- July 9, 2008
- Studio II
- 24h median play time
Sacred Gold
Platforms
About
Sacred Gold is an action RPG set in a fantasy world filled with mythical creatures and ancient civilizations. The game features an open world design, allowing players to explore the world freely and complete quests at their own pace. With a wide array of character classes and customization options, Sacred Gold offers a deep and engaging RPG experience with endless replayability.
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- Sacred offers a vast open world with a rich variety of quests and character classes, providing a nostalgic experience for fans of classic RPGs.
- The game features a unique skill system that allows for diverse character builds and playstyles, enhancing replayability.
- Despite its age, Sacred maintains a charming atmosphere with humorous dialogue and engaging gameplay.
- The game suffers from numerous bugs and technical issues, particularly on modern operating systems, making it difficult to run smoothly.
- Graphics and user interface feel dated, which may detract from the experience for players accustomed to modern titles.
- Many quests can be repetitive and lack depth, leading to a grindy gameplay experience.
story
252 mentions Positive Neutral NegativeThe game's story is a mix of a serious main quest and quirky side quests, offering a classic fantasy narrative with political intrigue and humor. While some players appreciate the engaging lore and character diversity, others find the plot simplistic and repetitive, with many quests lacking depth and being prone to bugs. Overall, the story serves as a vehicle for exploration and gameplay rather than a compelling narrative experience.
“With its immersive gameplay, expansive world, and engaging storytelling, it stands as a notable title in the genre.”
“The story and lore are well written, and for you to complete the storyline without exploring and all thousands of side quests, you'll spend at least 100 hours.”
“Overall, the exciting action, interesting deep story, and funny dialogues make this one of my favorite games of all time.”
“The plot is boring and not engaging; the quests are repetitive, and the game in general is too big and monotonous.”
“The story is mediocre otherwise, but the game looks great due to its isometric nature.”
“The end game of the original campaign feels unfocused, and things seem to happen just because they need to so the story can be pushed along.”