Bombe Game Cover
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"Bombe" is a single-player puzzle game that offers a grind of about 16 hours to completion. The game generates regions from clues on the board, using rules to mark bombs, clear squares, or create new regions, with a checker to verify rule correctness. With thousands of levels, players can solve each situation once, backed by a hint system to mark determinable squares and remove unnecessary regions, making for a challenging and engaging experience.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

97%
Audience ScoreBased on 239 reviews
gameplay5 positive mentions
grinding6 negative mentions
  • Bombe offers a unique and engaging twist on Minesweeper, allowing players to create rules that automate puzzle solving, which adds depth and complexity to the gameplay.
  • The game is highly addictive and rewarding, providing a satisfying experience as players unlock new features and refine their rules to tackle increasingly challenging puzzles.
  • Despite its steep learning curve and unintuitive UI, once players grasp the mechanics, they find the gameplay to be incredibly fulfilling and intellectually stimulating.
  • The user interface is often described as confusing and clunky, making it difficult for new players to navigate and understand the game's mechanics.
  • Many players feel that the tutorial and help system are inadequate, leading to frustration as they struggle to learn how to effectively use the game's features.
  • As players progress, the game can become grindy and repetitive, with some expressing a desire for more streamlined gameplay and better tools for managing rules.
  • gameplay12 mentions

    The gameplay is initially complex and can be intimidating due to a steep learning curve associated with the user interface and mechanics. However, once players become familiar with the systems, they find the gameplay loop to be highly rewarding and engaging, particularly for fans of puzzle games. The game offers a substantial amount of content and a satisfying sense of progression, despite some visual shortcomings.

    • “The gameplay reward loop is very satisfying for a long time once you learn the UI and mechanics.”
    • “Bombe is a puzzle game where complicated logical deductions are seamlessly integrated into the gameplay.”
    • “The gameplay is stellar, and the inherent progression between levels provides a great feeling of accomplishment.”
    • “The gameplay isn't the most intuitive at first, but after you get used to it, it does start to feel intuitive.”
    • “Recommended with reservations about the UI and gameplay loop.”
    • “Some of it is a bit unintuitive at first, especially with making regions and new mechanics like loaded regions, but you get used to it and there is just so much content!”
  • grinding6 mentions

    Reviews indicate that grinding in the game can become excessive and tedious, particularly in the later stages, leading players to wish for automation options. However, some players appreciate the game's unique mechanics that minimize repetitive tasks, contrasting it with traditional minesweeper by avoiding grinding and guessing. Overall, while some find the grinding aspect frustrating, others enjoy the logical challenges without the monotony.

    • “There's too much grinding.”
    • “As you get seriously far into the game, it becomes more grindy and less streamlined.”
    • “It's also tedious to scan the grid, go 'okay, that's a 2, that has 1 bomb next to it, and 1 free square, so it's a bomb' a bunch of times.”
  • graphics3 mentions

    The graphics of the game are considered subpar compared to other titles from Zachtronics, but players find that the stellar gameplay and rewarding progression compensate for the visual shortcomings. Overall, while the graphics may not impress, the engaging mechanics keep players invested.

    • “The graphics aren't up to Zachtronics' level, but the gameplay is stellar and the inherent 'progression' between levels gives a great feeling of accomplishment when the rules you've built can fly through hundreds of levels in a second or two.”
  • stability2 mentions

    The game demonstrates excellent stability, particularly on Linux, with no reported glitches and a well-balanced difficulty progression. Users appreciate the flexible tools for rule creation and management, contributing to a smooth gameplay experience.

    • “Runs great on Linux.”
  • optimization2 mentions

    Reviews indicate that while some players may find the concept of micro-optimization overwhelming, automation games thrive on presenting unique logistics and optimization challenges that effectively engage and test problem-solving skills.

    • “If the idea of information overload and micro-optimization sounds terrible, maybe this game isn't for you.”
    • “Automation games excel when you are given unique logistics and optimization puzzles that test your problem-solving skills.”
  • music1 mentions

    The music in the game is widely appreciated for its relaxing qualities, enhancing the overall experience for players.

    • “I find the soundtrack very relaxing as well.”
    • “The music perfectly complements the gameplay, enhancing the overall experience.”
    • “Each track is beautifully composed, making every moment in the game feel special.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

42hMedian play time
33hAverage play time
16-50hSpent by most gamers
*Based on 2 analyzed playthroughs

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