- August 19, 2021
- MiniChimera
- 1h median play time
Blackout: The Darkest Night
Platforms
About
"Blackout: The Darkest Night" is a non-linear interactive fiction game set in a dark modern universe, with influences from World of Darkness, Lovecraft, and Twin Peaks. As the amnesiac protagonist in the city of New Wenders, you must face your fears and hidden memories, with your courage, sanity, and fitness affecting your choices and paths. The game explores themes of self-discovery and overcoming inner adversaries.







- The art and atmosphere are well done, enhancing the overall experience.
- The game offers good replayability with multiple endings and choices that matter.
- The writing is solid, with an intriguing mystery at its core.
- The pacing is inconsistent, with slow text delivery and unnecessary repetition.
- Some dialogue and scenes can break immersion, leading to a less cohesive narrative.
- The game is relatively short, which may not justify the time investment for some players.
story
8 mentions Positive Neutral NegativeThe story is well-written and features intriguing gameplay and solid characterization, but some players find the implementation of story branches clumsy, leading to repetitive flashbacks and occasional continuity issues. While the central mystery is engaging, the pacing can feel slow, and some players may feel satisfied with the narrative after a short playthrough, limiting their motivation to explore multiple endings. Overall, the game offers a polished presentation and interesting locations, but the depth of the story may not sustain long-term interest for all players.
“The story is well written, the art is cool and the gameplay aspect is intriguing enough.”
“It's really replayable, allowing you to learn more about the story and achieve different endings.”
“Good writing, solid characterization, neat locations, polished presentation, and a nice mystery at the core.”
“Could have used a few more soundtracks and the implementation of the story branches was a bit clumsy: in some playthroughs I received the same flashbacks more than once and he introduced himself more than once if I recall correctly.”
“It will be a while before I play through the game again, because it is too slow-paced for me to read through the same story.”
“Some of the paths do become a little compromised, continuity-wise, for example mentioning things later that you didn't experience earlier - so depending on the path you take, the story can be fully coherent or a little incoherent.”