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Beneath the Mountain is a single player casual strategy game. It was developed by Omnis Rector Studios and was released on March 5, 2024. It received mostly positive reviews from players.

"Beneath the Mountain" is a first-person puzzle-adventure game set in a mysterious abandoned mine. Players uncover the secrets of the mine by solving intricate puzzles and discovering hidden stories of its past. The game features a rich atmosphere, immersive soundtrack, and an intriguing narrative that will keep players engaged till the end.

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66%
Audience ScoreBased on 293 reviews
gameplay19 positive mentions
optimization22 negative mentions

  • Engaging gameplay that combines base building, tower defense, and resource management, appealing to fans of the genre.
  • The game features a variety of unique units and upgrade paths, allowing for diverse strategies and replayability.
  • The developer is responsive to community feedback and shows a commitment to improving the game through updates.
  • Significant pathfinding issues where units often get stuck or fail to respond correctly during combat.
  • Performance problems, especially in late-game scenarios, leading to lag and frame rate drops that hinder gameplay.
  • Lack of a proper tutorial and unclear instructions make it difficult for new players to understand game mechanics and objectives.
  • optimization
    60 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting severe performance issues, particularly in late-game scenarios, including frame rate drops and stuttering. While some users have experienced no major problems, the consensus is that the game requires substantial optimization to enhance overall performance and stability. Despite these issues, there is optimism about the game's potential with future updates.

    • “It has a ton of potential, is a mostly complete game already, and the issues it has are simply quality of life and some optimization issues.”
    • “A few optimization updates and I can see myself sinking dozens if not hundreds of hours into this game.”
    • “An enjoyable and thematic strategy game, now with much more improved performance!”
    • “There is a huge issue with the performance/frame rate drops.”
    • “Games performance is god-awful; I have a pretty beefy system and still dropped down to 2fps at times. The game seems very repetitive.”
    • “Quite poor performance, especially in late-game big fights; the AI of your units tends to get stuck, which is especially annoying with engineers, and overall it feels clunky.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is generally well-received, featuring engaging defensive mechanics and a fun gameplay loop reminiscent of dungeon keeper-style games, with players enjoying the strategic placement of units and traps. However, some reviewers note that the game currently lacks depth and content, with only about a dozen hours of playtime available, and express concerns about the pathing and camera mechanics. Despite these issues, there is optimism for future improvements as the developers have outlined a roadmap for upcoming content and enhancements.

    • “Really fun defensive mechanics with gates, walls; yes, you can put your crossbowmen on the walls.”
    • “I like the concept, I like the gameplay; in fact, I like nearly everything about it.”
    • “Excellent mix of RTS and tactical gameplay, combining interestingly differentiated units with an array of traps you can place to defeat a host of varied enemy creatures both invading your mountain home and to be found as you delve deeper into the mines.”
    • “Pathing, camera, gameplay loop is boring.”
    • “That takes away a lot of strategic gameplay and dumbs it right down.”
    • “Yes it's early access, but how the mechanics of the game work, I'm wondering what they are going to do to change it.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the art style and overall aesthetic, particularly the lighting and thematic elements that align with the cave-dwelling setting. However, many users report significant performance issues, such as lag at high creature counts, which detracts from the experience, even on lower settings. Overall, while the graphics are considered fair and enjoyable by some, there is a consensus that they could benefit from further polish and optimization.

    • “The overall aesthetic is pretty neat.”
    • “I really like the art style, absolutely nailed it.”
    • “Love the graphics and style.”
    • “Laggy at high creature counts like 200+ creatures (I found lowering graphics and setting the game priority in task manager really helped).”
    • “Combat is bad, and graphics are poor.”
    • “The lighting is an ongoing topic, but the dark look is core to the cave dwelling theme, so not a graphic issue, but some different solutions could be useful.”
  • replayability
    16 mentions Positive Neutral Negative

    The game's replayability is highly praised due to its diverse rune system, upgradeable techs, and various play styles that encourage experimentation. However, some players feel that after a short initial playtime, the lack of unique features leads to diminished replay value. Overall, while many find it engaging and challenging enough to warrant multiple playthroughs, others see it as limited in long-term replayability.

