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Ultimate ADOM: Caverns of Chaos

42%Game Brain Score
gameplay, graphics
stability, story
42% User Score Based on 332 reviews

Platforms

MOMac OSNSNintendo SwitchPCPCP4Playstation 4WinWindowsXOXbox OneLinLinuxPlaPlayStationXboxXbox

About

Ultimate ADOM: Caverns of Chaos is the official sequel to the classic ADOM roguelike game, offering modern gameplay with endless procedurally generated dungeons, monsters, and crafting. The Save the World Edition includes a soundtrack, wallpapers, and supports cancer research, donating 10% of proceeds to the International Agency for Research on Cancer. Join the fight against corruption and cancer with this replayable dungeon-crawler.

Ultimate ADOM: Caverns of Chaos screenshot
Ultimate ADOM: Caverns of Chaos screenshot

42%
Audience ScoreBased on 332 reviews
gameplay12 positive mentions
stability31 negative mentions

  • The game has a lot of potential and shows promise for future updates.
  • The graphics and art style are appealing, providing a modern take on the classic roguelike experience.
  • The grafting mechanic adds a unique twist to gameplay, allowing for creative character customization.
  • The game feels unfinished and lacks many promised features, leading to a frustrating experience.
  • There are numerous bugs and performance issues, including crashes and lag, making it difficult to enjoy.
  • The user interface is clunky and unintuitive, hindering gameplay and making basic actions cumbersome.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting that it feels incomplete and buggy, often lacking essential mechanics and balance. While some appreciate the interesting mechanics and graphics, others criticize the repetitive and shallow gameplay, as well as performance issues like lag and crashes. Overall, the game shows potential but currently suffers from significant flaws that hinder the overall experience.

    • “Ultimate ADOM is amazing, just because it has similar gameplay to the original ADOM and has such a beautiful style with partial 3D graphics.”
    • “The accessibility of the various control schemes, neat tutorial, and clear explanations around skill choices make this game much more beginner-friendly, while also allowing for more optimized gameplay.”
    • “Into a world providing a canvas for your imagination with a multitude of ways to play, endless variety, incredible mechanics, and even more incredible ways to die.”
    • “Game mechanics and stats (charisma) that have no function, non-existent quests, an empty dungeon with no NPCs outside of the first couple of floors, and a difficulty level that makes the game yawningly dull.”
    • “The current version is rife with bugs, and many mechanics are just outright broken or missing from the game.”
    • “Repeatedly dying, spending more time rummaging through my bags than exploring, not knowing what all that stuff even is, being unable to feel any kind of accomplishment or progression, not being able to immerse myself in a character/run for more than a few minutes at a time, not having any framework for understanding any of the game's mechanics or explanation of what to expect - it's not fun.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of Ultimate ADOM have received mixed reviews, with some praising the colorful and charming art style, while others criticize the simplistic and sometimes janky 2.5D visuals that feel outdated for a 2024 PC game. While many appreciate the graphical overhaul from the original ASCII version, there are concerns about the quality and execution, with some users noting glitches and placeholder visuals. Overall, the game features a visually appealing design that may attract new players, but it struggles to meet the expectations of those familiar with modern gaming standards.

    • “Ultimate ADOM is a very well done graphical overhaul of the original ADOM ASCII, with most of the same expansive features, just easier for new players to grasp.”
    • “Great to see a refreshed version with nice graphics and classic mechanics.”
    • “The graphics are lovingly designed and, as far as I understand, of high quality for the genre.”
    • “The game features somewhat lazy, simplistic 'retro' looking 2.5D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking.”
    • “Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough. Whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with.”
    • “What a let down, it's a graphical version of Nethack and not even as good as that really.”
  • stability
    33 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and unfinished features, leading many to label it as "abandonware." While some players have experienced minimal issues, the overall consensus is that the game is in a buggy and incomplete state, making it difficult to recommend. Frequent crashes, freezes, and a lack of developer communication further exacerbate the situation, leaving players frustrated with its current performance.

    • “Simple, fun, and runs great!”
    • “Gameplay was fairly bug-free for me.”
    • “This game is abandonware, buggy, and without a whole lot of content.”
    • “It's currently very much a buggy mess of half-fleshed out ideas.”
    • “It crashes, freezes, fails at basic math, is janky as hell and has an absolute ton of incomplete or broken features.”
  • story
    32 mentions Positive Neutral Negative

    The game's story is largely criticized for being nonexistent or extremely thin, with many players noting a lack of proper quests and narrative flow. Instead of a cohesive plot, the game relies on repetitive procedural generation, leading to a monotonous experience that feels more like a hack-and-slash dungeon crawl than a meaningful adventure. While some elements hint at potential depth, the overall execution leaves players feeling unsatisfied and yearning for a more engaging storyline.

