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Grapple Tournament Game Cover

About

"Grapple Tournament" is a VR-exclusive sports game that combines fast-paced grappling hook action with basketball-inspired gameplay. Players compete in 1v1 matches, using their grappling hooks to catch and throw a ball into the opponent's goal. With a variety of arenas and customizable settings, "Grapple Tournament" offers a unique and engaging experience for VR enthusiasts.

Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot
Grapple Tournament screenshot

92%
Audience ScoreBased on 596 reviews
gameplay76 positive mentions
optimization3 negative mentions

  • Grapple Tournament offers a fast-paced, exhilarating VR experience reminiscent of classic arena shooters like Quake and Unreal Tournament, enhanced by unique grappling mechanics.
  • The game features a variety of weapons and movement options, allowing for dynamic gameplay and strategic combat, making it highly enjoyable for both casual and competitive players.
  • Despite its low player base, the game has a dedicated community and the developers are actively engaging with players to improve the game and add new content.
  • The player base is currently very small, making it difficult to find matches, which can detract from the overall multiplayer experience.
  • Some weapons are perceived as unbalanced, and the melee mechanics can lead to frustrating encounters, especially with the sword being overused in matches.
  • Initial presentation and polish are lacking, with some UI elements and tutorial instructions feeling basic and not fully developed.
  • gameplay
    146 mentions Positive Neutral Negative

    The gameplay of this VR shooter is highly praised for its fast-paced, addictive nature, featuring innovative grappling mechanics that enhance movement and combat dynamics. Players appreciate the smooth controls, diverse weaponry, and various game modes that keep the experience fresh, although some note that balancing and polish are still needed. Overall, it successfully combines nostalgic elements from classic shooters with modern VR mechanics, making it a standout title for fans of the genre.

    • “But man, the gameplay itself is hands down the most fun I've had in a competitive VR shooter.”
    • “The actual gameplay is a lot of fun; there are a multitude of different game modes which stops the gameplay from getting old and keeps it fresh, while weapons feel good to use.”
    • “Incredibly satisfying gameplay that's easy to learn, difficult to master.”
    • “Some of the mechanics need some polish, and game balancing isn't where it needs to be at all, but still, play this f*cking game.”
    • “Mechanics are super fun but the game gets boring insanely fast.”
    • “I barely use it and when I do it's very slow, so maybe making it a little faster might benefit the mechanic, but scrapping it would be better.”
  • graphics
    56 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring a stylized, cell-shaded art style that enhances visibility and immersion in VR. While some players note that the visuals may appear simplistic compared to AAA titles, they appreciate the optimization for lower-end hardware and the vibrant aesthetics that contribute to an enjoyable gameplay experience. Overall, the graphics are considered solid, with a mix of unique design elements reminiscent of classic FPS games.

    • “Maps have great variety in aesthetics and play style, some with cramped corridors and others with massive vertical playgrounds to fly around.”
    • “The visuals of the game are pretty nice to look at with a cell-shaded toony art style and seem to be pretty optimized performance-wise.”
    • “Graphics are stylized and easy on the eyes, making it easy to spot enemies.”
    • “The graphics look a little more shoddy, and there is a gun you can't even use.”
    • “Graphics and sound are typical VR level (Valve's Alyx and the handful of AAA VR titles aside) - in that the graphics would seem cheap on a flat surface, but in VR they are extremely immersive.”
    • “The graphics are on the 'toony' side of things, but that's okay; it does not detract from the game experience.”
  • story
    34 mentions Positive Neutral Negative

    The reviews highlight a strong desire for the game to be ported to the Quest platform, as this could significantly increase its player base and enhance the multiplayer experience through crossplay. Players express enthusiasm for the game's mechanics and potential, comparing it favorably to other grapple games, and believe that improved accessibility on Quest could lead to a surge in popularity. Overall, the community is optimistic about the future of the game with the anticipated Quest release.

