- September 13, 2021
- Sounding Stone / 老奉毊
Case 02: Paranormal Evil
60%Game Brain Score
gameplay, story
100% User Score 11 reviews
Platforms
About
A survival horror puzzle RPG. Roll your dice to perform checks for elements such as Willpower or Firepower, and save a girl in a hospital full of evil spirits and zombies.










Audience ScoreBased on 11 reviews
graphics3 negative mentions
- The game features a unique and engaging dice combat system that adds an interesting twist to the gameplay.
- The character art and pixel graphics are beautifully executed, enhancing the overall aesthetic experience.
- The story is engaging and provides a casual yet immersive experience, making it a good choice for players looking for a shorter game.
- The reliance on luck in the dice mechanics can lead to frustrating experiences, especially on hard mode where rolls are limited.
- The game is relatively short, which may leave some players wanting more content.
- Some design choices, such as the quick development of character relationships and the difficulty spikes, detract from the overall experience.
gameplay
13 mentions Positive Neutral NegativeThe gameplay features a unique dice mechanic that sets it apart from previous entries in the physical exorcism series, though opinions on this mechanic are mixed; some find it adds an interesting layer, while others feel it can be frustrating and time-consuming. Overall, the game retains traditional JRPG elements with easy-to-learn mechanics, making it accessible for casual play. The challenge level varies, with hard mode being notably tough for some players.
“The character art is beautiful, the gameplay is unique, and the writing seems to have improved a lot.”
“The main mechanic that differs from previous games in the physical exorcism series is the dice mechanic.”
“The story, as the previous two games, is pretty interesting, and the premise is simple; the mechanics are really easy to learn, making it a nice time-waster for when you want to play something with content but don't have time for an 80-hour JRPG.”
“For the most part, the game plays like a normal JRPG with RPG Maker visuals and mechanics.”
“The game relies heavily on the dice mechanic, which is essentially a game of chance.”
“The dice gameplay isn't really my cup of tea, as it requires a lot of time rerolling each event.”