- May 21, 2022
- だらねこげーむず/Daraneko Games
- 4h median play time
The Use of Life
Platforms
About
"The Use of Life" is a multi-ending RPG presented in an adventure book style, where player choices impact the main character's outlook and actions. Battles combine turn-based strategy with quick reflexes in a QTE system, providing tension and depth. The game features various ways of life, with no set "good" or "bad" endings, only conclusions based on the player's approach to life.
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- The combat system is engaging and combines turn-based mechanics with quick-time events, making battles feel fresh and skill-dependent.
- The game features a branching narrative with meaningful choices that affect the story and character development, enhancing replayability.
- The art style and music are well-received, contributing to an enjoyable atmosphere that complements the gameplay.
- The reliance on quick-time events can be frustrating for players with slower reaction times, as there is no option to disable or skip them.
- The game is currently short, with only a few hours of content available in early access, which may not justify the price for some players.
- Some players have noted balance issues with certain classes, particularly the mage, which can feel underpowered compared to others.
story
156 mentions Positive Neutral NegativeThe game's story, while not groundbreaking, is engaging and effectively utilizes branching paths and player choices, leading to multiple endings and significant replayability. Players appreciate the character development and the intertwining of gameplay mechanics with narrative elements, although some express disappointment over the incomplete storyline. Overall, the combination of a simple yet intriguing plot, strong character designs, and a visual novel presentation contributes to a compelling experience that leaves players eager for future updates.
“The game has multiple endings and as you progress through the story, you will often come across various choices.”
“Really interesting story and fun characters to interact with, and it actually feels like the choices you make matter even with random dialogue presented to you.”
“The plot and gameplay are cleverly bound together through the tips revealed via conversation, as well as through the weight of your decisions.”
“It's a bit of a bummer that the storyline isn't complete yet, but the dev is doing huge efforts, despite (which is what I understood) working only by himself on this project.”
“The story isn't groundbreaking but it's still effective and you still want to see where the characters end up toward the end.”
“The story's not finished.”