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"Nomad Fleet" is a real-time strategy game where you lead the last of humankind in a fleet of battleships, carriers, and fighters. Scavenge for resources, build your fleet, and research new technologies in procedurally generated galaxies. Meet and interact with alien races through diplomacy or warfare while uncovering the story of the mysterious alien race that has hunted humans. Your objective is to reach the legendary homeworld of humanity.

Nomad Fleet screenshot
Nomad Fleet screenshot
Nomad Fleet screenshot
Nomad Fleet screenshot
Nomad Fleet screenshot
Nomad Fleet screenshot

68%
Audience ScoreBased on 322 reviews
story32 positive mentions
stability8 negative mentions

  • Nomad Fleet combines elements of Homeworld and FTL, offering a unique gameplay experience with a strong Battlestar Galactica feel.
  • The game features a fun element of exploration with procedurally generated maps, providing replayability and varied encounters.
  • Despite being developed by a single person, the game has impressive graphics and engaging mechanics that can be enjoyable for fans of the genre.
  • The controls and camera mechanics are clunky and can be frustrating, making it difficult to manage fleets effectively during battles.
  • The game lacks depth in its strategic options, with limited unit types and AI that often behaves predictably, reducing the challenge.
  • Many players have reported bugs and performance issues, indicating that the game feels unfinished and in need of further polish.
  • story
    110 mentions Positive Neutral Negative

    The game's story is generally perceived as simple and straightforward, lacking the depth and complexity found in titles like Homeworld, but it does offer an engaging narrative with a sci-fi theme reminiscent of Battlestar Galactica. Players appreciate the freedom to choose their mothership's path, although many feel the storyline could benefit from expansion and more varied missions. Overall, while the story is not particularly immersive or challenging, it is enjoyable and serves as a decent backdrop for the gameplay.

    • “That being said, it has a surprisingly engaging story (especially for the hybrid campaign), a nice variety of missions, and is extremely impressive given that it was seemingly created by a sole developer.”
    • “Story wise, the only thing that is different is while Homeworld's story is linear, in Nomad Fleet, you get to choose the precise path your mothership takes to its destination.”
    • “It has a very fleshed out story that works with the game.”
    • “The story rings hollow due to its lacking execution; the ship designs are dull, the weapon's fire sounds flat, and the few missions I played are little more than 'objective here.'”
    • “The backstory is pretty generic, which makes the extended delivery all the more boring to read through and I feel adds nothing of value to the game.”
    • “The story is straightforward without any depth or interesting twists.”
  • gameplay
    84 mentions Positive Neutral Negative

    The gameplay of this title is heavily inspired by the Homeworld franchise, but many reviewers feel it falls short in execution, with slow and tedious combat that lacks the excitement expected from space battles. While the game offers a decent experience with fluid mechanics and immersive graphics, it suffers from a lack of content and originality, making it feel repetitive and less engaging. Overall, it has potential but requires significant improvements in combat dynamics and additional content to elevate it to a more enjoyable level.

    • “The game looks and feels decent, the gameplay is fluid although some polish there can make it better.”
    • “The game definitely still has room for improvement, mostly in the area of camera control and perhaps improvements to the UI regarding movement in 3 dimensions, but the gameplay itself is quite solid and very enjoyable.”
    • “Having limited RTS mechanics as you build and rebuild your fleet works well, and the limitations placed upon you add to the flavor of gameplay as you jump from system to system and search for more resources.”
    • “Sadly many things, the combat is slow and tedious, the RNG takes a lot of the fun from the game, the ship design is pretty good, and the graphics while clearly indie are good for an indie title. The main problem lies in the combat; it's simply not fun. Space combat should feel fast and epic, but here it feels rather slow and pointless. Weapons don’t hit hard enough to feel impactful, and the ships move at a rather sluggish pace. The 3D movement doesn’t add to the gameplay; instead, it merely causes additional frustration and movement lag.”
    • “The issue with something being this unoriginal is that you can just play the game that it cribbed from (Homeworld) and get the same style of gameplay with a guaranteed better overall experience.”
    • “While it seems stable so far, the interface and gameplay are rough around the edges and lack features I'd personally consider important, like the ability to order craft to escort or guard.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are generally considered decent for an indie title, with some users praising the ship designs and ambient visuals. However, many reviewers note that the graphics do not compare favorably to higher-budget games, often feeling outdated or lacking polish. While some appreciate the immersive details, others criticize technical issues and a lack of impactful visual elements, suggesting that the overall aesthetic falls short of expectations.

