- January 11, 2024
- LAUNDRY GAMES
BUZZ
Platforms
About
"Buzz" is a 2D platformer focused on challenging, fast-paced gameplay. Momentum is key, achieved through slicing the void, rebounding off anomalies, and surfing goo. Accessible controls, 50 levels, optional collectibles, leaderboards, and a dynamic soundtrack are included in this engaging experience.






- The game features a unique and fun gimmick, allowing players to control a sentient saw, which adds depth and challenge to the platforming experience.
- Visually appealing with a vibrant aesthetic and an impressive soundtrack that evolves as players progress through levels.
- The gameplay is addictive and intuitive, encouraging players to retry levels for mastery, with a satisfying sense of accomplishment upon completion.
- Difficulty spikes significantly towards the end of the game, leading to inconsistent challenges that can frustrate players.
- Some collectibles and mechanics can feel overly precise or unclear, resulting in trial and error gameplay that may detract from the experience.
- The game has reported bugs and inconsistencies, particularly with AI behavior and level design, which can disrupt gameplay.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is engaging and features a fun gimmick with interesting mechanics that add depth and challenge, creating a compelling "just-one-more-go" experience. While the main gameplay loop is simple and intuitive, players suggest that clearer instructions for new mechanics would enhance the experience, as the game leans towards being a rage game due to its lack of guidance. Additionally, a level editor could provide more content and replayability without significant development effort.
“The gimmick is fun, and the mechanics introduced throughout were fairly interesting and added more challenge and depth.”
“This game is full to the brim with 'just-one-more-go' gameplay.”
“The gameplay loop is simple and easy to understand.”
“I would call this a borderline rage game (probably a rage game) as there is no information on how to play and it is up to us to discover how to play with the provided mechanics.”
“I feel like when a new mechanic is introduced, there should be a quick description at the start of the level that explains it.”