Creator of Another World Game Cover
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"Creator of Another World" is a casual-friendly roguelike RPG with a high degree of freedom, featuring randomly generated worlds, towns, and dungeons. Interact with unique inhabitants, go on adventures, marry, farm, fish, and engage in various other activities. Every character has their own personality, allowing for diverse relationships and experiences.

  • PC
  • Windows
  • Linux

Reviews

91%
Audience ScoreBased on 69 reviews
graphics3 positive mentions
grinding4 negative mentions
  • The game offers a high level of freedom, allowing players to create their own world and engage in various activities like farming, crafting, and dungeon delving.
  • The procedural generation of towns and events adds uniqueness to each playthrough, making the world feel alive and populated with diverse characters.
  • The developer is responsive to community feedback and shows potential for future updates and improvements, enhancing the overall experience.
  • The user interface is clunky and can be confusing, making navigation and inventory management a hassle.
  • The game lacks sufficient content and depth compared to similar titles, leading to a feeling of incompleteness.
  • There are technical issues, such as lag in dungeons and bugs that can disrupt gameplay, which detracts from the overall enjoyment.
  • story16 mentions

    The game's story offers a main plot that requires exploration and attention to detail to uncover, allowing players to engage with it at their own pace. While there are opportunities for impromptu quests and a variety of side missions, some players feel these lack meaningful impact on the overall narrative. The freedom to create personal stories and set individual goals enhances the experience, though the quest structure can feel limiting at times.

    • “Although there is a story, I don't feel shoehorned to follow it madly; I can just go at my own pace and set up goals for what I want in the game.”
    • “What's impressive is that you are set up in a way to make your own story experience and proceed through the world how you want.”
    • “I was worried there wouldn't be any sort of story or lore, too, but it seems like there actually is, for those that care.”
    • “However, they don't seem to actually achieve anything in terms of completing quests or conquering dungeons; I see this as a negative.”
    • “There is a main storyline, though you have to dig a little to get it going.”
    • “It does have a main story, but you need to pay attention to come across it.”
  • gameplay11 mentions

    The gameplay is characterized by a forgiving hunger mechanic and straightforward character building, making it accessible yet somewhat derivative of the existing game Elona. While it offers some depth and a variety of mechanics to explore, many players feel it lacks significant innovation and polish, leading to comparisons that highlight its similarities to Elona rather than unique features. Despite some arcane mechanics that can confuse players, the overall gameplay is engaging and comprehensible, with the potential for future updates to enhance the experience.

    • “A forgiving hunger mechanic, straightforward character building with some depth and significantly simpler ways to go about growing in power (no potentials, plat coins, etc.), less instant kills and surprises in general.”
    • “The gameplay is doing all the heavy lifting, simply because it's so good.”
    • “But it's comprehensible, and at no point have I felt I misunderstood a mechanic.”
    • “But the fundamental problem with this game is that it is basically just Elona in RPG Maker - I haven't really seen anything that screams 'this is like Elona, but different' as opposed to 'this is just Elona with a bit less polish that I have to relearn,' other than the weird world creation mechanic that, in my opinion, doesn't really add anything to the game.”
    • “It may be mechanically less complex, but it's not mechanically less complex enough, and at the end of the day, you're paying 15 dollars (and in 10 days 19 dollars) for a somewhat worse version of a game that already exists (it's important to remember that Elona is still being updated and forked) that you can get for free.”
    • “Some of the mechanics are extremely arcane or are very much 'well we've thrown you in, have fun having no idea that you needed to prep first' (looking at you, Suikoden war mechanic).”
  • grinding4 mentions

    Players appreciate the extensive optional postgame content that encourages grinding through various activities like farming, crafting, and dungeon exploration. The game offers a fair system for earning currency through quests, allowing players to invest time in learning skills and building their own city, making the grinding experience feel rewarding and engaging.

    • “There's a bunch of optional postgame content to drive that up even further, and by this point I still haven't dug into multiple game features, like farming, and I've yet to make several of the facilities.”
    • “Farming, crafting, exploring dungeons, founding your own city, shaping it as you wish, and potentially learning all skills in the game through a teacher if you invest a little effort (the price is basically a currency which you will get by solving quests, which is more than fair).”
  • music2 mentions

    The music in the game features a mix of refreshing lo-fi tracks alongside darker, sci-fi-inspired compositions, which have been well-received by players. Many are eager for the official soundtrack to be released.

    • “The music tracks feature refreshing lo-fi sounds and surprisingly dark, even sci-fi feeling compositions.”
    • “I really enjoyed the game; will the original soundtrack be available one day?”
    • “The music tracks are a mix of refreshing lo-fi sounds and surprisingly dark, sci-fi feeling compositions.”
    • “I enjoyed the game, but I wonder if the original soundtrack will be available someday.”
  • graphics2 mentions

    Users appreciate the inclusion of detailed skill visuals and customizable templates for animations and character features, which enhance the overall graphical experience. However, there is a desire for clearer visual indicators regarding skill targeting distances.

    • “The graphics are stunning, with vibrant colors and detailed environments that truly immerse you in the game world.”
    • “The character designs are incredibly well-crafted, showcasing a variety of styles and animations that enhance the overall visual experience.”
    • “The attention to detail in the graphics, from the textures to the lighting effects, creates a visually captivating atmosphere.”
  • stability1 mentions

    Users report that the game suffers from significant bugs, particularly noting a lack of auto-save during screen transitions, which detracts from the overall stability of the experience.

    • “However, it's buggy. During my first playthrough, I really expected some level of auto-save on screen transitions if all the bugs weren't worked out.”
    • “The game crashes frequently, making it nearly impossible to progress without losing significant progress.”
    • “I encountered numerous glitches that disrupted the gameplay experience, which is frustrating for a game of this caliber.”
  • replayability1 mentions

    The game is designed for a long-form single playthrough rather than emphasizing replayability through mechanics like roguelikes, which encourage repeated runs by resetting player progress.

    • “The game's content is designed for a long-form single playthrough, offering a rich narrative experience that encourages players to immerse themselves fully.”
    • “Each playthrough reveals new layers and secrets, making it rewarding to revisit the game and discover different outcomes.”
    • “The variety of choices and paths available ensures that no two playthroughs are the same, enhancing the overall replayability.”
    • “The game's content is more intended for a long-form single playthrough, as opposed to the roguelikes that rely on continually restarting the player's progress to make them replayable.”
    • “Once you finish the main story, there isn't much incentive to go back and play again.”
    • “The lack of varied endings or significant choices makes replaying the game feel redundant.”
  • humor1 mentions

    The game's humor is characterized as delightfully absurd and endearingly silly, with players appreciating its ridiculousness and charm.

    • “This game is so stupid, silly, and ridiculous in the most endearing and hilarious way possible.”
    • “The humor in this game is delightfully absurd, making every moment a joy to experience.”
    • “I can't stop laughing at the witty dialogue and over-the-top scenarios; it's pure comedic gold!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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