It's “Sid Meier's light” territory: the core of the Sid Meier experience is there in short, gentle bursts, and that's probably the core achievement of the game.
Sid Meier's Starships is a strategy game that puts you in charge of a fleet of starships exploring the universe after the age of the Seeding. Engage in tactical space combat with dynamic maps and enemies, while completing missions to protect planets and their people. Customize your starships and build a planetary federation to establish intergalactic peace, with the option for faction bonuses if connected to Civilization: Beyond Earth.
Fun and addictive gameplay that offers a quick, casual experience.
Tactical space battles are engaging and provide a unique twist on traditional strategy mechanics.
The game allows for ship customization and upgrades, adding a layer of strategy to combat.
Lacks depth and complexity compared to other Sid Meier titles, making it feel simplistic.
The AI is predictable and often fails to provide a challenge, leading to repetitive gameplay.
Victory conditions do not apply to AI players, resulting in frustrating and unexpected game endings.
gameplay
622 mentions Positive Neutral Negative
20%
75%
5%
The gameplay of "Sid Meier's Starships" is characterized by its simplicity and accessibility, focusing on managing a single fleet, completing missions, and exploring planets. While it offers a straightforward and easy-to-learn experience, many players find it repetitive and lacking in depth, with limited strategic options and a reliance on basic mechanics reminiscent of mobile games. Overall, it caters to casual gamers looking for a light strategy experience, but may disappoint those seeking the complexity and richness typical of other titles in the Sid Meier franchise.
“The gameplay is focused on managing one fleet, completing missions, and exploring planets.”
“Very easy to play but the gameplay is so varied it keeps you playing.”
“Smooth, accessible gameplay that feels rewarding.”
“The game suffers from poor implementation, lackluster gameplay, and a lack of motivation to keep players engaged.”
“The gameplay is incredibly shallow, and although the missions appear to be randomized, each game feels more or less the same because there are only a few types of missions.”
“The gameplay is overly simple and limited for a Sid Meier game.”
story
582 mentions Positive Neutral Negative
10%
84%
6%
The story in "Sid Meier's Starships" is minimal and largely serves as a backdrop for the gameplay, which revolves around completing missions to gain influence over planets. Players engage in repetitive tactical battles with little narrative depth, and while the game connects to the "Civilization: Beyond Earth" universe, it lacks a compelling plot or character development. Overall, the game is more focused on mission-based combat than on delivering a rich storytelling experience.
“Together, Starships and Beyond Earth tell the full story, which begins at the end of the space race that features in the Civilization games.”
“The plot is interesting, and there's a skeleton that could hold up a nice, robust game, but it's just not here.”
“Starships has just the right amount of story, drama, combat, and fluff to keep me hooked, but I can finish a game in a couple of hours.”
“Graphically it's mediocre even for its time, story is bare bones to non-existent, character leaders are little more than traits with faces, no diversity in leaders or how they play.”
“The story is nonexistent.”
“The game lacks that compelling desire its predecessors have to play and defeat it in all ways possible, or even explore the game or the world(s) within, because the interface is awful and the 'story' throws you into space to do unexplained busy work.”
graphics
362 mentions Positive Neutral Negative
30%
62%
8%
The graphics of the game receive mixed reviews, with many players noting that while the visuals are decent and sometimes elegant, they lack depth and customization options. Some describe the graphics as simplistic or reminiscent of older games, with a few praising the art style and combat visuals. However, the absence of adjustable settings and the overall mediocrity of the graphics have led to disappointment among those expecting more from a modern title.
“The graphics are quite elegant and the whole package is very neat and tidy.”
“Def 10/10 in the graphics department.”
“The graphics are absolutely stunning.”
“Not having display/graphics settings should be a crime.”
“The graphics are atrocious, worse than Sid Meier's Pirates, which is a game published over 10 years ago on computers slower than our current smartphones.”
