- May 3, 2021
- Silver Dollar Games
Blade Flash Death
69%Game Brain Score
gameplay, graphics
story
100% User Score 20 reviews
Platforms
About
Control your samurai by manipulating the timeline. Be diligent with each movement you make. When ready, press play and watch the scene unfold. If you've thought-out your movements carefully, you will be the last samurai standing.
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Audience ScoreBased on 20 reviews
gameplay3 positive mentions
story1 negative mentions
- The game features a unique and engaging core gameplay loop that allows players to choreograph samurai movements in a creative way.
- It's a free game that offers a satisfying experience, making it a great value for players looking for a novel puzzle game.
- The art style, while simple, creates a poetic ambience that enhances the overall experience of the game.
- The user interface is rough and can be overly picky about what can be clicked on, leading to some frustration.
- The game is still in need of polish and refinements, as it feels more like a proof of concept than a fully realized product.
- Some mechanics, like the throwing blades, can be inconsistent, which may detract from the overall gameplay experience.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is described as engaging and unique, featuring a simple core loop that enhances the overall experience. While the mechanics are enjoyable and visually appealing, some players desire a deeper understanding of the damage system and more control over specific actions, such as the slash mechanic.
“It's got a simple yet engaging core gameplay loop and offers an uncommon gaming experience.”
“Also, the art and visuals are nice, better even than some budget indie titles that charge money for a similar amount of (less inventive) gameplay.”
“Part of me also wants to understand the damage mechanics better, but I suspect some of that is intended to be 'learn-by-playing' so I won't harp on it too much.”
“Part of me also wants to understand the damage mechanics better, but I suspect some of that is intended to be 'learn-by-playing,' so I won't harp on it too much.”
“I'd also appreciate it if I had a bit more control over the slash mechanic; as it is now, if you over-twist, then it flips the arc.”