Creator of Another World Game Cover
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"Creator of Another World" is a casual-friendly roguelike RPG with a high degree of freedom, featuring randomly generated worlds, towns, and dungeons. Interact with unique inhabitants, go on adventures, marry, farm, fish, and engage in various other activities. Every character has their own personality, allowing for diverse relationships and experiences.

  • PC
  • Windows
  • Linux

Reviews

91%
Audience ScoreBased on 138 reviews
graphics2 positive mentions
story3 negative mentions
  • The game offers a vast amount of freedom, allowing players to engage in various activities such as farming, crafting, and dungeon exploration, making it a true sandbox experience.
  • It features a unique world creation mechanic and procedural generation, providing a fresh take on the isekai genre and enhancing replayability.
  • The game is accessible for newcomers to the genre, with a forgiving difficulty curve and a charming tutorial that helps players understand the mechanics.
  • The user interface is clunky and confusing, making navigation and inventory management a hassle, which detracts from the overall experience.
  • There are significant quality of life issues, such as the lack of an equipment comparison feature and inconsistent character creation options, which can frustrate players.
  • Despite its potential, the game feels unfinished in some areas, with bugs and translation issues that need to be addressed for a smoother gameplay experience.
  • story32 mentions

    The game features a main storyline that requires exploration and attention to detail to uncover, alongside a rich world that allows players to craft their own narratives. While there is a structured plot, players have the freedom to engage with quests at their own pace, whether by pursuing heroic deeds or casual adventures. Overall, the story is complemented by various mechanics and quests, though some players feel that certain encounters lack meaningful impact on the overall quest progression.

    • “What's impressive is that you are set up in a way to make your own story experience and proceed through the world how you want.”
    • “I was worried there wouldn't be any sort of story or lore, too, but it seems like there actually is, for those that care.”
    • “However, oddly they don't seem to actually achieve anything in terms of completing quests or conquering dungeons; I see this as a negative.”
    • “There's a main storyline to it, though you have to dig a little to get it going.”
    • “It does have a main story, but you need to pay attention to come across it.”
  • gameplay22 mentions

    The gameplay features a forgiving hunger mechanic and straightforward character building, making it accessible while still offering depth. However, many players feel it closely resembles the existing game Elona, lacking significant innovation and polish, which raises concerns about its value given the price. While some mechanics are engaging, others are described as arcane and poorly explained, leading to confusion for players.

    • “The gameplay is doing all the heavy lifting, simply because it's so good.”
    • “Like these, you're given enough information to start off, but the further you dig deeper the more there are a variety of mechanics which you can sink your teeth into.”
    • “But it's comprehensible, and at no point have I felt I misunderstood a mechanic.”
    • “But the fundamental problem with this game is that it is basically just Elona in RPG Maker - I haven't really seen anything that screams 'this is like Elona, but different' as opposed to 'this is just Elona with a bit less polish, that I have to relearn' other than the weird world creation mechanic that, in my opinion, doesn't really add anything to the game.”
    • “It may be mechanically less complex, but it's not mechanically less complex *enough*, and at the end of the day, you're paying 15 dollars (and in 10 days 19 dollars) for a somewhat worse version of a game that already exists (it's important to remember that Elona is still being updated and forked) that you can get for free.”
    • “Some of the mechanics are extremely arcane or are very much 'well we've thrown you in, have fun having no idea that you needed to prep first' (looking at you, Suikoden war mechanic).”
  • grinding8 mentions

    Players generally find the grinding aspect of the game to be engaging and rewarding, as it involves various activities like farming, crafting, and dungeon exploration. The effort invested in these tasks is balanced by fair currency rewards from quests, allowing players to learn skills and develop their own cities. Additionally, the abundance of optional postgame content encourages further grinding without feeling tedious.

    • “There's a bunch of optional postgame content to drive that up even further, and by this point I still haven't dug into multiple game features, like farming, and I've yet to make several of the facilities.”
    • “Farming, crafting, exploring dungeons, found your own city, shape it as you wish, and potentially learn all skills in the game through a teacher if you invest a little effort (the price is basically a currency which you will get by solving quests, which is more than fair).”
    • “- grinding”
  • graphics4 mentions

    Users appreciate the inclusion of detailed skill visuals and custom templates for animations and character design, which enhance the overall graphical experience. However, there is a desire for clearer information on targeting ranges and how these visuals can be effectively utilized within the game.

  • music4 mentions

    The game's music features a mix of refreshing lo-fi tracks and unexpectedly dark, sci-fi-inspired compositions, which have garnered positive feedback from players. Many are eager for the official soundtrack's release.

    • “The music tracks feature some refreshing lo-fi sounds and surprisingly dark, even sci-fi feeling tracks.”
    • “I quite liked the game; will the OST be available one day?”
  • stability3 mentions

    The game has been criticized for its instability, with multiple users reporting significant bugs during their initial playthroughs. Many expressed disappointment over the lack of an auto-save feature during screen transitions, especially given the presence of these issues.

    • “However, it's buggy. During my first playthrough, I really expected some level of auto-save on screen transitions if all the bugs weren't worked out.”
    • “However, it's buggy. During my first playthrough, I really expected some level of auto-save on screen transitions if all the bugs weren't worked out.”
    • “However, it's buggy. During my first playthrough, I really expected some level of auto-save on screen transitions if all the bugs weren't worked out.”
  • humor2 mentions

    The humor in the game is characterized as delightfully absurd and endearingly silly, with players finding its ridiculousness to be both entertaining and charming.

    • “This game is so stupid, silly, and ridiculous in the most endearing and hilarious way possible.”
  • replayability2 mentions

    The game is designed for a long-form single playthrough rather than emphasizing replayability through mechanics like those found in roguelikes, which encourage repeated runs by resetting player progress. As a result, players may find less incentive to replay the game once completed.

    • “The game's content is more intended for a long-form single playthrough, as opposed to the roguelikes that rely on continually restarting the player's progress to make them replayable.”
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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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