“The graphic options of the game are a disgrace to all games ever published on a PC.”
replayability
137 mentions Positive Neutral Negative
17%
61%
22%
Overall, the replayability of Sid Meier's Starships is generally considered low, with many players noting its repetitive gameplay, lack of depth, and minimal customization options. While some find it enjoyable for a few sessions, the game quickly becomes predictable and lacks the engaging complexity seen in other Sid Meier titles like Civilization. Players seeking a casual experience may find some value, but those expecting extensive replayability will likely be disappointed.
“Sid Meier's Starships is a good and replayable turn-based strategy experience that will certainly appeal to lovers of classic science fiction franchises and to those who appreciate the way the leader of Firaxis managed to make player choices relevant.”
“It is a shorter game, but highly replayable, and so much bang-for-your-buck at $15.”
“Good: many different scenarios, high replay value, good guests, many ways to win.”
“The game is repetitive, has little complexity, has low replayability and no personalization whatsoever.”
“Incredibly lame, no replay value at all.”
“After playing a few games, Starships fails to live up to either one of those titles; it is an unbalanced mess with very little replayability.”
stability
49 mentions Positive Neutral Negative
2%
2%
96%
The game's stability is a significant concern, with numerous users reporting frequent bugs, glitches, and crashes that detract from the overall experience. While some players noted that performance can be stable on higher-end systems, many found the game to be unfinished and frustratingly shallow due to its technical issues. Overall, the consensus is that the game requires substantial patches and improvements to reach a satisfactory level of stability.
“Not one crash, no glitches, no weird anomalies (granted it's not a resource hog).”
“The game is buggy and unfinished.”
“I really, really, really wanted to be able to recommend this game.... I honestly did, but as it stands right now the game is far too buggy, its rules too simplistic, its tactical combat far too imbalanced, and that results in an experience that is frustrating and extremely shallow.”
“It is very buggy, and very prone to random close outs during gameplay.”
grinding
40 mentions Positive Neutral Negative
5%
95%
The reviews consistently highlight that the game suffers from excessive grinding and tedium, particularly in late-game combat and mission execution. Players find the need to manually manage technology and the slow pace of tactical battles to be frustrating, leading to a repetitive experience. While some mechanics are enjoyable, the overall sentiment is that the game could benefit from reducing its grindy elements to enhance fun and engagement.
“The missions are tedious as your ships have to slowly move around to destroy the enemies.”
“While the basic game mechanics are really a lot of fun, the late game combat gets so tedious and boring that I dread when enemies attack me.”
“Even the largest sized galaxy is tiny; you only get 1 fleet to move around, quests disappear only after a few turns once all the systems are explored, and what remains is a tedious mopup operation where you fight the exact same battle from system to system.”
optimization
30 mentions Positive Neutral Negative
27%
53%
20%
The game's optimization is a mixed bag; while some players report that it runs smoothly and is well-optimized even for low-end PCs, others experience significant performance issues, particularly after extended playtime. Complaints include poor UI/UX design, high RAM usage relative to graphics quality, and instability on newer hardware. Overall, while there are some positive notes on optimization, many users feel it requires further improvements.
“Gameplay is simple: you can spend metals to upgrade production on your controlled star systems, or to build wonders (which give one-of-a-kind advantages in combat); you spend science to increase how much starship improvements improve ship performance; you spend food to build cities on your planets (cities act as multipliers, basically you produce resources with the equation #ofimprovements x #ofcities); you spend energy to build new starships or improvements on existing ones; and you spend credits (if you have any) to buy any of the other resources.”
“Game feels polished (noticed a couple tiny bugs but nothing anywhere close to game breaking, I'm just picky on this because I'm in game dev myself), and is really well optimized.”
“They get the job done, though, and the engine's fairly optimized (not completely stable, but optimized) so even paper PCs will run it well.”
“It's not optimized, UI/UX is badly designed.”
“Poor performance issues after 20 minutes of playing.”
