- October 30, 2019
- Tom van den Boogaart
- 2h median play time
Brume
Platforms
About
"Brume is a fantasy action-adventure game, offering a challenging single-player experience that lasts approximately 1-2 hours. Explore a deserted island and corrupt keep, battling knights, slugs, beetles, and ghosts while discovering powerful weapons and facing cursed bosses. Immerse yourself in the detailed, atmospheric world through cinematic cutscenes and unlock three challenge modes for an extra test of skill."











- The game features a unique and captivating aesthetic, reminiscent of classic horror films, which enhances the overall atmosphere.
- Combat mechanics are simple yet satisfying, allowing for a fun gameplay loop that appeals to fans of the souls-like genre.
- The game is short and sweet, making it easy to replay for different endings and challenges without overstaying its welcome.
- The game suffers from significant bugs, including a game-breaking issue that can prevent players from progressing after closing the game.
- Combat can feel clunky and inconsistent, with janky hitboxes and frustrating enemy behaviors that detract from the experience.
- The game lacks variety in weapons and environments, leading to a feeling of repetitiveness and a desire for more content.
gameplay
24 mentions Positive Neutral NegativeThe gameplay of this title is described as a simplified and clunkier version of Dark Souls, featuring a unique healing mechanic and enjoyable boss fights, but marred by frustrating design choices such as poor hitboxes and enemy behavior. While the game offers a short but engaging experience with a focus on exploration and atmosphere, it suffers from technical issues and a lack of depth in mechanics and storytelling. Overall, it provides a fun, albeit flawed, souls-like experience that may appeal to fans of the genre, especially if approached with tempered expectations regarding its length and complexity.
“The Bloodborne-like 'rally' mechanic based around healing via your enemies' spilled blood is a good idea though!”
“Boss fights are also pretty fun, with some of them even having interesting mechanics to help differentiate the fight.”
“I think this one does a worse job at emulating Dark Souls mechanically than White Lavender does; everything is a little clunkier and unexplained in a frustrating way.”
“Gameplay-wise, Brume plays like a simplified version of Dark Souls.”
“You are punished for swinging your weapon while the enemy is just out of range, you are punished for blocking (even with full stamina, in some cases), you are punished for running instead of opting for the painfully slow walk, you are punished for dodging certain attacks too early, you are punished for dodging very similar-looking attacks too late, and you are punished for using a core mechanic in the game that you are forced to learn in the tutorial.”