- January 22, 2019
- Sparks Games
- 50h median play time
Metaverse Keeper
Platforms
About
In "Metaverse Keeper" , four heroes from different universes unite to explore the ever-changing Bastion, a ship adrift in space-time. Their mission: reveal the cataclysm's secrets, defeat the Boss, and restore balance to the Metaverse. Death is but a temporary setback, but it alters the Bastion's chaotic fabric, ensuring no two playthroughs are identical. Team up with friends at home or across separate universes for local and online co-op.











- The game offers a fun and engaging experience with a variety of weapons and power-ups, making it enjoyable for both solo and co-op play.
- It has a solid replay value, with many items, skills, and character upgrades to discover, appealing to fans of roguelike games.
- The art style and graphics are well-designed, contributing to an overall enjoyable aesthetic and gameplay experience.
- The game appears to be abandoned, with no major updates since 2021, leading to concerns about its long-term viability and content expansion.
- Many players have reported clunky controls and issues with targeting, particularly when using a controller, which can detract from the gameplay experience.
- The game can feel grindy, with a lack of meaningful rewards for progress, making it frustrating for players seeking a more balanced experience.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized by its fluid combat, a variety of items and skills, and a roguelike structure that encourages engagement through scaling difficulty and online co-op for up to four players. While some mechanics, like the bleeding effect in certain rooms, are criticized as overly simplistic, the overall experience is enhanced by a charming aesthetic and a vibrant soundtrack, reminiscent of titles like "Earthbound" and "The Binding of Isaac." Players appreciate the depth and variety in gameplay, making it both challenging and enjoyable.
“Many, many items, skills, bomb variations, upgradable melee or ranged weapons, fluid gameplay/combat, optional full aim assist, characters with different stats and passives, various monsters, some trap rooms and room hazards that can also damage enemies, pure roguelike game mode, real online co-op, scaling difficulty up to 4 people, tough achievements, vibing music!”
“However, it's the frantic gameplay, and the way the difficulty ramps up in a way that doesn't just ground you into dust 30 seconds into your first playthrough.”
“The aesthetic is pleasing and gameplay feels nice and fluent.”
“There is a mechanic that makes you bleed just for being in a room.”
“Legitimately the most braindead mechanic I have ever seen in a game.”
“Overall has the Binding of Isaac feel and gameplay but in a completely different style.”