Frankenstein Master of Death Game Cover
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In Frankenstein Master of Death, players explore a gothic world while controlling the legendary monster. Solve puzzles, gain new abilities, and make moral choices that affect the story's outcome. Confront characters from the original novel and learn the true meaning of being alive in this engaging adventure game.

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  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Wii
  • Wii U

Reviews

74%
Audience ScoreBased on 616 reviews
story106 positive mentions
replayability7 negative mentions
  • Beautiful graphics and animations enhance the overall experience.
  • Interesting story with a unique twist on the classic Frankenstein tale.
  • Engaging puzzles and mini-games that keep the gameplay varied.
  • Game is very short, typically completed in under 3 hours.
  • Puzzles can be overly simplistic, even on hard mode.
  • Frequent backtracking and reliance on specific keys can become tedious.
  • story312 mentions

    The story of "Frankenstein: Master of Death" is a mixed bag, with many players finding it a simplistic and clichéd adaptation of the classic Frankenstein tale. While some appreciate its interesting twists and engaging cutscenes, others criticize it for being underwritten, lacking depth, and featuring bland characters. Overall, the narrative serves primarily as a backdrop for the gameplay, with varying opinions on its coherence and entertainment value.

    • “Frankenstein: Master of Death is a captivating hidden object adventure game that masterfully combines an engrossing storyline with challenging puzzles.”
    • “The storyline is great, with a little twist in it, the in-game graphics are nice, and the cut-scene graphics are even better.”
    • “This game is fantastic; I would recommend it to anyone who likes hidden object games with challenging puzzles and a great story.”
    • “The liberties that this game took with the source material ended up neutering the story and message.”
    • “The story is thin and clichéd, there's no character depth and puzzles are often too easy or not much fun.”
    • “The story is simply plain and boring, the hidden object parts are pretty easy, and the atmosphere felt quite cheap.”
  • graphics119 mentions

    The graphics in the game are generally praised for their beauty and detail, with many reviewers highlighting the high-resolution artwork, atmospheric visuals, and immersive sound design. While some players noted that certain elements felt dated or lacked polish, the overall consensus is that the graphics are a standout feature, enhancing the experience despite some gameplay shortcomings. The art style and animations are often described as impressive, contributing to a visually engaging environment.

    • “With its haunting atmosphere, beautiful visuals, and immersive sound design, the game delivers a satisfying experience.”
    • “The graphics are beautiful; obviously originating somewhere in Central Europe; complete with elegant buildings and interiors.”
    • “The graphics are crisp and pretty.”
    • “The rest of the game was horrible... the scenes and rooms were not logical or connected in a realistic way which is a shame because the artwork for each scene was far better than most games I've played.”
    • “Graphics are low quality, so items are really hard to see.”
    • “I can ignore almost everything wrong with a hidden-object game except for graphics quality.”
  • gameplay73 mentions

    The gameplay of this title is generally described as standard for the hidden object genre, featuring point-and-click mechanics, simple puzzles, and a persistent inventory system. While some players appreciate the smoothness and creativity of certain mechanics, many find the gameplay repetitive, easy, and occasionally tedious, with a mix of enjoyable and frustrating elements. Overall, it offers decent entertainment but lacks depth and challenge, making it more suitable for casual players.

    • “This game has an interesting story and smooth gameplay.”
    • “Frankenstein: Master of Death stands out from other hidden object games because of how fluid the gameplay is, the hint system is very well done, the puzzles are a bit easy but creative, and the variety of mini-game styles and hidden object screens is very well done.”
    • “Brilliant art with some 3D/2D blending, an intriguing story, and very addictive gameplay.”
    • “The gameplay is very linear; despite a few forks in the map, you will work through each puzzle and unlock each gate in exactly the designed order -- you will never have a few potential options.”
    • “Repetitive gameplay, even for such kind of games (get 3 keys, then get 2 more keys, then get another 4 keys and so on to the end of the game; literally, whole gameplay based around 'find n keys for next lock').”
    • “The gameplay very easy ('you will need a wrench here' -> use wrench), trivial puzzles, and a rather bland story.”
  • music56 mentions

    The music in the game receives mixed reviews, with many players appreciating its atmospheric qualities and suitability to the game's themes, while others find it repetitive or out of place. Some highlight the soundtrack as a standout feature, enhancing the overall experience, while others describe it as average or even unsettling at times. Overall, the music is generally considered decent, with a few standout moments, but opinions vary widely based on personal preference.

    • “The music throughout is very good.”
    • “The music is good and sinister, but sometimes it's a bit out of place.”
    • “I found the added story interesting and the soundtrack was great as well.”
    • “The soundtrack and ambiance is almost constant throughout, and what little environmental animation there is, is minuscule.”
    • “Throughout the entire game there was this jarring music that never settled even in the most peaceful areas of the game.”
    • “The soundtrack is barely noticeable as the main goal is to complete puzzles, so you have soundtrack or not doesn't really matter.”
  • atmosphere18 mentions

    The game's atmosphere is a mixed bag, with some players praising its haunting visuals, immersive sound design, and gothic elements that create a spooky experience. However, others criticize the lack of liveliness in the environments and the repetitive nature of puzzles, which detracts from the overall immersion. While the artistic direction and attention to detail are commendable, the quality of voice acting and a lackluster story leave some feeling that the atmosphere could have been more engaging.