    • “It has been a joy to discover the many different ways that I can interact with different magics, the environment, and story.”
    • “The overall atmosphere, story, crafting, and skill tree complexity, along with the countless different types of monsters you will face, are amazing.”
    • “The execution of ADOM: Caverns of Chaos definitely nails the landing; just from the few story hooks I've gotten, I'm really looking forward to seeing where things develop.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “Only a dungeon without story...kill and loot and die...rinse and repeat...ad nauseam.”
    • “There's no quests or story to navigate right now, so you're in for a very raw experience.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is severely lacking, with numerous performance issues, frequent crashes, and soft-locks reported by users. Despite some improvements in overall stability, inventory performance has declined, and the game struggles to run smoothly even on capable hardware. Many players express frustration over the lack of crucial mechanics and balance, attributing these problems to poor optimization and the use of the Unity engine.

    • “Overall performance and stability have improved somewhat.”
    • “Laggy, some pathfinding algorithms really need to be optimized; on the long path, my PC almost freezes.”
    • “There could be some serious optimization done to square this away.”
    • “Game is unfinished, has performance issues and is abandoned.”
    • “Prone to soft-locks or just crashing due to optimization issues.”
    • “Nice isometric-hybrid, of sorts, but so poorly optimized that slowdown and crashes are inevitable for any level of hardware.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its catchy and atmospheric qualities, enhancing the overall experience. Reviewers highlight the outstanding soundtrack and sound effects, which contribute significantly to the game's immersive environment. However, some users noted technical issues, such as choppiness in the main menu, which may detract from the audio experience.

    • “Wonderful soundtrack.”
    • “Outstanding music.”
    • “I really love the music, which brings an incredible amount of atmosphere to the game - complemented, of course, by the sound effects.”
    • “I got to get into the main menu, where I'm greeted by a 1 fps choppiness and music.”
    • “The dungeons can be rotated, visuals are sharp and colorful, music is catchy, skills are varied, displayed statistics are fully customizable and the controls, clunky as they are, do work.”
    • “On a positive note, the graphics, music, art direction and particularly the UI are top notch.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with players enjoying the fun and engaging mechanics despite some current faults and bugs. While many find the game easy to learn, it offers enough unpredictability to keep players coming back for more. However, some reviewers note that the game feels unfinished and lacks the depth of its predecessor, which may affect long-term replay value.

    • “Certainly worth the wait for future updates, but even at the current level, it has a high replayability value.”
    • “But regardless of all its current faults, this game is really good, really fun, and very replayable. The basic mechanics are easy to learn, but don't mistake this game for being too easy, as it can unexpectedly challenge you.”
    • “ADOM - Caverns of Chaos is great for replay value!”
    • “Various types of issues: lag, crashes, game freezes, and some random errors. I wish the team had more time to make the game more playable before the release.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is highlighted by its absurd and unexpected moments, such as wielding a severed arm as a weapon, which adds a comedic twist to gameplay. Players appreciate the game's ability to blend fun and humor with a variety of abilities and spells, making it an enjoyable experience. However, some critiques suggest that the humor may not resonate with everyone, particularly when compared to other titles in the genre.

    • “It was so funny when I lost my arm and found out that the severed arm was in the inventory and possible to wield it as a weapon in the remaining arm.”
    • “Cant even be mad at it because it was hilarious.”
    • “The game is fun, funny, and amazing for the immense range of abilities and spells.”
    • “Calling this 'ultimate' when it's utterly threadbare compared to the original is an unfunny joke.”
    • “The attempts at humor fall flat and feel forced, making the experience more cringeworthy than entertaining.”
    • “I expected clever wit, but instead, I was met with tired clichés and predictable punchlines.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often feeling like a mindless chore focused on farming resources rather than engaging gameplay. Despite efforts to strategize and prepare, many report that the grind leads to repetitive deaths and a lack of meaningful rewards, diminishing the overall enjoyment of the experience.

    • “Tedious.”
    • “Breaking down items for experience and health points seems tedious.”
    • “No matter how much care and thought I put into preparation, they're just going to die in some boring random way, and no amount of care will make any difference at all - you're just going to die, over and over, really quickly, before anything interesting happens.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of Ultimate ADOM has been criticized as a blatant cash grab, with reviewers feeling that the game lacks originality and depth, merely leveraging the established franchise for profit. Many suggest that it fails to capture the essence of the original ADOM, making it feel like a low-effort attempt to capitalize on nostalgia rather than a genuine sequel.

    • “Ultimate ADOM is an insipid and toothless reboot of the franchise that accomplishes nothing and makes you think that this was little more than a cash grab meant to reel in the mobile game market using an established and beloved IP.”
    • “If you are even the slightest bit interested in this game, turn your sights to the original ADOM instead because, at the moment, this game feels like a very polished cash grab, to be honest.”
    • “The original ADOM was a roguelike classic; unfortunately, this game is related in name only and appears to have been a low-effort cash grab.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive storytelling, intricate crafting and skill systems, and a diverse array of monsters. The music and sound effects significantly enhance the overall experience, contributing to a captivating and engaging environment.

    • “The overall atmosphere, story, crafting, and skill tree complexity, along with the countless different types of monsters you will face, are amazing.”
    • “I really love the music, which brings an incredible amount of atmosphere to the game - complemented, of course, by the sound effects.”

Buy Ultimate ADOM: Caverns of Chaos

26h Median play time
20h Average play time
14-30h Spent by most gamers
*Based on 4 analyzed playthroughs

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