Battlevoid: Sector Siege Game Cover

Battlevoid: Sector Siege is a real-time strategy game set in space. Players must build and manage their space fleet, engage in tactical combat, and navigate a procedurally generated galaxy to ensure their survival and expand their territory. With multiple campaign modes, various ship types, and upgrade options, the game offers a challenging and immersive experience in space conquest.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Tablet

Reviews

60%
Audience ScoreBased on 205 reviews
gameplay8 positive mentions
story4 negative mentions
  • The game offers deep gameplay for a mobile title, making it enjoyable for strategy enthusiasts.
  • It features a nice research tree and allows for strategic planning in battles, which can be engaging.
  • The game is fun and can be addictive, especially for players who enjoy the Battlevoid series.
  • The gameplay is repetitive and can feel grindy, leading to boredom after a short time.
  • The campaign lacks meaningful progression, as research and upgrades reset after each sector.
  • The AI is often unbalanced, making the game feel unfair and frustrating for players.
  • story34 mentions

    The game's story is minimal and straightforward, revolving around humanity's expansion into space and encounters with hostile alien races. Players find the campaign lacking in depth and progression, often feeling like a grind with repetitive mission types and little narrative engagement. Overall, the simplistic plot and rudimentary mechanics detract from the experience, leaving players wishing for a more elaborate storyline.

    • “The story is pretty simple: humans have finally gotten into space, and have encountered multiple alien races... which are all hostile.”
    • “Repetitive gameplay, at least in the early stages - not sure what they can do about that except perhaps insert story elements into sectors (specific objectives, unlocking and locking certain technologies for reasons, etc).”
    • “The campaign has no progress and should only serve as grinding missions.”
    • “What we have here is a rather basic RTS with nearly zero backstory and rudimentary mechanics.”
    • “The game is alright but gets repetitive and lacks a lot of storyline, and the level locking ships and slow progression is my biggest gripe about the game.”
  • gameplay30 mentions

    The gameplay has received mixed reviews, with some players appreciating its depth and challenge, particularly for a mobile game, while others criticize it for being repetitive and mechanically inferior to its predecessor, Harbinger. Many feel that the game lacks innovation and suffers from tedious mechanics, despite having good graphics and a solid combat system. Overall, while it offers some engaging elements, it ultimately falls short of expectations, leaving players longing for the rogue-like features that made the original more enjoyable.

    • “A cool and smart little game, I play it all the time on my iPad. It works like a charm and it also has pretty deep gameplay for a mobile game.”
    • “It is pretty challenging, and learning the mechanics doesn't make the game simple.”
    • “Sometimes it can be repetitive, but it helps understand some game mechanics about this title and it helped me improve in the more difficult rogue-like Battlevoid: Harbinger.”
    • “Basically nothing new from the original content-wise, but mechanically this is actually worse than the original - and the original was grindy and uninspired. I wish I had remembered how bad it was before I bought this.”
    • “What we have here is a rather basic RTS with nearly zero backstory and rudimentary mechanics.”
    • “While attempting to build on the concept of the first game, Bugbyte pretty much made the mechanics less fun and more tedious.”
  • grinding14 mentions

    The grinding aspect of the game is widely criticized, with many players feeling that the campaign lacks meaningful progress and serves primarily as a grind. While the game retains an addictive quality, it is described as tedious and overly grindy, especially in comparison to its predecessor, which was already considered uninspired. Overall, players express a desire for a less grind-heavy experience.

    • “Basically nothing new from the original content-wise, but mechanically this is actually worse than the original - and the original was grindy and uninspired. I wish I had remembered how bad it was before I bought this.”
    • “While attempting to build on the concept of the first game, Bugbyte pretty much made the mechanics less fun and more tedious.”
    • “Also, when outfitting a ship, having to click a spot, then the weapon, then a spot, then another weapon gets pretty tedious.”
  • graphics8 mentions

    The game's graphics are described as clean and polished, reminiscent of a 16-bit RTS, but they fall short of expectations compared to its predecessor, Harbinger. While the visuals are generally well-executed, the lack of evolution in design and an unintuitive interface detract from the overall experience.

    • “It's quite a pity because the graphics are good and the combat mechanics work well.”
    • “The visuals are nice and clean; it seems well programmed.”
    • “In practice, the game is a 16-bit graphics version of RTS.”
    • “The graphics are worse than the previous game, Harbinger.”
    • “In practice, the game is a 16-bit graphics version of an RTS.”
  • monetization2 mentions

    The monetization strategy is widely criticized as a blatant cash grab, with users expressing strong discontent over its exploitative nature.

    • “A laughably bad cash grab.”
  • stability2 mentions

    The game's stability has significantly improved since its initial release, with users noting a reduction in bugs and an overall more enjoyable experience after waiting for updates.

  • music2 mentions

    The music in the game is highly praised, with multiple users noting that the soundtrack is excellent and complements the gameplay effectively.

    • “The soundtrack is really good and it fits the game well.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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