    • “With its haunting atmosphere, beautiful visuals, and immersive sound design, the game delivers a satisfying experience.”
    • “Some of the best artwork and music I've come across in HOGs, very atmospheric!”
    • “Visually, the game was eerie, and while daytime atmospheres don't really work well with me in a horror-style game, this one actually had me spooked quite a bit.”
    • “I wouldn't mind the backtracking so much if the environments felt more alive, but as it stands, there's very little atmosphere going on.”
    • “The story is simply plain and boring, the hidden object parts are pretty easy (thanks to the enormous objects), most of the items are simply keys you have to gather, and the atmosphere felt quite cheap.”
    • “First, the graphics are okay, not much different from a lot of hidden object games, but it could have had more atmosphere.”
  • replayability16 mentions

    Overall, the reviews indicate that the game has limited replayability, with many users noting a lack of content and repetitive gameplay. While some players find enjoyment in revisiting the game after a break or attempting challenges like speedrunning, the consensus is that the game offers minimal incentive for repeated playthroughs.

    • “The character development, length, and replay value further enhance its appeal.”
    • “Has some replay value if you wish to complete it with no hints or enjoy speedrunning for your own enjoyment.”
    • “I have bought many 14 cent games, and this is one of the few that are playable and enjoyable.”
    • “There's very little content and no replayability value.”
    • “Very little replayability because story mode is fixed, same game every restart.”
    • “It's too short with no extra content or replay value at all.”
  • grinding13 mentions

    Overall, players find the grinding aspect of the game to be tedious, primarily due to excessive backtracking and the need to repeatedly search for items, which detracts from the enjoyment. While the game is visually appealing and features straightforward puzzles, the constant movement between locations and the scattered placement of items contribute to a frustrating experience. Many reviewers express that the gameplay becomes monotonous over time, making it feel unnecessarily prolonged.

    • “Having to go back and forth between rooms so often to make such small amounts of progress was tedious to no end.”
    • “But my main problem with this game, and what eventually made it tedious for me, was the unending going back and forth and the cynical scattering of items all over the place just to try and make the game feel longer.”
    • “Think of all the things that tend to be tedious about hidden object adventure games: lots of pointless back-and-forth between locations, stiff 3D animated cut scenes, tasks that demand exactly the right tool even though you have plenty of stuff that should be able to solve the problem... this game had it all.”
  • stability11 mentions

    The game's stability is a significant concern, with numerous users reporting frustrating bugs and glitches that detract from the overall experience. While some players enjoyed smooth graphics, many encountered issues with achievements not unlocking and gameplay interruptions due to glitches, leading to a less stable gaming experience. Overall, the game's stability is marked by inconsistency, with a mix of minor and major bugs affecting player enjoyment.

    • “The game is gorgeous but a little buggy.”
    • “Although the gameplay, story, music, and difficulty were decent, the most major flaw were the glitches.”
    • “However, the most upsetting thing about this game was how buggy it was for me.”
  • humor11 mentions

    The humor in the game is described as a mix of intentional and unintentional comedy, with players finding amusement in quirky elements like animated cut-scenes, awkward character interactions, and bizarre tasks. While some appreciate the dry humor and find it entertaining, others feel it may only appeal to those who enjoy poorly executed horror games. Overall, the humor is hit-or-miss, with a blend of charm and awkwardness that can elicit laughter.

    • “There are basically skeletons in most scenes, but when you have to borrow something from them, you have to brush away the cobwebs first, which I thought was kinda funny.”
    • “I personally find this game hilarious due to the strange tasks you have to complete and the awkward and abrupt cut scenes with no context.”
    • “Forgive the dry humor - it's in good taste, even though if funny tasted good - that joke would taste like crap.”
  • emotional6 mentions

    The emotional aspect of the game is mixed; while some players felt a lack of engagement due to minimal interaction and a simplistic story, others experienced moments of genuine emotional impact, particularly during key narrative revelations. However, the overall sentiment leans towards disappointment, with players expressing indifference towards the story and a desire for deeper emotional connections.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “The story is boring and too short, making it hard to feel any emotional connection.”
    • “Even on hard mode, the puzzles are simple and easy, which detracts from the emotional impact of the game.”
    • “I found it difficult to engage emotionally with the characters due to the lack of depth in the storyline.”
  • optimization3 mentions

    The optimization of the game is mixed, with some users finding it lacking for its genre, while others report satisfactory performance. Overall, the feedback suggests that optimization could be improved to enhance the gaming experience.

    • “Good optimization.”
    • “Very poorly optimized for that type of game.”
    • “Optimization rating: 6 out of 10.”
  • character development2 mentions

    Character development is highlighted as a strong point, with a solid storyline and meaningful interactions that enhance the game's appeal and replay value.

    • “The character development, length, and replay value further enhance its appeal.”
    • “Solid storyline, great character development and interaction.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 13 analyzed playthroughs

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