Brazen Blaze
- July 18, 2024
- MyDearest Inc.
- 3h median play time
JOIN OUR DISCORDABOUT THIS GAMEDefy The Rules, Unchain Yourself Buckle up, Runners! Each clash is a lightning round - five to ten minutes of pure adrenaline! Fists fly, lasers flash, skills ignite – think fast, fight smart, and dominate the arena! DEFY THE RULES, UNCHAIN YOURSELF Brazen Blaze is a melee combat focused 3v3 action game. There's only one goal in this game: “Strike down your oppone…
Reviews
- The gameplay is fast-paced, intuitive, and offers a unique blend of melee and ranged combat, making it highly enjoyable and competitive.
- The character classes are diverse, each with unique abilities, allowing for varied playstyles and strategies in matches.
- The developers are responsive to community feedback and actively work on updates, showing commitment to improving the game over time.
- The game suffers from a low player count, often resulting in matches filled with AI bots instead of real players, which diminishes the experience.
- There are significant loading times and matchmaking issues, leading to frustration when trying to find or join games.
- The presence of microtransactions and consumable emotes in a paid game has raised concerns among players about the monetization strategy.
- gameplay11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The gameplay is generally praised for its intuitive mechanics and enjoyable multiplayer experience, particularly in VR, where it offers unique movement options and a satisfying hero system. However, players express frustration with the limited content and long loading times, which detract from the overall experience. Despite these drawbacks, many find the core gameplay engaging and competitive, with potential for improvement in future updates.
“Many ways to enjoy the game via the hero system and other mechanics, and it's best enjoyed with friends.”
“The gameplay is unlike any VR game I have played before.”
“The game also has more advanced mechanics, mostly pertaining to alternative movement options, which leaves room for the player to experiment and improve over time. This makes the game a pretty good competitive game as well as being fun casually.”
“The biggest drawback of this game is that it has very little content.”
“I have never seen such questionable mechanics before, and it’s really surprising to see it, especially in an indie title.”
“The gameplay on a flatscreen doesn't do this game justice.”
- monetization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game incorporates microtransactions and a premium battle pass, which some players find acceptable in a free-to-play model but inappropriate for a paid game. While it is not viewed as a cash grab, the presence of these monetization strategies has raised concerns among users.
“I can't overlook the presence of microtransactions and a battle pass in a paid game.”
“The game already uses microtransactions and a premium battle pass, which is much more appropriate in a free-to-play model.”
“What I can't look past is the microtransactions and a battle pass in a paid game.”
- story3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The user opted for the Quest version of the game due to better cross-play capabilities with the larger player base, leading to a refund of the PCVR version. They plan to try the Quest 3 version instead.
- graphics2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's art style and camera lock-on feature are praised, but performance issues are noted, particularly on a 2080 graphics card, with users experiencing poor performance even on medium settings and minimal impact from adjusting graphics options.
“Great game! I love the camera lock-on and the art style.”
“Runs poorly on my 2080 using medium graphics on virtual desktop, and the graphics settings do nothing at all.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players express a desire for enhanced customization options, such as creating quick games with bots and selecting various game types and power-ups, which would significantly boost the game's replayability, similar to the appeal of titles like Smash Bros.
“Fun game! I would love to be able to quickly create a game with bots and choose the game type, power-ups, and maybe customize max health. This was something that made Smash Bros so replayable.”
“The variety of game modes and customization options keeps me coming back for more. Each playthrough feels fresh and exciting!”
“I appreciate how the game encourages different strategies and play styles, making every session unique and worth revisiting.”
“Fun game, but I would love to be able to quickly create a game with bots and choose the game type, power-ups, and maybe customize max health. This was something that made Smash Bros so replayable.”
“The lack of diverse game modes really limits replayability; once you've played through the main content, there's not much incentive to return.”
“After completing the game, I found little reason to go back. The absence of new challenges or modes makes it feel like a one-time experience.”