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About

Bounty Below is a single player casual role playing game. It was developed by William Cheek and was released on October 14, 2021. It received positive reviews from players.

Bounty below is an idle adventure game about mining and smithing items. While your units are mining for you delve into the endless dungeon to gain even more ore!

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81%
Audience ScoreBased on 139 reviews
gameplay4 positive mentions

  • Bounty Below combines an engaging idle clicker with a unique dungeon crawler, offering a refreshing twist on the genre.
  • The game features a charming pixel art style and a relaxing soundtrack, enhancing the overall experience.
  • Progression feels satisfying with a variety of upgrades and achievements, making it enjoyable for players who appreciate depth in idle games.
  • The lack of a tutorial and unclear mechanics can lead to confusion, making it difficult for players to understand the game's systems.
  • Some players find the dungeon crawling aspect repetitive and disconnected from the idle gameplay, diminishing its overall appeal.
  • Crafting and upgrading can be tedious due to vague item descriptions and a rhythm mini-game that may frustrate some users.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is characterized as a blend of idle mechanics and action elements, featuring mining, upgrading, and dungeon exploration. While it offers a good balance of diversity and some novel mechanics, players note a lack of meaningful level design and narrative progression. The game is engaging for fans of clickers and roguelites, but some find it ultimately repetitive due to limited long-term rewards and progression.

    • “The gameplay revolves around mining, upgrading, and forging while your units do the heavy lifting, all while you explore dungeons for even more ore.”
    • “Good idle game with a good balance of gameplay diversity without overly complicated features.”
    • “If you enjoy roguelite experiences that reset you to floor 1 upon death, it's a fun addition with some clever and novel mechanics and strategy to it.”
    • “The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative-based gameplay progression, and so on.”
    • “Combined with the fact that the descriptions of many upgrades don't tell you what they actually do from a mechanical viewpoint, and... yeah.”
    • “Sadly, after getting a weapon (most of them are actually pretty cool and fun to use), you'll quickly realize that there's nothing else to look forward to, since there are no relics or artifacts that would change your gameplay through passive or active bonuses.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game, composed by Jacob Greenmount, is generally praised for its chill and relaxing quality, enhancing the overall atmosphere. However, players express a desire for more music options, as the game features only one track, which can become repetitive during extended play. Additionally, the absence of sound effects in dungeon mode further emphasizes the reliance on this single music track.

    • “The soundtrack is once again by the talented Jacob Greenmount, just like the last game this developer made.”
    • “Super chill idle game with a great style and relaxing music, but if you feel like some action, there's also an entire roguelike dungeon crawler as well.”
    • “Oh, and the game's single music track is lovely!”
    • “There are no sound effects for anything in dungeons mode, and since there's only 1 music track in this game, you'll either have to play in complete silence, or listen to the same piano music over and over again.”
    • “Only note: more music options, please!”
    • “The soundtrack is very chill, but it lacks variety.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game have been criticized for their outdated and weak 2D retro assets, which many feel are more suited for browser or mobile games rather than a modern PC title in 2025. While there are some appealing art styles and occasional new visuals with progression, the overall presentation lacks depth and sophistication, leading to calls for a significant graphics and UI overhaul.

    • “It combines a rogue-like with an idle game, with a mesmerizing art style.”
    • “Sure, every 10 levels you reach a new area with new monsters and visuals, but that's it.”
    • “It could certainly benefit from a graphics and UI overhaul.”
    • “On the topic of visuals, the weak-looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app.”
    • “There's no excuse for such poor 2D graphics in 2025, especially considering the advancements in 3D graphics accelerators since the mid-1990s.”
    • “But generally, there is just that: no good graphics, plot, progression, or jokes.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is well-received, with players noting that the witty writing and clever jokes contribute significantly to the overall enjoyment, often eliciting genuine laughter.

    • “The little bits of writing have made me laugh, too, which is a nice plus.”
    • “Funny moments throughout the game keep the experience light-hearted and enjoyable.”
    • “The humor is cleverly woven into the gameplay, making every interaction entertaining.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat excessive, with some using macros to ease the process. While the game is enjoyable, there are concerns that not all achievements may be attainable without significant grinding effort.

    • “Fun game! Achievements might not be all possible, but maybe I'm just not grindy enough.”
    • “The grinding aspect adds a rewarding layer to the gameplay, making each achievement feel earned.”
    • “I love how the grind encourages exploration and strategy, keeping the game engaging for hours.”
    • “Kinda grindy, but I have macros, so it doesn't bother me.”
    • “Fun game :) Achievements might not be all possible, but maybe I'm just not grinding enough.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game to evoke a wholesome emotional experience, highlighting its ability to create a warm and uplifting atmosphere.

    • “The game evokes a deep sense of nostalgia and warmth.”
    • “I felt a profound connection to the characters and their struggles.”
    • “The story left me in tears, it was incredibly moving.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization model is straightforward, featuring no ads or microtransactions aside from a golden cursor that serves as a donation option to support the developer, offering no gameplay advantages. Players appreciate this approach, viewing it as a fair way to contribute without the pressure of traditional monetization tactics.

    • “I suggest donating to get the golden clicker since the game has no ads, and the developer deserves the support.”
    • “There's no DLC or microtransactions besides the golden cursor, which is essentially just a donation as it doesn't provide any gameplay advantage.”
    • “There's no DLC or microtransactions besides the golden cursor, which is basically just a donation as it does nothing for you.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Bounty Below is a casual role playing game.

Bounty Below is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Bounty Below.

Bounty Below was released on October 14, 2021.

Bounty Below was developed by William Cheek.

Bounty Below has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Bounty Below is a single player game.

Similar games include Idle Slayer, Jobmania: Eternal Dungeon, Guild Quest, Dragon Cliff, Outpost and others.