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Castle Morihisa

While I can see what Castle Morihisa was going for, and appreciate many elements of the game, the overbearing difficulty kept me from enjoying it more. It may have mimicked the style of Slay the Spire, but it’s a long way from reaching the lofty heights of that game. But if you don’t mind an ego-bruising challenge and enjoy rogue deckbuilders, I’d still check the game out. Unfortunately, for everyone else, it’s probably going to prove too frustrating.
Castle Morihisa Game Cover
68%Game Brain Score
gameplay, graphics
grinding
67% User Score Based on 79 reviews
Critic Score 69%Based on 8 reviews

Platforms

Nintendo SwitchPCWindows
Castle Morihisa Game Cover

About

Castle Morihisa is a single player role playing game with a historical theme. It was developed by Smokingbear Studio and was released on February 10, 2022. It received mostly positive reviews from both critics and players.

Castle Morihisa is a roguelike strategic deck-builder. You need to build up your deck through constant battles, acquire powerful talents, and wield the power of the Fallen Heroes to unveil the truth behind the rebellion in Castle Morihisa. When facing difficulties, you could also ask for assistance from the Sengoku fallen heroes with different skills, which could give you an edge during the battle…

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67%
Audience ScoreBased on 79 reviews
gameplay7 positive mentions
grinding1 negative mentions

  • Unique Japanese feudal fantasy theme with gorgeous art, music, and atmospheric design that sets it apart from other deckbuilders.
  • Robust deckbuilding mechanics with multiple distinct classes, talent trees, and strategic depth rewarding thoughtful play and combo building.
  • Accessible and enjoyable for fans of rogue-like deckbuilders and Slay the Spire, with good replay value and varied character playstyles.
  • Balance issues causing some enemies and bosses to feel unfairly difficult, leading to frustrating and sometimes unwinnable runs.
  • Limited long-term progression and meta-game incentives such as unlocks, varied game modes, or expanded story content result in reduced replayability.
  • Gameplay can feel slow, repetitive, and occasionally bogged down by RNG, with some unclear or incomplete translations and UI shortcomings.
  • gameplay
    45 mentions Positive Neutral Negative

    Castle Morihisa offers a familiar yet deep roguelike deckbuilding experience with distinct classes and unique mechanics like retaliate and finale, providing tactical depth and high skill requirements. While its gameplay is engaging and enriched by folklore-inspired elements, some find it repetitive, unpolished, and heavily influenced by Slay the Spire, lacking major innovations or variety in progression. Overall, it appeals to fans of challenging card-based gameplay who appreciate a strong thematic atmosphere despite balance and novelty shortcomings.

    • “A game with depth of gameplay, deckbuilding, RNG elements which are not unfairly balanced but still random enough to make you adapt on the fly, and a high skill curve.”
    • “The core loop follows familiar roguelike deckbuilding conventions, but what gives Castle Morihisa nuance is the presence of four unique classes—Monk, Onmyoji, Samurai, and Ninja—each offering its own mechanical twist.”
    • “Some subjectively noteworthy mechanic differences: different mechanics introduced such as the retaliate mechanic (one-time pre-attack thorns), sakura (building stacks grants a high-potency ethereal card), genjutsu (using 3 of the same card type gradually builds a very powerful ethereal card), finale (bonus effect if this is the last card in your hand of that card type: attack/defense/skill), etc.”
    • “The gameplay comes across as unpolished and battles quickly become repetitive.”
    • “Almost a carbon copy of Slay the Spire in terms of the mechanics of cards: attacks, defenses, tactics, skills.”
    • “Art is very, very good; gameplay is meh but the worst part is balance: some monsters are incredibly strong and some bosses are even impossible to beat.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics feature a striking dark Japanese aesthetic with yokai-inspired enemy designs and calligraphy-style card artwork, creating an atmospheric and thematically cohesive experience. The art style is praised for its beauty, creativity, and immersive medieval Japan vibe, complemented by impressive animations and soundtrack. Overall, the visuals contribute significantly to the game's unique charm and replayability within the roguelike deckbuilder genre.

    • “The dark Japanese aesthetic permeates every detail: enemy designs inspired by yokai and corrupted spirits, card artwork completed in calligraphy-like strokes, and areas that evoke dread-filled landscapes of mist, ruin, and decay.”
    • “Its atmospheric commitment, thematic cohesion, and elegant Japanese horror aesthetic make it memorable.”
    • “[Gorgeous visuals and soundtrack, excellent atmosphere, great replay value, lots of options, just fun to play].”
    • “The artwork is creative but the gameplay remains unchanged.”
    • “It's not the most original game, but it offers a different set of visuals as a palate cleanser for roguelike deckbuilder fans.”
    • “If you like medieval Japan as a setting, then you'll appreciate the aesthetics and vibe of Castle Morihisa.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally well-received for its fitting Japanese fantasy aesthetic and retro style, featuring pleasant and atmospheric compositions with traditional elements like woodwinds. While not always exciting, the soundtrack complements the art and enhances the overall experience, contributing positively to the game's atmosphere and enjoyment.

