commanders suggest you do. Maybe they are right once in a while, but it's always better to plan everything yourself. The gameplay seemed confusing and lacked a proper tutorial.”
    • “One bit of a problem is that the English localization is poor and lazy. Whoever you paid to do your localization isn't proofreading and making it coherent. I know this sounds like a nitpick, but it's hard to get invested in a story when the English is severely broken and incoherent.”
  • graphics5 mentions

    The graphics of the game are highly praised for their beautiful pixel art style, which pays homage to classic turn-based strategy games. Reviewers note the well-crafted setting details and distinct visual differences between factions, characters, and weapon systems, highlighting the creator's dedication to the art style. Overall, the game's visuals evoke nostalgia for older tactical RPGs, making a strong impression on players.

    • “This is quite apparent within Chaos Sector, which homages the classic turn-based strategy genre in beautiful pixel art style.”
    • “While there isn't a lot of story, the setting details and lore that are given are well crafted and interesting; the creator has clearly put time into the art style and you can see the difference between factions, characters, and weapon systems.”
    • “This game has a fantastic art style and it reminds me of the older tactical RPGs like Shining Force.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be somewhat tedious, especially due to the large map sizes, which can make certain missions feel repetitive. However, many still enjoy the game overall, acknowledging that while it can be grindy at times, it remains a fun experience.

    • “Combined with the large map sizes, it can make some missions very tedious.”
    • “It can get a bit grindy at times, but overall I'm happy to have played it.”
  • music2 mentions

    The music, primarily metal, may not appeal to everyone for casual listening, but it effectively complements the game's animated attack sequences when the volume is adjusted.

    • “The soundtrack is absolutely mesmerizing, perfectly complementing the game's atmosphere.”
    • “I love how the music evolves with the gameplay, creating an immersive experience that keeps me engaged.”
    • “The variety of tracks is impressive, each one adding a unique flavor to different game moments.”
    • “I'm not a fan of metal music for recreational listening, but after lowering the volume in-game and on my computer, it worked really well with the game's animated attack sequences.”
  • replayability1 mentions

    Users generally find that the game has limited replayability, indicating that once completed, there is not much incentive to play through it again.

    • “There is very little replayability in this game.”
    • “Once you've completed the game, there's not much incentive to play it again.”
    • “The lack of varied content makes replaying the game feel tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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