- October 30, 2020
- Vercidium
- 7h median play time
Sector's Edge
83%Game Brain Score
gameplay, graphics
monetization, stability
83% User Score 2,237 reviews
Platforms
About
Sector's Edge is a fast-paced destructive voxel-based first person shooter in which two teams of 8 fight for zone domination across various planets.
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+17
Audience ScoreBased on 2,237 reviews
gameplay131 positive mentions
monetization12 negative mentions
- The game features fully destructible environments, allowing for dynamic gameplay and creative strategies.
- The gunplay is smooth and satisfying, with a variety of weapons that cater to different playstyles.
- The developers are highly engaged with the community, frequently updating the game based on player feedback.
- The player base is very low, making it difficult to find matches with enough players.
- There are significant balancing issues with certain weapons, leading to frustrating gameplay experiences.
- The building mechanics can feel clunky and are often underutilized in fast-paced combat situations.
gameplay
281 mentions Positive Neutral NegativeThe gameplay of Sector's Edge is characterized by its unique combination of fast-paced first-person shooting mechanics and innovative building and destruction features, allowing for dynamic and engaging matches. While many players appreciate the smooth gunplay and customization options, some express concerns about the balance between building and combat, as well as the game's current low player base. Overall, the game offers a fresh take on the FPS genre, though it still requires further polishing and community growth to reach its full potential.
“The destruction, construction, and customization mechanics make this game more fun than any FPS I've played before; it's so cool to play on a map that slowly gets ripped apart as the battle rages!”
“The mix of Quake and Battlefield along with the fully destructible environment led to some awesome gameplay where no two matches felt the same.”
“Very fun game, great gunplay, amazing customizability, and the building/breaking mechanics add a whole other layer to the game, that makes it super involved and makes you think differently about the ways to complete the objective.”
“Using it for defensive forts, or digging through walls to create flanks should be the strong suit of an ace-of-spades ripoff like this, but it doesn't mesh with the fast-paced gameplay they went for.”
“The building gimmick together with the ultra-fast gameplay loop is the video game equivalent to eating fine cheeses and drinking root beer; the two just don't mix.”
“The gameplay might not be for everyone and you might not enjoy the recoil at first.”
7h Median play time
19h Average play time
5-22h Spent by most gamers