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BOMB: Who let the dogfight? Game Cover

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BOMB: Who let the dogfight? is a single player and multiplayer arcade simulation game. It was developed by La Moustache Studio and was released on July 29, 2015. It received mostly positive reviews from both critics and players.

Cool aircraft, big guns, dogfight thrill, single player, multi player, modding support, moustaches and ladies. You'll like it.

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70%Audience ScoreBased on 64 reviews
story9 positive mentions
stability5 negative mentions

  • The game offers fun and enjoyable dogfight gameplay with a balanced flight model that is neither too arcade nor overly realistic, appealing to both casual players and flight sim enthusiasts.
  • It features charming, humorous writing and characters, along with attractive stylized graphics and a variety of interesting missions and aircraft.
  • The developer support is responsive and active, even years after release, providing helpful fixes and community engagement.
  • Persistent bugs, crashes, freezes, and poor optimization detract from the experience, including game-breaking bugs and long loading times.
  • Control support is problematic, with issues in joystick and gamepad mapping, broken or unintuitive mouse controls, and general clunky handling.
  • The game suffers from a lack of polish, including poor UI, frequent typos, inconsistent mission pacing, no mid-mission saves, and limited cockpit modeling.
  • story

    40 mentions Positive Neutral Negative

    The story offers a mix of humorous, cartoon-style dialogue with a decent backstory and varied mission types, reminiscent of classic arcade air combat games like Crimson Skies. While some players appreciate the charm and mission variety, others find the pacing uneven, missions sometimes repetitive, and the campaign lacking depth or polish. Overall, the story serves as an entertaining but not particularly impressive backdrop to the gameplay.

    • “Yes, Crimson Skies backstory is pretty interesting, as are the characters and the dialogues are witty.”
    • “The missions are interesting and varied - sometimes it's ground attack, sometimes it's air defence, sometimes it's just straight dogfighting.”
    • “The dialogue that strings the missions together is funny, brief, and to the point.”
    • “Clunky campaign story representation (at least in English).”
    • “The missions feel totally unneeded.”
    • “One has to fight off wave after wave of opponents (like swarms of mosquitos) and when one fails at the end of the mission one is forced to replay the last 20 minutes of tedious gameplay!”
  • graphics

    14 mentions Positive Neutral Negative

    The graphics are generally praised for being beautiful, neat, and artistically stylized with appealing aircraft and tropical environments, though some note they feel dated by modern standards. Visual effects like water spray and realistic hit reactions add to the immersion, making the overall presentation pleasing and functional. Despite its retro style, the graphics contribute significantly to the engaging and enjoyable gameplay experience.

    • “The graphics are pretty, the comments make me laugh, and the dogfights are fun and not that difficult, but you have to get a bit equipped to take full advantage of the game; a joystick, even a cheap one, is quite compulsory, and a track IR is nice to have to follow enemy paths.”
    • “Bomb reminds a lot of the old Microsoft title Crimson Skies, and although this is a much smaller developer, the visuals are very pleasing and very functional.”
    • “If you still have issues, lower your graphics settings.”
    • “But the graphics are neat - I love shooting at a plane low to the water and seeing my shots kick up spray.”
    • “With the current graphics engine and development skills, if applied correctly, this is perhaps an outfit that can bring us the next iteration of Origin's Strike Commander (one can dream, right?).”
  • gameplay

    11 mentions Positive Neutral Negative

    The gameplay offers an accessible and streamlined flight action experience with clever AI and engaging mechanics like boosting to keep fights dynamic. While it provides a fun, less serious alternative to traditional flight sims, issues such as repetitive mission restarts, occasional bugs, and somewhat wonky mouse controls can hinder enjoyment. Overall, it shows promising early access potential with responsive development and a focus on casual, enjoyable gameplay.

    • “It's a nice intro to flight sims, with a responsive dev team and straightforward gameplay.”
    • “A very imaginative and streamlined take on a flight action game that doesn't overcomplicate itself so much that it's inaccessible, yet doesn't feel too mechanical and arcadey.”
    • “The boost mechanic is a neat idea that prevents fights from descending into two planes just flying in circles.”
    • “One has to fight off wave after wave of opponents (like swarms of mosquitos) and when one fails at the end of the mission, one is forced to replay the last 20 minutes of tedious gameplay!”
    • “But after the fourth time I had to reload one of the first few missions because of gameplay bugs, I gave up.”
    • “Although it might not be a 100% accurate sim experience, it is a nice break from the stress of DCS World/IL2 mechanics, and does not require an expensive Track IR and joystick setup (although joystick is recommended because mouse controls are a bit wonky right now).”
  • humor

    6 mentions Positive Neutral Negative

    The humor in the game is light and often amusing, with brief, to-the-point dialogue and funny characters that enhance the campaign's arcade-style charm. While not laugh-out-loud hilarious, it delivers a pleasant, old-school comedic tone fitting the game's aviation theme.

    • “The dialogue that strings the missions together is funny, brief, and to the point.”
    • “Laugh-out-loud funny dialogue and story.”
    • “If you are looking for an old-school airplane game with humor - old-style airplanes, challenging air fights, and various missions, then this game is for you!”
  • stability

    5 mentions Positive Neutral Negative

    The game's stability is poor, with frequent bugs, freezes, and crashes reported, especially during missions and cut scenes. Players often experience disruptive glitches, making the gameplay frustrating at times.

    • “This pains me to do, but I feel I must warn everyone: the game has bugs, freezes, and crashes.”
    • “It was fun, but once I started the mission 'Invasion,' the game freezes during the cut scenes.”
    • “It freezes at the prelude.”
  • optimization

    4 mentions Positive Neutral Negative

    Optimization in the game is currently inconsistent, with notable frame drops and performance issues even on high-end hardware. While some aspects like mouse control and overall polish need improvement, the development team is actively addressing these concerns.

    • “The performance is spotty at best; I was experiencing frame drops from 80 to 20 while nothing was happening on the screen. It doesn't look like a game that should ever drop below 60 FPS on a 290X, even on the highest settings.”
    • “Overall lack of polish, between the GUI and lack of optimization.”
    • “My only negatives are that mouse control and optimization could use some work (both are being worked on by the development team).”
    • “I was holding my breath through that entire performance.”
  • grinding

    2 mentions Positive Neutral Negative

    Grinding in the game is described as tedious and repetitive, with players repeatedly fighting endless waves of enemies in monotonous dogfights. Failure at the mission's end forces replaying lengthy segments, further contributing to frustration.

    • “One has to fight off wave after wave of opponents (like swarms of mosquitoes) and when one fails at the end of the mission one is forced to replay the last 20 minutes of tedious gameplay!”
    • “Unfortunately, the dogfights are tedious and repetitive: one basically cycles endlessly until an enemy plane comes into view and then tries to shoot it down.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

BOMB: Who let the dogfight? is a arcade simulation game.

BOMB: Who let the dogfight? is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing BOMB: Who let the dogfight?.

BOMB: Who let the dogfight? was released on July 29, 2015.

BOMB: Who let the dogfight? was developed by La Moustache Studio.

BOMB: Who let the dogfight? has received mostly positive reviews from both players and critics. Most players liked BOMB: Who let the dogfight? for its story but disliked it for its gameplay.

BOMB: Who let the dogfight? is a single player game with multiplayer support.

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