Frankenstein Master of Death Game Cover
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In Frankenstein Master of Death, players explore a gothic world while controlling the legendary monster. Solve puzzles, gain new abilities, and make moral choices that affect the story's outcome. Confront characters from the original novel and learn the true meaning of being alive in this engaging adventure game.

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  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Wii
  • Wii U

Reviews

74%
Audience ScoreBased on 1,232 reviews
story212 positive mentions
replayability14 negative mentions
  • Beautiful graphics and animations that enhance the experience.
  • Engaging puzzles with a mix of hidden object scenes and mini-games.
  • Interesting twist on the classic Frankenstein story.
  • Very short gameplay, typically around 2-3 hours.
  • Repetitive backtracking and excessive key collection can become tedious.
  • Some achievements are bugged, requiring multiple playthroughs to unlock.
  • story624 mentions

    The story of "Frankenstein: Master of Death" is a mixed bag, with many players finding it a simplistic and clichéd adaptation of the classic tale, often lacking depth and character development. While some appreciate its interesting twists and engaging puzzles, others criticize it for being underwritten and poorly executed, with a narrative that feels forced and disconnected from the original source material. Overall, the game offers a basic storyline that serves primarily as a backdrop for its hidden object gameplay, making it more suitable for casual players rather than those seeking a rich narrative experience.

    • “Frankenstein: Master of Death is a captivating hidden object adventure game that masterfully combines an engrossing storyline with challenging puzzles.”
    • “The storyline is also incredible, and makes a lot of sense from start to finish.”
    • “Overall, it is a very good game with a solid story, and I would recommend this game.”
    • “Underwritten story and bland characters that don't do justice to the original novel.”
    • “I don't generally look down upon changing things in adaptations, when it enhances the story, but the liberties that this game took with the source material ended up neutering the story and message.”
    • “The story is thin and clichéd, there's no character depth and puzzles are often too easy or not much fun.”
  • graphics238 mentions

    The graphics in the game are widely praised for their beauty and high resolution, with many reviewers noting the impressive artwork and atmospheric visuals that enhance the overall experience. While some players found the graphics to be slightly dated or inconsistent in quality, the majority appreciated the detailed environments and well-executed animations, making it a standout feature of the game. However, a few critiques mentioned issues with object visibility and hitbox accuracy, which detracted from the visual enjoyment.

    • “Despite that, this game has the highest-resolution and sharpest visuals that I've seen in a hidden object adventure game.”
    • “The graphics are beautiful; obviously originating somewhere in Central Europe; complete with elegant buildings and interiors.”
    • “The graphics are crisp and pretty.”
    • “The rest of the game was horrible... the scenes and rooms were not logical or connected in a realistic way which is a shame because the artwork for each scene was far better than most games I've played.”
    • “Graphics are low quality (I got far enough to see that) so items are really hard to see.”
    • “The graphics are a bit dated - or feel like they are.”
  • gameplay146 mentions

    The gameplay of this title is generally described as standard for the hidden object genre, featuring point-and-click mechanics, simple puzzles, and a linear progression that can feel repetitive. While some players appreciate the fluidity and creative hint system, many criticize the gameplay for being too easy, short, and occasionally tedious, with technical issues detracting from the overall experience. Despite its decent graphics and intriguing story, the gameplay often fails to engage players fully, leading to mixed reviews.

    • “Gameplay is fun, cutscenes are surprisingly good for what most would probably consider shovelware, I'd absolutely suggest this to those who like this type of game.”
    • “Brilliant art with some 3D/2D blending, an intriguing story, and very addictive gameplay.”
    • “Frankenstein: Master of Death stands out from other hidden object games because of how fluid the gameplay is, the hint system is very well done, the puzzles are a bit easy but creative, and the variety of mini-game styles and hidden object screens is very well done.”
    • “The gameplay is very linear; despite a few forks in the map, you will work through each puzzle and unlock each gate in exactly the designed order -- you will never have a few potential options.”
    • “Neither story, nor the riddles in themselves, nor the general gameplay makes sense in any kind or way - what they did achieve was to plainly bore the hell out of me, ruin every bit of fun that I could have had.”
    • “Repetitive gameplay, even for such kind of games (get 3 keys, then get 2 more keys, then get another 4 keys and so on to the end of the game; literally, whole gameplay based around 'find n keys for next lock').”
  • music112 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric quality and suitability to the story, while others find it repetitive or out of place. Many players appreciate the soundtrack's ability to enhance the mood, though some note that it can be jarring or barely noticeable during gameplay. Overall, the music is generally considered decent, with a few standout moments, but it may not appeal to everyone.

    • “The music, voice-overs, and graphics are all excellent, and the video cutscenes are seamlessly integrated into the more static scenes (far more seamlessly than I have seen in any other HOPA).”
    • “Some of the best artwork and music I've come across in HOGs, very atmospheric!”
    • “The music is a bit bombastic but it's atmospheric and it fits the B-movie setting of the game.”
    • “The soundtrack and ambiance is almost constant throughout, and what little environmental animation there is, is minuscule.”
    • “Throughout the entire game there was this jarring music that never settled even in the most peaceful areas of the game.”
    • “The soundtrack is barely noticeable as the main goal is to complete puzzles, so you have soundtrack or not doesn't really matter.”
  • atmosphere36 mentions

    The game's atmosphere is a mixed bag, with many praising its haunting visuals, immersive sound design, and gothic elements that create a spooky experience. However, some players feel that the environments lack life and depth, leading to a less engaging atmosphere overall. While the artistic direction and attention to detail are commendable, issues like repetitive puzzles and poor voice acting detract from the overall atmospheric experience.

