Metaverse Keeper Game Cover

In "Metaverse Keeper" , four heroes from different universes unite to explore the ever-changing Bastion, a ship adrift in space-time. Their mission: reveal the cataclysm's secrets, defeat the Boss, and restore balance to the Metaverse. Death is but a temporary setback, but it alters the Bastion's chaotic fabric, ensuring no two playthroughs are identical. Team up with friends at home or across separate universes for local and online co-op.

Reviews

71%
Audience ScoreBased on 70 reviews
graphics3 positive mentions
replayability3 negative mentions
  • The game offers a fun and engaging twin-stick shooter experience with a variety of creative weapons and power-ups.
  • It has high replayability and is enjoyable both solo and in co-op mode, making it a great choice for playing with friends or family.
  • The art style and graphics are appealing, and the gameplay is fluid, providing a solid roguelike experience.
  • The game appears to be abandoned, with no major updates since 2020, leading to concerns about its long-term viability.
  • Many players have reported issues with controls, particularly with auto-targeting and clunky mechanics, which can detract from the overall experience.
  • The game can feel grindy and lacks sufficient content to keep players engaged over extended periods, especially without regular updates.
  • gameplay11 mentions

    The gameplay is characterized by its fluid combat, diverse mechanics, and a variety of items and skills, offering an engaging experience reminiscent of "The Binding of Isaac" but with a unique aesthetic. Players appreciate the scaling difficulty and the inclusion of real online co-op, although some mechanics, like the bleeding effect, have drawn criticism. Overall, the game combines enjoyable gameplay with a charming visual style, making it a solid choice for fans of the roguelike genre.

    • “Many, many items, skills, bomb variations, upgradable melee or ranged weapons, fluid gameplay/combat, optional full aim assist, characters with different stats and passives, various monsters, some trap rooms and room hazards that can also damage enemies, pure roguelike game mode, real online co-op, scaling difficulty up to 4 people, tough achievements, vibing music!”
    • “However, it's the frantic gameplay, and the way the difficulty ramps up in a way that doesn't just ground you into dust 30 seconds into your first playthrough.”
    • “The aesthetic is pleasing and gameplay feels nice and fluent.”
    • “There is a mechanic that makes you bleed just for being in a room.”
    • “Legitimately the most braindead mechanic I have ever seen in a game.”
    • “Overall has the Binding of Isaac feel and gameplay but in a completely different style.”
  • graphics6 mentions

    The graphics are generally regarded as above average, featuring a vibrant and colorful art style that enhances the gameplay experience. While some users find the aesthetic pleasing, others describe it as mediocre, with occasional performance hiccups. Overall, the visuals contribute positively to the game's immersive qualities and enjoyment.

    • “The art style pops, the meta progression feels natural and rewarding, and it runs relatively well (minus a few hiccups here and there).”
    • “I love the colorful graphics and the music.”
    • “There's much love put into the metaverse: you can experience it through unique gameplay ideas, graphics, and internal mechanics that just make you smile.”
    • “Art style is meh.”
  • replayability3 mentions

    Overall, the game is considered highly replayable, offering significant fun and value through its multiplayer features and unlockable content. However, some users noted that the endgame experience may lack replayability without certain elements in place.

    • “The game is very replayable.”
    • “We had a lot of fun, and the game has a lot of replay value.”
    • “I don't know, but there isn't much replayability at the end game. Multiplayer was fun when I played it, and it helps to unlock those tough chips.”
    • “The lack of meaningful choices in the game makes it hard to want to replay it after finishing the story.”
    • “Once you've completed the main storyline, there's little incentive to go back and play again.”
  • music3 mentions

    The music in the game is described as vibing and contributes positively to the overall experience, complementing the colorful graphics and enhancing the above-average gameplay. Players appreciate the engaging sound design, which adds to the immersive atmosphere of the game.

    • “Many, many items, skills, bomb variations, upgradable melee or ranged weapons, fluid gameplay/combat, optional full aim assist, characters with different stats and passives, various monsters, some trap rooms and room hazards that can also damage enemies, pure roguelike game mode, real online co-op, scaling difficulty up to 4 people, tough achievements, vibing music!”
    • “It is above average gameplay, above average graphics, above average sound & music.”
    • “Many, many items, skills, bomb variations, upgradable melee or ranged weapons, fluid gameplay/combat, optional full aim assist, characters with different stats and passives, various monsters, some trap rooms and room hazards that can also damage enemies, pure roguelike game mode, --real online co-op, scaling difficulty up to 4 people--, tough achievements, vibing music!”
    • “I love the colorful graphics and the music.”
  • story3 mentions

    The story aspect of the game has received criticism for its lack of development and relatability, with some users expressing disappointment over the absence of a compelling narrative. While the high-quality art is noted, many feel that the story is either incomplete or poorly executed, leading to an overall perception of a non-existent storyline.

    • “The developers haven't released anything else, so I'm just hoping that this is just a sad story of developers having to stop due to money issues instead of them just washing their hands of it because they released it on other systems.”
    • “The devs haven't released anything else, so I'm just hoping that this is just a sad story of devs having to stop due to money issues instead of them just washing their hands clean of it because they released it on other systems.”
    • “9.5/10 only because the art is high quality but not my type, and there's not much character or story development or relatability—probably because it's still not fully developed.”
    • “Story is non-existent.”
  • stability2 mentions

    The stability of the multiplayer experience has been criticized for ongoing lag and bugs, with users reporting persistent issues. Developers have acknowledged these problems and indicated plans for future improvements.

    • “The multiplayer works by connecting to an external server, and for a long while, it's been laggy and buggy.”
    • “It's still buggy, and the developers themselves said that they'll be adding more content.”
  • grinding2 mentions

    Players appreciate the game's visuals and design but find it excessively grindy, which detracts from the overall experience.

    • “I feel the need for people to understand certain things when writing a review that talks about the game being too grindy.”
    • “This is a nice looking game; the weapons and enemies are well designed and fun to interact with, but it's very grindy.”
  • monetization1 mentions

    The monetization strategy of the game is criticized for appearing to prioritize profit over player experience, with design choices that suggest a focus on maximizing revenue rather than enhancing gameplay.

    • “The camera seems really zoomed in for no reason; it feels like it was designed for console or phone. Overall, it seems like it was purely made as a cash grab.”
  • humor1 mentions

    The humor in the game is generally well-received, with players finding it enjoyable and effective in enhancing the overall experience.

    • “The humor in this game is absolutely hilarious!”
    • “I couldn't stop laughing at the witty dialogue and clever puns.”
    • “The comedic timing of the characters is spot on and adds so much to the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

50hMedian play time
50hAverage play time
50-50hSpent by most gamers
*Based on 1 analyzed playthroughs

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