- March 15, 2001
- Piranha Bytes
- 30h median play time
Gothic
Platforms
About
"Gothic" is an action RPG set in a fantastical penal colony of Khorinis, where players must mine ore for the king's army while navigating a power struggle between three factions after a prisoner revolt. As a new inmate, survive, form alliances, and plan your escape within the confines of a magical barrier that permits entry but not exit. Experience diverse quests, dynamic combat, and character development in this immersive and challenging game world.











- Gothic 1 offers a unique and immersive world with a compelling story and memorable characters.
- The sense of progression from a weak character to a powerful hero is highly rewarding and satisfying.
- The game features a rich atmosphere, with well-designed environments and a day/night cycle that enhances immersion.
- The controls are clunky and unintuitive, requiring a steep learning curve for new players.
- The game is riddled with bugs and crashes, making it frustrating to play without extensive patches and fixes.
- The story becomes linear after the first chapter, with a lack of side quests and meaningful choices in the later stages.
story
1,542 mentions Positive Neutral NegativeThe story of Gothic is often praised for its immersive world-building and character development, with players experiencing a compelling "from zero to hero" narrative as they navigate a dark fantasy setting filled with choices and consequences. While the initial chapters offer rich, branching quests, the latter parts of the game tend to become more linear, diminishing the impact of faction choices on the overall storyline. Despite its age and some gameplay flaws, the game's narrative remains engaging and memorable, making it a classic in the RPG genre.
“The game's immersive world, compelling storyline, and memorable characters have cemented its status as a classic.”
“The story is great, and the game does a good job of sticking to the main quest while offering small side quests, something you don't often see in today's games.”
“The story kept me wanting to go forward and see what happened next.”
“After you pick a faction, however, you'll soon discover that your choice doesn't really matter because the game suddenly turns into a straightforward fantasy romp with a linear succession of main quests and no faction-specific content.”
“Your choice of camp at the beginning doesn't actually seem to affect how the story plays out in any major way and is merely there to trick you into thinking you have choice, and the ending is so lame and low effort cause they were probably running out of time/money.”
“The main plot kind of sucks, but is supported by an interesting and complex world, and all its lore.”