Battle for Iwo Jima Game Cover

Battle for Iwo Jima simulates the Invasion and desperate fighting for the island from Feb 19th 1945 to March 26th 1945. You take command of the US Marines and will test your ability to do better than those brave Marines did back in 1945.

  • PC
  • Windows

Reviews

41%
Audience ScoreBased on 20 reviews
optimization3 negative mentions
  • The game offers a nostalgic feel reminiscent of traditional board wargames, appealing to fans of the genre.
  • The map design is excellent and visually pleasing, enhancing the overall experience.
  • The game mechanics, while simple, provide a complex and challenging gameplay experience that keeps players engaged.
  • The AI behavior can be frustrating, often leading to unexpected draws despite achieving objectives.
  • The game suffers from numerous bugs and crashes, making it difficult to progress through campaigns.
  • Victory conditions can feel arbitrary and frustrating, with players often losing despite meeting objectives and maintaining low enemy points.
  • graphics4 mentions

    The graphics in the game are criticized for causing slow gameplay, with unnecessary effects and durations that hinder the overall experience. While the visuals may have potential, they detract from the game's pacing and fluidity, particularly during unit movements and attacks.

    • “The graphics are stunning and really bring the game world to life.”
    • “The visual effects are impressive and add a lot of depth to the gameplay experience.”
    • “The art style is unique and beautifully crafted, making every scene a pleasure to look at.”
    • “This could be a fun little gem, but alas... it plays a bit slow because of some unnecessary graphic effects.”
    • “It goes so extremely slow, mainly I think due to unnecessary graphic duration.”
    • “I think the units could move a lot faster if the sound and graphics were abbreviated.”
  • gameplay4 mentions

    The gameplay is characterized by minimalist mechanics that allow for quick play, focusing on pushing units forward and attacking when adjacent to enemies. While some players appreciate the simplicity, they also note that the support mechanic feels underdeveloped and may not function as intended, adding a layer of complexity that can be unforgiving.

    • “At first, it seems simple; the mechanics are minimalist: just push units forward in the appropriate phase and literally attack every time a unit is adjacent to an enemy.”
    • “I really loved the gameplay mechanics, apart from the support mechanic which I believe isn't working as intended.”
    • “At first, it seems simple; the mechanics are minimalist: just push units forward in the appropriate phase and attack every time a unit is adjacent to an enemy.”
    • “It plays relatively quickly, and the mechanics are simple, but the innards of the game are complex and unforgiving.”
  • optimization2 mentions

    Players note that fatigue has a substantial negative impact on combat performance, overshadowing unit strength, which raises concerns about the game's optimization in balancing real-world performance dynamics.

    • “Remember I said that the game is about beating real-world performance?”
    • “Fatigue degrades combat performance significantly regardless of unit strength.”
    • “The game fails to optimize unit performance, making strategy feel irrelevant.”
    • “Optimization issues lead to frustrating gameplay, as units often underperform.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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