- September 29, 2016
- It Matters Games
- 20h median play time
Caravan
Platforms
About
"Caravan" is a single-player historical role playing game set in a pre-medieval Oriental setting. As the heir to the throne, you lead a caravan through dangerous landscapes, completing quests, fighting enemies, and experiencing atmospheric adventures to bring back joy to your mother. The game features delightful graphics, outstanding music, and a good story, but requires patience due to grinding.
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- The game offers a unique and relaxing trading experience set in a beautifully depicted Arabian desert, with a pleasant atmosphere and music.
- Players can enjoy managing their caravan, making strategic decisions about resources, and engaging in simple yet fun haggling and combat mechanics.
- Despite its simplicity, the game provides a sense of progression and achievement as players expand their caravan and complete quests.
- The gameplay can become repetitive and monotonous, with limited variety in random events and encounters, leading to a lack of engagement over time.
- Technical issues such as slow animations, unresponsive UI, and bugs can detract from the overall experience, making it frustrating for players.
- The story and character development are underwhelming, with a linear plot that lacks depth and meaningful choices, resulting in a less immersive experience.
story
102 mentions Positive Neutral NegativeThe game's story is generally described as linear and straightforward, focusing on the journey of a caravan master navigating a desert landscape filled with quests and trading opportunities. While some players find the narrative engaging and enjoyable, many criticize it for being simplistic, repetitive, and lacking meaningful choices, which diminishes replayability. Overall, the story serves as a backdrop for the trading mechanics rather than a deeply immersive experience.
“The story is good and worth following; I had a lot of fun traveling from city to city trading goods.”
“The setting is probably the best part of the game, where the story begins with the destruction of the fabled city of Iram of the Pillars located in Rub' al Khali or the Empty Quarter.”
“It is a story-driven Arabian Nights fairy tale, and that is its main selling point.”
“The story couldn't be more linear.”
“The player isn't allowed to make any meaningful decisions that would impact the story.”
“The storyline is linear and requires no input on your behalf; it just tells you which city to go to next.”