“It runs slowly and uses loads more RAM than its graphics could ever justify.”
humor
30 mentions Positive Neutral Negative
100%
The humor in the game is frequently highlighted as a redeeming quality, with players finding it amusing despite the game's numerous flaws, such as bugs and a lack of depth. Many reviews note the comedic elements, particularly regarding the absence of a tutorial, which adds to the game's charm but also contributes to its frustrating experience. Overall, while the humor is appreciated, it is often overshadowed by the game's shortcomings, leading to mixed feelings about its value.
“This game is terrible, underdeveloped, poorly balanced, and absolutely hilarious!”
“Funny little game.”
“Not very deep but funny!”
music
30 mentions Positive Neutral Negative
47%
43%
10%
The music in the game is generally described as enjoyable and fitting for the space theme, with some users noting it enhances the immersive experience. However, several reviews mention a lack of variety, with some players feeling the soundtrack consists of only one song, leading them to turn off the music after a short time. Overall, while the music is appreciated, it is seen as somewhat sparse and underdeveloped compared to the potential of the game.
“The music is exciting & fits the bill.”
“Audio and music is excellent bringing home those peaceful space traveling moments only to be shattered by battle inspiring man your weapons music.”
“Here's what it is: a simplified tactical space game with colorful graphics and impressive music.”
“The menus are tiny, gameplay options are limited (no mp for instance), as far as I could tell the soundtrack consists of one song (I turned the music off after about an hour) and animations could be more detailed and varied.”
“Graphics are ok, sound is a little sparse but ok, ditto for music and graphics and gameplay and... and... and.. all that ok but sparse is combined with no plot and simplistic gameplay.”
“The game doesn't even start in full screen, which you have to turn on in the options which is basically the whole options menu besides some sound/music sliders.”
monetization
16 mentions Positive Neutral Negative
13%
88%
The monetization aspect of the game has been criticized as a blatant cash grab, with users expressing disappointment in the perceived lack of depth and quality associated with Sid Meier's name. While there are no ads and the game is considered fun and affordable, many feel it falls short of expectations and resembles a rushed product aimed at quick profits rather than genuine innovation.
“No ads.”
“Sometimes I wonder if Sid Meier even has anything to do with the things that bear his name anymore... I can't imagine any honest developer took a look at this and thought, 'Yeah, this is totally not just a half-assed cash grab!'”
“For some reason, I expected a little more than a quick cash grab out of Sid Meier.”
“It is a pure cash grab.”
emotional
12 mentions Positive Neutral Negative
100%
Players express mixed emotions regarding the game's narrative and engagement, with some feeling a strong connection to upgrading starship units and experiencing significant moments during final battles. However, many believe it lacks the depth and emotional resonance found in other titles within the genre, leading to feelings of disappointment and frustration. Overall, while some enjoy the fun aspects, others feel the game falls short of delivering a compelling emotional experience.
“These final battles as you attempt to capture homeworlds (or defend yours from an assault) often made me feel like I was actually doing something halfway important.”
“I write this review after not having played it for quite some time, but I distinctly remember that combat was fun and that I became emotionally involved in upgrading my starship units, much as one does in any game where units grow.”
“You know what, I like civ games but this one had some great emotional moments.”
atmosphere
8 mentions Positive Neutral Negative
75%
25%
The atmosphere in "Civ Beyond Earth" is praised for its depth and mood, contributing to an engaging strategic experience. While the user interface is noted as lacking in aesthetic appeal and efficiency, the overall ambiance enhances the game's challenge and enjoyment, making it a standout in the Civilization franchise.
“Civ Beyond Earth is one of my favorite games with a depth and mood/atmosphere that is delightful.”
“It's a little atmospheric, which is kind of nice, and strategic like Civ and Beyond Earth.”
“The elements of strategy that I've seen throughout the Civilization franchise are there, and it's hitting you harder than last time for a more challenging atmosphere.”