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Prisoner of Ice Game Cover

About Prisoner of Ice

Prisoner of Ice is a single player action game with horror, thriller, violence and science fiction themes. It was developed by Infogrames and was released on November 4, 2015. It received neutral reviews from players.

Amid an atmosphere of suspense and intrigue you'll launch your voyage in the icy cold wastelands of the Antarctic aboard a Royal Navy submarine - the H.M.S. Victoria. As an American agent of the Office of Naval Intelligence, your mission is to thwart a Nazi plot and recover top secret cargo. Horrific creatures capable of shifting the balance of world power must be conquered. World War II looms ahe…

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Looking for games like Prisoner of Ice? Here are top action recommendations with a horror, thriller, violence and science fiction focus, selected from player-similarity data — start with Sanitarium, Runaway, A Road Adventure or Truberbrook / Trüberbrook.

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Reviews

57%Audience ScoreBased on 58 reviews
story9 positive mentions

  • The game offers a nostalgic, classic point-and-click adventure experience with a Lovecraftian atmosphere.
  • The story is intriguing with twists, involving Lovecraft's mythos and connections to a previous game, providing two different endings.
  • The game includes helpful features like autosaving before timed sequences, making retrying less frustrating for players.
  • There is excessive pixel hunting with very small interactive objects, making gameplay frustrating and unintuitive.
  • The puzzles are often illogical or require trial and error, sometimes forcing players to rely heavily on walkthroughs.
  • The graphics and voice acting have aged poorly, with awkward character models clashing with backgrounds, and the story and tone lacking cohesion and depth.
  • story

    43 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The story of "Call of Cthulhu: Prisoner of Ice" is often praised for its intriguing Lovecraft-inspired plot, especially as it deepens and incorporates time travel elements in the latter half, connecting to previous titles. However, many find it rushed, uneven, and sometimes confusing, with inconsistent pacing and underdeveloped narrative beats that detract from the overall experience. While nostalgic players appreciate its twists and atmosphere, the story is generally regarded as flawed and less compelling compared to its predecessor.

    • “The story is excellent, the graphics are gorgeous in that unmistakable mid-90s style, the dialogue is engaging, and the puzzles strike a nice balance between challenging and logical.”
    • “The story becomes increasingly intricate, with some clever time paradoxes that fit the Lovecraftian narrative surprisingly well.”
    • “The storyline and character development are very deep.”
    • “The story is an absolute mess, trying to loosely branch off of the Mountains of Madness and serve as a kind of continuation of Shadow of the Comet, all within 3-4 hours (Steam says 6 hours, but I had long periods of being AFK).”
    • “While the ambition is admirable, the story can sometimes feel rushed or uneven, as though it tries to balance too many ideas without fully fleshing them out.”
    • “While graphics are improved and some of the gameplay is better, it has hideous animations, a lot more pixel hunting but way less puzzles (it often felt more like a hidden object game than a normal point & click), it's a lot shorter, and the story is so much worse, that it makes the original look like one of the best of the Cthulhu mythos' stories.”
  • graphics

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The graphics are distinctly mid-90s, combining 2D and early 3D elements that some find charmingly nostalgic while others see as dated and pixelated, making small objects difficult to spot. Though visually unique for its time, the game's animations and resolution have not aged well, which impacts gameplay and overall experience. Nonetheless, the retro style adds to the game's quirky atmosphere, appealing mainly to fans of classic adventure games.

    • “The story is excellent, the graphics are gorgeous in that unmistakable mid-90s style, the dialogue is engaging, and the puzzles strike a nice balance between challenging and logical.”
    • “And the first thing chronologically I noticed that made me love this game was that the 3D graphics are trapped in that amazing era where they are utterly comical no matter how hard they try, which could not possibly be less appropriate for Call of Cthulhu, but somehow that adds to the whole bonkers throw-so-much-in-a-blender-and-drink-whatever-comes-out approach the team took in designing this game.”
    • “Combination of 2D and 3D graphics is unique for the time.”
    • “While graphics are improved and some of the gameplay is better, it has hideous animations, a lot more pixel hunting but way less puzzles (it often felt more like a hidden object game than a normal point & click), it's a lot shorter, and the story is so much worse, that it makes the original look like one of the best of the Cthulhu mythos' stories.”
    • “Graphically, Prisoner of Ice uses a mix between sprite work, pre-rendered 3D models, and motion capture that for the time might have looked good but leaves a sore mark nowadays.”
    • “The graphics didn't age very well - it's pixelated and sometimes almost impossible to find smaller items on the screen (e.g. the needle in the doctor's office).”
  • atmosphere

    9 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game offers a generally strong and engaging atmosphere, blending Lovecraft-inspired horror with pulp wartime spy elements and moody, well-drawn backgrounds that create tension and dread. While some players feel it lacks the depth and unique ambiance of titles like Shadow of the Comet, its brisk pace and captivating settings maintain interest. However, fans seeking a true Lovecraftian experience may find the references and atmosphere somewhat limited.

