Blinded by Fear Game Cover
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"Blinded by Fear" is a challenging first-person shooter set in a brutal industrial world. Players must navigate through treacherous environments and face off against grotesque creatures using a variety of weapons and tactics. The game features a unique fear mechanic that affects both gameplay and story, adding an extra layer of tension and immersion.

  • PC
  • Steam Deck
  • Windows

Reviews

76%
Audience ScoreBased on 38 reviews
gameplay5 positive mentions
monetization1 negative mentions
  • The game features a unique LIDAR mechanic that enhances the gameplay experience, making exploration and puzzle-solving engaging.
  • The atmosphere is immersive and tense, supported by excellent sound design and a compelling story that keeps players intrigued.
  • Despite its short length, the game is well-crafted and offers a satisfying experience with interesting puzzles and a creepy environment.
  • The latter stages of the game introduce frustrating chase sequences and tedious tasks that detract from the overall tension and enjoyment.
  • Some players found the puzzles to be mediocre and the plot predictable, leading to a lack of engagement in the story.
  • The game may feel too short for some, and the reliance on the scanning mechanic can become tedious over time.
  • gameplay14 mentions

    The gameplay features a unique combination of scanning mechanics and puzzle-solving elements, creating a suspenseful and engaging experience. Players appreciate the solid core mechanics and level design, which effectively utilize the lidar concept to enhance the horror and puzzle aspects of the game. While some feel the potential of the scanning mechanic could have been further explored, the overall execution delivers a satisfying and immersive gameplay experience.

    • “I really enjoyed the ending, which offered a unique gameplay challenge relative to the other lidar games.”
    • “The core mechanics, puzzles, and level design are very solid, and it feels complete as a game.”
    • “The core mechanic is very satisfying and the levels are designed strongly around it, and these two things come together to form a very neat aesthetic and experience all told.”
    • “I think any potential with the scanning mechanic was missed.”
    • “This is more akin to having a lidar strapped to your head and gives the entire game this horrible dreadful feeling of not really seeing what is there, akin to a motion scanner in Alien or similar mechanics like Fatal Frame where you know stuff is there but cannot see it without engaging in a mechanic.”
    • “I blasted through the game in one sitting; it has some mild puzzle features and easy-to-pick-up-and-play mechanics.”
  • atmosphere8 mentions

    The atmosphere of the game is highly praised for its immersive and tense qualities, driven by exceptional sound design and a dark, claustrophobic visual style. Players find the environment unnervingly engaging, with the eerie sounds enhancing the overall experience, although some feel the focus on puzzles detracts from the intended horror elements. Overall, the combination of ambient sounds and unsettling visuals creates a compellingly creepy atmosphere.

    • “The atmosphere was very immersive and tense most of the time, thanks to the great sound design, the dark and unusual graphics style, and the premise of being on a mostly abandoned ship where some bad things went down.”
    • “The atmosphere is extremely claustrophobic, à la iron lung or capsule; limited visual input means you hear every single little sound the environment makes, which makes for an incredibly unnerving experience.”
    • “The station you are exploring is really creepy, and the sounds make for a really atmospheric game.”
    • “The atmosphere is extremely claustrophobic, reminiscent of an iron lung or capsule. The limited visual input means you hear every single little sound the environment makes, which creates an incredibly unnerving experience.”
    • “The puzzle elements felt quite nostalgic to me—not in a derivative or negative way at all—and with simple but effective sound design, a suitably eerie atmosphere is created throughout.”
  • story7 mentions

    The game's story is described as a mix of generic and predictable elements, yet it features some intriguing aspects and lore that enhance the experience. While the narrative is compelling enough to maintain player interest over a short playtime, it is complemented by strong visuals and atmospheric sound design. Overall, the storytelling is effective but not groundbreaking, with some players appreciating the unexpected surprises it offers.

    • “This game has it all: great visuals, amazing tension-building sounds, a lore-rich story, and a few unexpected surprises.”
    • “The storyline is compelling enough to keep you going, but not so confusing that you cannot pick it up in the length of time you play.”
    • “The story is pretty generic and predictable, but some elements of it are cool.”
    • “Scanner somber uses storytelling in a way that the lidar helps it excel at, but this game uses lidar in a way that makes mediocre puzzles frustrating and blinds you in a place that feels unfamiliar.”
    • “There are logs to find and read that fill in the backstory of what might have happened to the crew.”
  • graphics3 mentions

    The graphics are praised for their dark and unusual style, which effectively contributes to an immersive and tense atmosphere. Coupled with strong level design and a rich lore, the visuals enhance the overall experience, making it both visually appealing and engaging.

    • “The atmosphere was very immersive and tense most of the time, thanks to the great sound design, the dark and unusual graphics style, and the premise of being on a mostly abandoned ship where some bad things went down.”
    • “This game has it all: great visuals, amazing tension-building sounds, a lore-rich story, and a few unexpected surprises.”
    • “The core mechanic is very satisfying, and the levels are designed strongly around it, creating a very neat aesthetic and experience overall.”
    • “The graphics are outdated and lack the detail expected from modern games, making the environments feel flat and uninspired.”
    • “The character models look stiff and lifeless, which detracts from the overall immersion of the game.”
    • “The visual effects are underwhelming and fail to create the intended atmosphere, leaving the game feeling bland.”
  • monetization1 mentions

    The monetization strategy of the game is viewed positively, as players appreciate that it does not feel like a typical cash grab, indicating a thoughtful approach by the developers.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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