- March 4, 2016
- SiBear Games
Backstreets of the Mind
Platforms
About
"Backstreets of the Mind" is a narrative-driven adventure game where you go back in time to change the main character's life by interacting with the environment, solving puzzles, and unlocking old-school mini-games. The unique gameplay feature is searching for hidden messages in signboards and placing the "right" thoughts in the protagonist's mind. The game boasts an immersive storyline and soundtrack, leading to a pivotal life decision. This game is similar to other popular sandbox titles by the same developer, such as "The Wild Eight."










- The hidden object scenes are visually appealing and provide a relaxing experience.
- The game features unique gameplay elements, such as multi-plane scrolling and correcting misspelled words.
- The mini-games, while challenging, offer a nice variety and can be enjoyable for players who appreciate dexterity-based challenges.
- The game suffers from slow movement controls and a frustrating user interface, making navigation tedious.
- The storyline is weak and lacks depth, with choices that ultimately do not impact the gameplay meaningfully.
- The game is very short, with a playtime of under 2 hours, leading to a lack of replay value.
story
11 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it dull, linear, and lacking depth, often describing it as corny or poorly executed. While some appreciate the intriguing psychological themes and photorealistic graphics, others criticize the brevity and skipped narrative elements, leading to an overall sentiment that the story does not significantly enhance the gameplay experience.
“It has nice 'photorealistic' graphics, an interesting (although a bit melancholy) storyline, and a few mildly amusing minigames.”
“This game has a psychological/meaning-of-life motif that seems to be in vogue these days, but I found the story intriguing enough to want to play the game to the end.”
“The story is entirely linear (except the final level), so the 'time-shifting' aspect is just part of the linear storyline; you can’t 'time shift' on your own.”
“Anyone who plays hidden object games will be used to corny storylines and poor logic, but oof.”
“The story is the part that I hate.”
“The story is entirely linear (except the final level), so the 'time-shifting' aspect is just part of the linear storyline; you can't 'time shift' on your own.”