    • “The rune system gives this game great replayability.”
    • “The game itself has a lot of replayability due to the various techs you can upgrade and try to synergize.”
    • “This is a challenging game, but that makes it a very replayable experience as you learn from your mistakes.”
    • “Fun game but completed in two hours with no replayability.”
    • “It's fun for the first 3 hours but has really no replay value as there aren't any features that make any game different from the next.”
    • “Fun game but completed in two hours with no replayability.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is marred by various bugs and glitches, including problematic textures, pathing issues, and units getting stuck, particularly in late-game scenarios. While the tutorial is reportedly bug-free, players have noted missing tooltips and a lack of game modes, which can lead to a repetitive experience. Overall, while the issues are frustrating, they are not deemed game-breaking.

    • “The tutorial is finished and bug-free in terms of the quest area.”
    • “Locked content (coming soon), bugs and glitches, loads of missing tooltips, only 1 game mode/map mode which gets old quickly.”
    • “Cons: some buggy textures and pathing can be a bit tricky late game, nightmare mode can be really hard in the first 20 minutes.”
    • “Units getting stuck frequently, no control groups, and a few glitches but nothing really game-breaking.”
  • story
    11 mentions Positive Neutral Negative

    The reviews indicate that the game's story is currently underdeveloped and lacks depth, with many players feeling it needs a more engaging narrative or progressive elements to enhance the experience. Comparisons to other games highlight a desire for a richer atmosphere and storytelling, which are seen as lacking in the current version. Overall, the story aspect is viewed as a significant area for improvement.

    • “Except Dungeon Keeper was clean and innovative and had boatloads of atmosphere and a story, whereas this, at this point in its development, has bugs and runs slowly and has a less than stellar interface.”
    • “Story or uniqueness.”
    • “Tutorial is good but needs to be fleshed out with either a story-driven narrative or progressive unlocks.”
    • “Except Dungeon Keeper was clean and innovative and had boatloads of atmosphere and a story, whereas this, at this point in its development, has bugs, runs slowly, has a less than stellar interface, and has a bad tutorial.”
    • “End of story, the latter two are just wasting the little map space there is; the first is just for a little bit of XP grinding, not much though, and there is no further point to them.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding mechanics in the game to be tedious and disruptive, particularly due to the cumbersome warrior recall system that interrupts combat flow and necessitates repetitive group reassignments. While some aspects, like XP grinding, offer minimal benefits, many feel that the overall experience could be improved by addressing these issues and refining the mechanics.

    • “Regarding the training grounds, the system that recalls warriors during combat disrupts the flow, requiring tedious reassignment to specific groups post-intervention.”
    • “End of story, the latter two are just wasting the little map space there is; the first is just for a little bit of XP grinding, not much though, and there is no further point to them.”
    • “Darkness is extremely annoying and tedious; still an issue.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is noted as fun and challenging, with potential for improvement, despite current issues like bugs and a slow performance. Comparisons to Dungeon Keeper highlight a lack of polish and innovation, but the atmosphere remains a strong point.

    • “Game has potential - minor jank but it's fun, challenging and atmospheric”
    • “This game lacks the immersive atmosphere that I was hoping for, making it feel empty and uninspired.”
    • “The overall ambiance is disappointing; it fails to draw you into the world and feels lifeless.”
    • “Despite the potential, the atmosphere is flat and doesn't engage the player, leaving a sense of detachment.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its ironic lack of a tutorial, which players find amusing given the necessity of understanding gameplay mechanics for survival. This oversight adds a layer of comedic frustration that resonates with users.

    • “It’s a game that you need to know what to do to survive, but hilariously didn’t launch with a tutorial.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game has been criticized for being overwhelming and unpleasant, particularly during defeat, which some players describe as "ear rape." Additionally, the overall game design choices detract from the experience, further diminishing the impact of the music.

    • “There are poor game design decisions, like workers charging and leading the attack. When you lose, the music is overwhelming and unpleasant, and there is a limited amount of buildings and units you can get.”
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11h Median play time
10h Average play time
10-11h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Beneath the Mountain is a casual strategy game.

Beneath the Mountain is available on PC and Windows.

On average players spend around 10 hours playing Beneath the Mountain.

Beneath the Mountain was released on March 5, 2024.

Beneath the Mountain was developed by Omnis Rector Studios.

Beneath the Mountain has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Beneath the Mountain is a single player game.

Similar games include Diplomacy is Not an Option, Becastled, Age of Darkness Final Stand, They Are Billions, KeeperRL and others.