- August 25, 2021
- Krzysztof Dycha
- 26h median play time
Ultimate ADOM: Caverns of Chaos
Platforms
About
Ultimate ADOM: Caverns of Chaos is the official sequel to the classic ADOM roguelike game, offering modern gameplay with endless procedurally generated dungeons, monsters, and crafting. The Save the World Edition includes a soundtrack, wallpapers, and supports cancer research, donating 10% of proceeds to the International Agency for Research on Cancer. Join the fight against corruption and cancer with this replayable dungeon-crawler.
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- The game has a lot of potential and could become a great roguelike experience with further development.
- The graphics, music, and art direction are well done, providing an engaging atmosphere.
- The gameplay mechanics, such as grafting and character customization, show promise and add depth to the experience.
- The game feels unfinished and is riddled with bugs, leading to a frustrating experience.
- Many features from the original ADOM are missing, making the game feel shallow and lacking in content.
- The developers appear to have abandoned the game, with no updates or communication since its release.
gameplay
48 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players noting a lack of depth and numerous bugs that hinder the experience. While some mechanics show promise and the graphics are praised, the overall execution is marred by incomplete systems, frustrating controls, and a lack of engaging content, leading to a repetitive and often unchallenging experience. Despite these issues, there are glimpses of potential in the game's design, suggesting that future updates could improve the gameplay significantly.
“The accessibility of the various control schemes, neat tutorial, and clear explanations around skill choices make this game much more beginner-friendly, while also allowing for more optimized gameplay.”
“The gameplay is fine, the usual blend of unforgiving rogue-style mechanics you'll find in a game of the genre and story from the ancient domains game world.”
“Gameplay is still pretty bare bones, but it shows a lot of promise.”
“Game mechanics and stats (charisma) that have no function, non-existent quests, an empty dungeon with no NPCs outside of the first couple of floors, and a difficulty level that makes the game yawn-inducing.”
“The current version is rife with bugs, and many mechanics are just outright broken or missing from the game.”
“Repeatedly dying, spending more time rummaging through my bags than exploring, not knowing what all that crap even is, being unable to feel any kind of accomplishment or progression, not being able to immerse myself in a character/run for more than a few minutes at a time, not having any framework for understanding any of the game's mechanics or explanation of what to expect, not knowing if this is all as intended - it's not fun.”