- January 19, 2023
- TEMPER
Blinded by Fear
87%Game Brain Score
gameplay, atmosphere
monetization
87% User Score 75 reviews
Platforms
About
"Blinded by Fear" is a challenging first-person shooter set in a brutal industrial world. Players must navigate through treacherous environments and face off against grotesque creatures using a variety of weapons and tactics. The game features a unique fear mechanic that affects both gameplay and story, adding an extra layer of tension and immersion.





Audience ScoreBased on 75 reviews
gameplay10 positive mentions
monetization2 negative mentions
- The game features a unique LIDAR mechanic that enhances the gameplay experience, allowing players to uncover the environment piece by piece, creating a tense and immersive atmosphere.
- The sound design and graphics contribute significantly to the game's eerie and claustrophobic feel, making it a standout in the horror/puzzle genre.
- Despite its short length, the game offers engaging puzzles and a compelling story that keeps players invested throughout the experience.
- The latter stages of the game introduce frustrating mechanics, such as chase sequences and tedious navigation, which detract from the overall tension and enjoyment.
- Some players found the puzzles to be mediocre and the plot predictable, leading to a lack of engagement with the story.
- The game lacks manual saving options, which can be inconvenient for players who want to take breaks during their playthrough.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is characterized by innovative lidar scanning mechanics that create a unique horror/puzzle experience, blending suspense with solid level design and core mechanics. While the scanning feature is intriguing, some players feel its potential was not fully realized. Overall, the game offers a satisfying aesthetic and engaging challenges, making it easy to pick up and play.
“I really enjoyed the ending, which offered a unique gameplay challenge relative to the other lidar games.”
“The core mechanics, puzzles, and level design are very solid, and it feels complete as a game.”
“The core mechanic is very satisfying and the levels are designed strongly around it, and these two things come together to form a very neat aesthetic and experience all told.”
“I think any potential with the scanning mechanic was missed.”
“This is more akin to having a lidar strapped to your head and gives the entire game this horrible dreadful feeling of not really seeing what is there, akin to a motion scanner in Alien or similar mechanics like Fatal Frame where you know stuff is there but cannot see it without engaging in a mechanic.”
“I blasted through the game in one sitting; it has some mild puzzle features and easy-to-pick-up-and-play mechanics.”