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"Bloodwych" is a fantasy role-playing game that offers both single-player and local multi-player options for up to 2 players in a cooperative setting. The game features a dark fantasy adventure with an advanced character interaction system, allowing players to communicate and negotiate with other characters and creatures. Players can use a variety of weapons and magic to defeat the evil overlord Zendick and his army, with the ultimate goal of saving the village of Treihadwyl and the land of Trazere.

  • PC
  • Windows
  • Amiga
  • Amstrad Cpc
  • Atari St
  • Commodore C64
  • Linux
  • Ms Dos
  • Zx Spectrum

Reviews

39%
Audience ScoreBased on 28 reviews
music3 negative mentions
  • An old style RPG with decent depth and the ability to trade with monsters, providing hours of entertainment.
  • Nostalgic experience for fans of classic dungeon crawlers, with engaging mechanics like spell learning and party building.
  • Offers a fantastic challenge for those who enjoy old school gaming mechanics and map drawing.
  • The game is plagued by the 'Welcome Back' bug and other game-breaking issues, making it frustrating and unplayable for many.
  • Controls are clunky and have not aged well, with movement issues and a lack of keyboard support.
  • The DOS version suffers from numerous technical problems, including broken co-op mode and a lack of proper updates or patches.
  • music8 mentions

    The music in the game has received mixed reviews, with many users finding it annoying and expressing a desire for an option to disable it. While the game can be enjoyed without sound, some players are unsure about the quality of the alternative sound modes available. Overall, the inability to turn off the music has led some to seek refunds and opt for free versions instead.

    • “An option to remove the music would be great, but the game is fully enjoyable with no sound. You can use the 'internal beeper' mode to have sound effects without music, but I'm not sure it's the same sound quality as 'Ad Lib' mode.”
    • “The game is fully enjoyable with no sound, and the option to disable the music would enhance the experience.”
    • “An option to remove the annoying music would be great, but the game is fully enjoyable with no sound. You can use the 'internal beeper' mode to have sound effects with no music, but I'm not sure it's the same sound quality as 'ad lib' mode.”
    • “Just one problem I found so far: you can't turn off the music in the game, but if you turn off the sound, it's great.”
    • “An option to remove the annoying music would be great, but the game is fully enjoyable with no sound. You can use the 'internal beeper' mode to have sound effects with no music, but I'm not sure it's the same sound quality as 'ad lib' mode.”
  • graphics8 mentions

    The graphics of the game have been criticized for lacking significant improvement, with many users noting that it relies on DOSBox for compatibility rather than enhancing visual quality. Players express a desire for a remake that would modernize the graphics and sound, as the current version feels outdated compared to earlier iterations like the Amstrad version. Overall, the graphics are seen as a missed opportunity for a more polished experience.

    • “This game deserves a remake with better graphics and sound for new players to enjoy it.”
    • “Rather than put any real effort into improving the graphics and sound, they've simply bundled DOSBox with it, which means having to waste time selecting computer and graphics card type.”
    • “I played the Amstrad version long ago, and this version differs a bit in graphics, monsters, and sound effects. I miss some of the sounds and animations from the Amstrad version, but it's pure nostalgia speaking.”
    • “Rather than put any real effort into improving the graphics and sound, they've simply bundled DOSBox with it, which means having to waste time selecting computer and graphics card type.”
  • gameplay2 mentions

    The gameplay is heavily rooted in old school mechanics, demanding players to familiarize themselves with the manual and engage in traditional practices like mapping out dungeons with pen and paper, as in-game guidance is minimal. This approach appeals to fans of classic dungeon crawlers but may deter those seeking a more modern gaming experience.

    • “It's a very old school dungeon crawler that requires you to know and understand old school gaming mechanics, like reading the manual from start to finish because nothing is explained in-game, and requires you to pull out an actual pen and paper to draw your maps and other important information you might want to remember.”
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