    • “This is a classic Lovecraft-inspired point-and-click adventure with a fantastic atmosphere.”
    • “The backgrounds are well-drawn and often atmospheric, creating moody environments that capture the tone of a supernatural thriller.”
    • “Many players appreciate the game’s brisk pace, atmospheric settings, and willingness to combine Lovecraftian horror with more pulp-like Nazi conspiracies and spy antics.”
    • “It's not just them—the biggest loss is in terms of atmosphere, as there is not much compared to Shadow of the Colossus.”
    • “It has very little to do with Lovecraft, other than a few references here and there, and a loose connection to the first game; none of the atmosphere is present.”
    • “It successfully captures some of the atmosphere and dread of Lovecraft’s work while wrapping it in a pulpy narrative of war and occult science.”
  • music

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's music is a mix of quirky, sometimes inappropriate tracks that set a fitting but occasionally offbeat tone, with an option to switch to MIDI sounds for fans of retro bleeps. While some appreciate the nostalgic and unique soundtrack, others find it mediocre or prefer to disable it due to glitches or personal taste. Overall, the music receives mixed reactions but contributes distinctly to the game's atmosphere.

    • “I mean the opening action sees a bunch of little blobby dudes fleeing machine gun fire while music that sounds straight out of Stunt Island plays over the top (where are my Stunt Island fans???).”
    • “Though I do see in the menu you can switch to MIDI music seemingly if you prefer, and generally I do love the bleepy bloopies of MIDI if they are available, but the soundtrack to this game was so utterly ridiculous and sometimes inappropriate (like, again, the game ending outro) that I could not help but roll with it.”
    • “I remember being amazed by the game's OST (soundtrack) and characters.”
    • “Though I do see in the menu you can switch to MIDI music if you prefer, and generally I love the bleepy bloopies of MIDI if they are available, but the soundtrack to this game was utterly ridiculous and sometimes inappropriate (like the game ending outro), which made it hard to take seriously.”
    • “The music is mediocre.”
    • “Like many games from the time, I found the music and voices unremarkable and helpful just to turn them off.”
  • gameplay

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The gameplay adheres to classic point-and-click mechanics but is hampered by frustrating pixel hunting and illogical puzzle design, detracting from overall enjoyment. While simpler and potentially suitable for beginners due to straightforward puzzles and convenient autosaves, it lacks ambition and depth compared to similar games, offering less engaging mechanics and fewer puzzles.

    • “From a gameplay perspective, Prisoner of Ice adheres closely to the point-and-click formula popular in its era.”
    • “This is a good game for beginning players: the mechanics are fairly simple, the puzzles make more sense than many other point-'n-clicks of the time and every sudden death is preceded by an automatic quick save - which is great, cause I often forget to save at regular intervals.”
    • “Its story is enjoyable, the investigative part is well done and, maybe, for someone used to much better graphics or game mechanics that are way younger than this game, it is still something worth checking out for such a small price and a very few hours of relax.”
    • “Terrible gameplay (wave mouse around to see if anything is interactable), you cannot progress until you click on those two pixels!”
    • “While graphics are improved and some of the gameplay is better, it has hideous animations, a lot more pixel hunting but way less puzzles (it often felt more like a hidden object game than a normal point-and-click), it's a lot shorter, and the story is so much worse, that it makes the original look like one of the best of the Cthulhu mythos' stories.”
    • “Compared to Shadow of the Comet, Prisoner of Ice is seen as less ambitious in its mechanics and less effective in its world-building.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely derived from its unintentional flaws, such as mediocre voice acting and awkward dialogue, which some players find amusing. However, overall comedic elements are undermined by a disjointed plot and significant drawbacks, making the humor more of a mixed or ironic experience.

    • “It's kinda funny because the voice acting is mediocre, and the 3D/2D pixel art is somewhat neat.”
    • “It's funny in a way.”
    • “Also, the voice acting and/or the dialogue is hilariously awful.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the character development for being deep and well-integrated with the storyline, enhancing the overall narrative experience.

    • “The storyline and character development are very deep.”
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Prisoner of Ice is a action game with horror, thriller, violence and science fiction themes. Common tags for Prisoner of Ice include science, classic, 2d, soundtrack, story rich and others.

Prisoner of Ice is available on PC, Mac OS, Windows, Linux and others.

Prisoner of Ice was released on November 4, 2015.

Prisoner of Ice was developed by Infogrames.

Prisoner of Ice has received neutral reviews from players. Most players liked Prisoner of Ice for its story but disliked it for its graphics.

Prisoner of Ice is a single player game.

Similar games include Sanitarium, Runaway, A Road Adventure, Truberbrook / Trüberbrook, The Dig, Syberia II and others.