    • “With its haunting atmosphere, beautiful visuals, and immersive sound design, the game delivers a satisfying experience.”
    • “Some of the best artwork and music I've come across in HOGs, very atmospheric!”
    • “Works smoothly and the artistic direction is nice, managing to recreate quite a gothic atmosphere.”
    • “I wouldn't mind the backtracking so much if the environment felt more alive, but as it stands, there's very little atmosphere going on.”
    • “The story is simply plain and boring, the hidden object parts are pretty easy (thanks to the enormous objects), most of the items are simply keys you have to gather, and the atmosphere felt quite cheap.”
    • “First, the graphics are okay, not much different from a lot of hidden object games, but it could have had more atmosphere.”
  • replayability32 mentions

    Overall, the game's replayability is largely criticized, with many users noting a lack of content and fixed storylines that diminish the incentive to replay. While a few players mention minor replay value through challenges like speedrunning or playing without hints, the consensus is that the game offers limited replayability, making it more suitable for a one-time experience rather than repeated playthroughs.

    • “The character development, length, and replay value further enhance its appeal.”
    • “Has some replay value if you wish to complete it with no hints or enjoy speedrunning for your own enjoyment.”
    • “Some replay value.”
    • “There's very little content and no replayability value.”
    • “Very little replayability because the story mode is fixed; it's the same game every restart.”
    • “It's too short with no extra content or replay value at all.”
  • grinding26 mentions

    The reviews consistently highlight the grinding aspect of the game as tedious, primarily due to excessive backtracking and the need to repeatedly search for specific items or keys. While the game features visually appealing environments, the straightforward puzzles and constant movement between locations detract from the overall enjoyment, making the experience feel unnecessarily prolonged. Many players express frustration with the lack of challenge in the puzzles, which often feel more like a grind than engaging gameplay.

    • “Having to go back and forth between rooms so often to make such small amounts of progress was tedious to no end.”
    • “But my main problem with this game, and what eventually made it tedious for me, was the unending going back and forth and the cynical scattering of items all over the place just to try and make the game feel longer.”
    • “Think of all the things that tend to be tedious about hidden object adventure games: lots of pointless back-and-forth between locations, stiff 3D animated cut scenes, tasks that demand exactly the right tool even though you have plenty of stuff that should be able to solve the problem... this game had it all.”
  • stability22 mentions

    The game suffers from significant stability issues, with numerous bugs and glitches reported by players, particularly affecting achievements that often fail to unlock properly. While some users noted smooth graphics, the overall experience is marred by frustrating gameplay interruptions due to these technical flaws.

    • “The game is gorgeous but a little buggy.”
    • “Although the gameplay, story, music, and difficulty were decent, the most major flaw were the glitches.”
    • “However, the most upsetting thing about this game was how buggy it was for me.”
  • humor22 mentions

    The humor in the game is described as a mix of intentional and unintentional comedy, with players finding amusement in quirky elements like a cat and skeletons, as well as awkward cutscenes and strange tasks. While some appreciate the dry humor and dated animations, others feel it may alienate players not seeking a "bad horror" experience. Overall, the humor is hit-or-miss, appealing primarily to those with a taste for unconventional and sometimes clumsy comedic moments.

    • “There are basically skeletons in most scenes, but when you have to borrow something from them, you have to brush away the cobwebs first, which I thought was kinda funny.”
    • “I personally find this game hilarious due to the strange tasks you have to complete and the awkward and abrupt cut scenes with no context.”
    • “What I mean is that it made me laugh quite a few times because of the dated animated cut-scenes, but not in a, 'OMG this is hard to watch,' kinda way, but more of a, 'OMFG!'”
  • emotional12 mentions

    The emotional aspect of the game received mixed feedback, with some players feeling a lack of engagement due to minimal interaction, which detracted from the story's impact. While there were moments of emotional resonance, such as a character's realization of stakes, the overall narrative was perceived as boring and short, leading to a sense of disconnection. Players expressed frustration with repetitive gameplay mechanics that made them feel like mere participants rather than invested players.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
  • optimization6 mentions

    The optimization of the game has received mixed reviews, with some users finding it lacking for its genre, while others report satisfactory performance. Overall, the consensus suggests that the optimization could be improved.

    • “Good optimization.”
    • “Very not optimized for that type of game.”
    • “>optimization=6”
  • character development4 mentions

    Character development is highlighted as a strong point, with reviewers praising the solid storyline and engaging character interactions that contribute to the game's overall appeal and replay value.

    • “The character development, length, and replay value further enhance its appeal.”
    • “Solid storyline, great character development and interaction.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 26 analyzed playthroughs

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