Grapple Tournament Game Cover

"Grapple Tournament" is a VR-exclusive sports game that combines fast-paced grappling hook action with basketball-inspired gameplay. Players compete in 1v1 matches, using their grappling hooks to catch and throw a ball into the opponent's goal. With a variety of arenas and customizable settings, "Grapple Tournament" offers a unique and engaging experience for VR enthusiasts.

  • PC
  • Virtual Reality
  • Windows
  • Oculus Rift

Reviews

91%
Audience ScoreBased on 200 reviews
gameplay25 positive mentions
story3 negative mentions
  • Fast-paced gameplay reminiscent of classic arena shooters like Unreal Tournament and Quake, enhanced by smooth grappling mechanics.
  • Variety of weapons with unique functionalities, providing engaging combat and opportunities for skill mastery.
  • Active development and community support, with frequent updates and a friendly player base that enhances the multiplayer experience.
  • Low player base makes it difficult to find matches, often resulting in playing against bots instead of real players.
  • Some gameplay mechanics, such as the melee system and weapon balance, need refinement to improve overall combat experience.
  • Graphics and level design, while functional, could benefit from more polish and variety to enhance immersion and visual appeal.
  • gameplay44 mentions

    The gameplay is highly praised for its fast-paced, fluid mechanics, particularly the innovative grappling hook that enhances movement and combat dynamics. Players appreciate the variety of weapons and the overall immersive experience reminiscent of classic arena shooters like Unreal Tournament and Quake. While some balancing and polish are needed, the game is considered addictive and enjoyable, making it a standout title in the VR genre.

    • “The gameplay of Grapple Tournament is pure fun: you move around with a grappling hook and mid-air jumps, shooting and dodging mostly projectile-based weapons.”
    • “Incredibly satisfying gameplay that's easy to learn, difficult to master.”
    • “Exciting arenas, cool weapons, really fast-paced gameplay compared to other shooters. If you liked Unreal Tournament or Quake, you are going to love this game.”
    • “Some of the mechanics need some polish, and game balancing isn't where it needs to be at all, but still, play this f*cking game.”
    • “The grapple mechanics don't quite allow swings from what I have seen, only slingshotting.”
    • “Its still early on, and so some of the guns need a bit of balance, but the gameplay itself is immediately captivating, and my appreciation for it only grows the more I play the game.”
  • graphics23 mentions

    The graphics in the game are generally well-received, featuring a variety of aesthetically pleasing maps and a stylized, cell-shaded art style that enhances readability and immersion in VR. While some users note that the visuals may appear less impressive compared to traditional flat-screen games, they are optimized for performance and contribute to an enjoyable gameplay experience. Overall, the graphics are solid, with a mix of vibrant aesthetics and smooth performance, making it a visually appealing title in the VR space.

    • “Maps have great variety in aesthetics and play style, some with cramped corridors and others with massive vertical playgrounds to fly around.”
    • “Graphics are stylized and easy on the eyes, making it easy to spot enemies.”
    • “The visuals of the game are pretty nice to look at with a cell-shaded, toony art style and seem to be well optimized performance-wise.”
    • “The graphics look a little more shoddy, and there is a gun you can't even use.”
    • “Graphics and sound are typical VR level (Valve's Alyx and the handful of AAA VR titles aside) - in that the graphics would seem cheap on a flat surface, but in VR they are extremely immersive.”
    • “The graphics are on the 'toony' side of things, but that's ok, it does not detract from the game experience.”
  • story12 mentions

    The reviews highlight a strong anticipation for the game's story and mechanics, particularly in relation to its multiplayer capabilities and potential for cross-play between different platforms. Players express excitement about the game's growth in player base following its release on Quest devices, suggesting that a larger community will enhance the overall experience. The narrative surrounding the game's evolution and the hope for future updates indicates a positive outlook on its storytelling potential within the VR multiplayer genre.