    • “I've been playing grapple games since I was a kid (a story about my uncle, Blockland's grapple knife servers, G-mod's Attack on Titan servers, Titanfall 2 multiplayer) and I have to say that this easily ranks above and beyond any of those grapple games.”
    • “I was waiting for the game to get a bigger player base before giving it a positive review and now with the quest release and cross-play I can finally do it! The player count is large enough to have full matches at peak times without the need for organization via Discord, and that's all you can ask for in any amazing but lesser-known VR multiplayer game like Vox Machinae or Swords of Gurrah.”
    • “I believe once the game is ported over to work on Quest 2 standalone, the game is going to explode in popularity.”
    • “I just opened it and there was only one server online with 4 people playing. Devs, you should look into porting your game to Quest if you want people to play your game; graphics are pretty simple, so it should be easy to run on Quest.”
    • “Also, it sucks that it's also coming out on the Quest store because that means I'm going to have to buy it a second time.”
    • “I know it's probably optimized for Quest and low-end hardware, but if we got these mechanics with Doom or Quake aesthetics and photoreal graphics, well, I'd never play anything else.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, the game is well-optimized for a variety of hardware, particularly low-end systems, ensuring smooth performance. While the visual style may not appeal to everyone, it effectively supports gameplay without causing significant motion sickness issues, which were noted to be resolved in the full version. The minimalistic and cell-shaded aesthetics contribute to its performance efficiency.

    • “Visuals are minimalistic and well optimized.”
    • “The visuals of the game are pretty nice to look at with a cel-shaded, toony art style and seem to be pretty optimized performance-wise.”
    • “Motion sickness = 4/5 = I played the demo and had slight motion sickness, but when I downloaded the full game it went away, so I think the demo had some weird optimization issue.”
    • “The visual style isn't very appealing to me, but it gets the job done, and it will probably ensure smooth performance for a very wide range of PCs.”
    • “I know it's probably optimized for Quest and low-end hardware, but if we got these mechanics with Doom or Quake aesthetics and photoreal graphics, well I'd never play anything else.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates a commendable level of stability for an early access title, with many players noting its polished feel and smooth performance on mid-range hardware. However, some users have reported persistent micro-freezes that significantly impact gameplay, indicating that while the game is largely stable, there are still notable issues to address.

    • “Even though it's in early access, it feels quite polished and bug-free, a welcomed change from most early access games.”
    • “All the guns feel great, the bots are challenging, the maps are well-made, and it runs great on my slightly lower than mid-range hardware (GTX 1070, i5 8600K).”
    • “Even though it's in early access, it feels quite polished and bug-free, a welcomed change from most early access games.”
    • “I experienced micro-freezes all the time, which made the game unplayable for me.”
    • “I encountered frequent micro-freezes, rendering the game unplayable.”
    • “The constant micro-freezes made it impossible for me to enjoy the game.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its driving electronica beat, contributing to an engaging atmosphere. Reviewers noted that the audio quality is excellent, with no issues reported, and the background music is particularly enjoyable. Overall, the soundtrack received a perfect score of 5/5.

    • “The soundtrack features a driving electronica beat.”
    • “Audio = 5/5 = no audio issues, and it sounds crisp. I really like the background music a lot.”
  • replayability
    4 mentions Positive Neutral Negative

    Players rate the game's replayability highly, often giving it a perfect score of 5/5, citing its addictive nature and unique mechanics, such as grappling, which enhance the gameplay experience. Suggestions for additional challenges, like unlocking skins for achieving specific goals, could further increase replay value. Overall, the game is praised for its engaging and easy-to-play design that encourages repeated playthroughs.

    • “Replay value = 5/5 = I would say 5/5 because it's just addicting and easy to play. I thought using a grapple would be disorienting, but it is not in any way and actually adds a cool mechanic that non-VR games cannot do (I can grapple and shoot and look in a different direction while I am swinging to the grapple point).”
    • “Maybe challenges like skins for guns for getting headshots, etc. I don't know if this lines up with the developers' vision, but I think it would add some replay value.”
    • “The game lacks meaningful challenges or rewards that would encourage players to return after completing it.”
    • “Once you've finished the main storyline, there's little incentive to replay the game, as the side content feels repetitive.”
    • “The absence of varied gameplay modes or unlockable content makes it hard to justify multiple playthroughs.”
  • monetization
    2 mentions Positive Neutral Negative

    Users express frustration with the game's monetization strategy, urging developers to allocate resources towards advertising instead of updates and to reduce the game's price.

    • “Please divert the money and time you're using to update the game into advertising and, for God's sake, lower the price.”

Buy Grapple Tournament

26h Median play time
26h Average play time
26-26h Spent by most gamers
*Based on 2 analyzed playthroughs

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