- September 15, 2022
- Troglobytes Games
- 10h median play time
Blind Fate: Edo no Yami
Platforms
About
In "Blind Fate: Edo no Yami," players experience a dark, machine-filled Edo period where they follow orders, obey, and kill as a Shogunate ruler. However, after losing sight, they must learn to sense the world anew, relying on a simulation created by the Mask of the Oni. Navigating a world of data and lies, players must wield swords to uncover the truth.
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- Interesting concept that utilizes three senses for gameplay, adding a unique twist to exploration and combat.
- Visually appealing with impressive graphics and a compelling story that blends Japanese folklore with a cyberpunk aesthetic.
- Offers a skill tree and encourages level revisiting for completionists, providing some replay value.
- Gameplay becomes repetitive quickly, with a lack of enemy variety and frustratingly tanky bosses.
- Technical issues and bugs, including game locks and unclear progression, detract from the overall experience.
- Combat mechanics feel clunky and slow-paced, making encounters tedious rather than engaging.
gameplay
43 mentions Positive Neutral NegativeThe gameplay features a unique sensory mechanic that allows players to interact with the environment in innovative ways, but its execution is often criticized for being slow-paced and repetitive. While the combat can be challenging and requires strategic use of sensors, many players find the mechanics underutilized and the overall experience hindered by cumbersome controls and a lack of variety in enemy encounters. Despite these drawbacks, the game is praised for its intriguing concept, beautiful graphics, and engaging story.
“The senses mechanic is incredibly unique and interesting, and I love the idea of getting more information about the world from potentially outdated sources.”
“The gameplay has its own unique and interesting features, the music is pleasant, and the story is intriguing and perfectly complements the game style.”
“Fresh and innovative gameplay mechanics mixed with a revisited ancient in cyberpunk-style Japanese folklore.”
“Pretty slow-paced; the gameplay tried to implement something new with the senses, but honestly, it's just a miss for me.”
“The combat mechanic of the game is overall very repetitive, but the boss fights are even more so, because they’re designed so that you can place only a couple of hits before a long sequence of enemies spawning follows.”
“The sensory mechanic is meant for exploration, finding items, locating enemies, and initiating the super attacks. This in and of itself isn’t bad on paper, but because you must pause each time, this mechanic just slows the game to a crawl.”