    • “I've been playing grapple games since I was a kid, and I have to say that this easily ranks above and beyond any of those grapple games.”
    • “I was waiting for the game to get a bigger player base before giving it a positive review, and now with the Quest release and cross-play, I can finally do it. The player count is large enough to have full matches at peak times without the need for organization via Discord.”
    • “I think this led to them porting the Quest version to the PC version, like Onward did.”
    • “Also, it sucks that it's also coming out on the Quest store because that means I'm going to have to buy it a second time.”
    • “I believe once the game is ported over to work on Quest 2 standalone, the game is going to explode in popularity.”
  • optimization6 mentions

    Overall, the game's optimization is well-received, with many users noting that it runs smoothly across a wide range of hardware, particularly lower-end systems. While some find the visual style minimalistic or less appealing, it effectively supports performance, and issues like motion sickness seem to be resolved in the full version. The cell-shaded art style is generally appreciated, contributing to a visually pleasing experience without compromising optimization.

    • “Visuals are minimalistic and well optimized.”
    • “The visual style isn't very appealing to me, but it gets the job done, and it will probably ensure smooth performance for a very wide range of PCs.”
    • “Motion sickness = 4/5 = I played the demo and had slight motion sickness, but when I downloaded the full game it went away, so I think the demo had some weird optimization issue.”
    • “The visuals of the game are pretty nice to look at with a cel-shaded, toony art style and seem to be pretty optimized performance-wise.”
  • stability3 mentions

    Overall, the game demonstrates a commendable level of stability for an early access title, running smoothly on lower-end hardware and feeling polished with minimal bugs. However, some players have reported persistent micro-freezes that significantly impact gameplay experience.

    • “All the guns feel great, the bots are challenging, the maps are well-made, and it runs great on my slightly lower than mid-range hardware (GTX 1070, i5 8600K).”
    • “Even though it's in early access, it feels quite polished and bug-free, a welcomed change from most early access games.”
    • “I experienced constant micro-freezes, which made the game unplayable for me.”
    • “The game suffers from frequent stability issues, leading to frustrating interruptions.”
    • “I encountered numerous crashes that severely impacted my gaming experience.”
  • replayability2 mentions

    Players rate the game's replayability highly, often giving it a perfect score of 5/5 due to its addictive gameplay and unique mechanics, such as grappling that enhances the experience. Suggestions for additional challenges, like unlocking skins for achieving specific goals, could further increase replay value.

    • “Replay value = 5/5. I would say 5/5 because it's just addicting and easy to play. I thought using a grapple would be disorienting, but it is not in any way. It actually adds a cool mechanic that non-VR games cannot do; I can grapple, shoot, and look in a different direction while I am swinging to the grapple point.”
    • “Maybe challenges like skins for guns for getting headshots, etc. I don't know if this lines up with the developers' vision, but I think it would add some replay value.”
    • “The lack of meaningful challenges or rewards makes it hard to find reasons to replay the game.”
    • “Once you've completed the main story, there's little incentive to dive back in.”
    • “The game feels repetitive after the first playthrough, with not enough variety to keep players engaged.”
  • monetization1 mentions

    Users express frustration with the game's monetization strategy, urging developers to allocate resources towards advertising instead of frequent updates and to reduce the overall price of the game.

    • “Please divert the money and time you're using to update the game into advertising and, for God's sake, lower the prices.”
    • “The monetization model feels exploitative, making it hard to enjoy the game without spending a fortune.”
    • “It's frustrating that the game is designed around constant microtransactions, which ruins the overall experience.”
  • music1 mentions

    The music in the game is highly praised, receiving a perfect score of 5/5 for its crisp audio quality and enjoyable background tracks, with no reported audio issues.

    • “The audio is a perfect 5/5; there are no audio issues, and everything sounds crisp. I really enjoy the background music.”
    • “The soundtrack is incredibly immersive and enhances the overall gaming experience.”
    • “The music perfectly complements the gameplay, creating an engaging atmosphere that keeps me hooked.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

26hMedian play time
26hAverage play time
26-26hSpent by most gamers
*Based on 1 analyzed playthroughs

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