    • “Pleasant fighting experience with wonderful musical accompaniment utilizing Japanese woodwinds (shakuhachi?).”
    • “Gorgeous visuals and soundtrack, excellent atmosphere, great replay value, lots of options, just fun to play.”
    • “Sounds and music are equally unexciting.”
    • “The musical choices and sound effects feel appropriate.”
    • “The Japanese fantasy aesthetic is reflected in both the art and the music.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game excels in creating a distinctive and immersive atmosphere through eerie landscapes, yokai-inspired enemies, and a grim, folklore-driven narrative. Its elegant Japanese horror aesthetic and thematic cohesion set it apart from typical deckbuilders, offering a culturally rich and memorable experience. Combined with gorgeous visuals and soundtrack, the atmosphere strongly enhances the game's appeal and replay value.

    • “The game uses this atmosphere well: eerie landscapes, yokai-inspired enemies, and a grim narrative backdrop create an identity distinct from western-leaning deckbuilders, helping the world feel dangerous and culturally rich.”
    • “Its atmospheric commitment, thematic cohesion, and elegant Japanese horror aesthetic make it memorable.”
    • “The presentation is atmospheric, immersive, and unmistakably stylized.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability is generally solid, supported by varied classes, talent and skill systems, and engaging core gameplay. However, some players note that runs can feel repetitive over time due to limited goals and path variety, which may affect long-term longevity. Overall, the game offers enjoyable and replayable experiences with plenty of options to explore.

    • “Decent replayability thanks to the talent and challenge system; takes about an hour or so on a fast run, so it feels pretty easy to replay overall.”
    • “Gorgeous visuals and soundtrack, excellent atmosphere, great replay value, lots of options, just fun to play.”
    • “Distinctive Japanese style and setting. Core card-battling gameplay is super fun. Talent skill tree adds replayability. Quest scrolls and fallen heroes are a welcome addition.”
    • “Runs begin to feel similar after several attempts, and while the classes offer replayability, the absence of further goals or varied pathing limits the game’s longevity.”
    • “Decent replayability thanks to the talent and challenge system, but it takes about an hour or so on a fast run, making it feel pretty easy to replay overall.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect features unique side quests that enhance gameplay through rewards like healing and card upgrades, set in a distinctive Japanese-inspired world with striking character and enemy designs. However, many users note the lack of a narrative conclusion, suggesting the addition of flavor text or an ending to provide more context and closure after defeating the final boss. Overall, the story elements complement the core card-battling mechanics and add replayability, though a more developed narrative would improve immersion.

    • “Gorgeous character designs, deliciously gruesome enemies, unique side quest system.”
    • “Distinctive Japanese style and setting. Core card-battling gameplay is super fun. Talent skill tree adds replayability. Quest scrolls and fallen heroes are a welcome addition.”
    • “The side quests (e.g., block 30 damage in one battle or defeat 3 elites), with rewards such as healing, money, talent points, card upgrades, and new cards.”
    • “No story conclusion; currently, you defeat the final boss and get a scoreboard, but a little flavor text could be nice (e.g., the outcome of the investigation, the fate of your character, etc.)”
  • character development
    3 mentions Positive Neutral Negative

    The game features unique and visually striking character designs set in feudal Japan, which offers a fresh and distinct atmosphere for the genre. Additionally, the diverse side quests and creatively designed enemies contribute to engaging character development throughout the experience.

    • “Unique character design, having a setting in feudal Japan is pretty different for this style of game.”
    • “Gorgeous character designs.”
    • “Deliciously gruesome enemies.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is emphasized through mechanics that encourage players to engage in repetitive, challenging fights to gradually improve their chances of success. This approach requires careful strategy and persistence to progress.

    • “Castle Morihisa's mechanics actually push the player towards more grindy fights, where you need to stack the odds in your favor and win each fight bit by bit.”
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5h Median play time
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Frequently Asked Questions

Castle Morihisa is a role playing game with historical theme.

Castle Morihisa is available on Nintendo Switch, PC and Windows.

On average players spend around 5 hours playing Castle Morihisa.

Castle Morihisa was released on February 10, 2022.

Castle Morihisa was developed by Smokingbear Studio.

Castle Morihisa has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Castle Morihisa is a single player game.

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