    • “This is a good game, I am impressed with the graphics for a new developer.”
    • “For 5 EUR on sale, really good graphics.”
    • “The mechanics you are familiar with are there; the graphics are detailed enough to be immersive; the soundtrack is very atmospheric; the camera quite satisfactory.”
    • “Crappy... the idea was cool but... well the mere fact you can't zoom in properly is baffling to me. Most games you'd be able to hold down your scroll wheel and swivel the camera around, not here... I feel like I'm playing the entire game from a tactical perspective so they can skimp on the graphics and just make the background look pretty.”
    • “In both the technical and aesthetic departments, I find it falls short.”
    • “This game is more or less a casual, off-brand Homeworld; graphics and play style are all the same.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric quality and comparing it favorably to the Battlestar Galactica series, while others criticize the volume balance, noting that voices are too quiet and sound effects are overly loud. Although some find the music enjoyable and innovative, others describe it as repetitive and lacking variance. Overall, the soundtrack is seen as a strong point, especially for an indie title, but improvements in audio mixing and diversity are suggested.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “It has a few neat innovations to the formula, has excellent music, looks good, is more fun for casual singleplayer and at least for me ran very smoothly.”
    • “The battle music got me giddy the first time I heard it.”
    • “Music is terrible, interface too.”
    • “Current rating reflects that I see massive potential with this... small changes like making actions more user-friendly and visual confirmation of actions... camera angles need a little work for zoom and movement and also music needs a little variance.”
    • “Granted it's an indie game, so I wouldn't expect the large funds to develop heavy content that big-name games get access to, namely the budget for story writing, cinematography, and music, but the game engine is definitely a good base to start from.”
  • replayability
    20 mentions Positive Neutral Negative

    The game offers some replayability through multiple fleets and randomized sectors, but many players may only engage with it a couple of times due to its perceived ease and lack of content. While the dynamic universe and challenge options provide some replay value, the overall experience feels short and could benefit from additional content, varied missions, and increased difficulty to enhance replayability further. Players express a desire for more depth and variety to elevate the game to a higher status within the genre.

    • “Achieving certain things in one game also opens up new fleets to play as in later games, adding some replay value.”
    • “It has that Homeworld feel to it, and because of the randomness of the galaxy, it is very replayable.”
    • “Replay value - the universe always changes.”
    • “Another big thing the game lacks is content. The game runs and plays quite well, it is fun and enjoyable, the storylines are pretty decent, and the gameplay is really fun. However, the game feels kind of short and quite empty on the replay value side of things. If the developers were to add some extra content and even some form of side quests, it would truly enhance the game to indie gem status. As it stands, the game is cheap and very worth it; I just want more from it. Good space games are already rare, so when we do find one, having some extra joyous hours in it would be amazing.”
    • “There's definitely some replay value there, with the multiple fleets and randomized sectors, but to be honest, most people will probably play through maybe twice.”
    • “Some variation in behaviors and deployment patterns by faction and location would help immensely in improving the replayability of this game.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is a significant concern, with multiple users reporting numerous bugs and glitches that hinder gameplay, leading some to deem it unplayable. While the learning curve is considered manageable, the overall performance issues and poor user interface detract from the experience. As the game is in early access, there is hope that these stability issues may improve over time.

    • “Very buggy with a terrible UI - both of which are so bad it's unplayable for me.”
    • “It's buggy, glitchy, and has some problems.”
    • “As early access, all criticisms regarding performance issues and glitches may change from the review date.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, primarily due to slow and unimpactful combat mechanics that detract from the overall experience. While the ship design and graphics are appreciated, the lack of engaging gameplay and the reliance on RNG diminish the enjoyment of grinding for upgrades or parts. Overall, the game does not incentivize extensive grinding, as the story and rewards do not justify the time investment.

    • “Sadly, the combat is slow and tedious. The RNG takes a lot of the fun from the game. The main problem lies in the combat; it's simply not fun. Space combat should feel fast and epic, but here it feels rather slow and pointless. Weapons don’t hit hard enough to feel impactful, and the ships move at a sluggish pace. The 3D movement doesn’t add to the gameplay; instead, it merely causes additional frustration and movement lag.”
    • “The hybrid fleet can be expensive and tedious because of drone bombers.”
    • “The game overall so far is fun to play, but there's nothing story-wise that will have you grinding for hours to unlock each part.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive graphics and atmospheric soundtrack, which effectively draw players into the experience, often overshadowing any clunky interface issues. Overall, the combination of familiar mechanics and satisfactory camera work contributes to a captivating environment.

    • “The game has such a great atmosphere it often made me forget about some of the clunky interfaces.”
    • “The mechanics you are familiar with are there; the graphics are detailed enough to be immersive; the soundtrack is very atmospheric; the camera is quite satisfactory.”
  • optimization
    4 mentions Positive Neutral Negative

    The game currently suffers from unoptimized controls and performance issues, which may improve as it is still in early access. Players who enjoy Battlestar Galactica may find it enjoyable despite these shortcomings.

    • “If you like Battlestar Galactica and you can tolerate unoptimized controls, you'll like this game.”
    • “As early access, all criticisms regarding performance issues and glitches may change from the review date.”
  • emotional
    2 mentions Positive Neutral Negative

    Players feel a lack of emotional engagement in the game, citing the absence of compelling characters, heroes, or narrative elements that would typically foster a deeper connection. The focus on survival and resource acquisition overshadows any potential for emotional investment.

  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is consistently described as amusing and lighthearted, contributing to its overall charm. Players find it to be a delightful experience filled with humor.

    • “Funny little game.”
    • “Funny little game.”

Buy Nomad Fleet

3h Median play time
5h Average play time
2-10h Spent by most gamers
*Based on 6 analyzed playthroughs

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