- August 18, 2015
- Crian Soft
B.A.D Battle Armor Division
Platforms
About
"B.A.D Battle Armor Division" is a shoot 'em up game set in the 26th century, where you control humanoid robots in large scale conflicts between factions of Earth and Mars. After the discovery of the indestructible mineral Ixenio on Jupiter's moons, Mars became a superpower and the game's events take advantage of this setting. Experience fast-paced action and intense battles in this dramatic storyline.








- The game features a cool sci-fi setting with big robots, mechas, and spaceships, which many players find appealing.
- Gameplay can be fun and engaging, especially once players adapt to the controls and mechanics.
- The game has a variety of missions and weapons, adding some replay value and excitement to the combat experience.
- The controls are convoluted and unresponsive, making gameplay frustrating, especially for keyboard users.
- Numerous bugs and glitches, including mission selection issues and untriggered cutscenes, significantly hinder the overall experience.
- Graphics and sound design are inconsistent, with many players noting a lack of polish and a jarring visual style.
story
68 mentions Positive Neutral NegativeThe story in "Battle Armor Division" is described as serviceable but unremarkable, primarily conveyed through mission briefings and radio chatter, reminiscent of the Ace Combat series. Players noted a lack of engaging audio elements, such as voice acting and a consistent soundtrack, which detracts from the narrative experience. While the missions have some thematic weight, they often revolve around repetitive objectives, leading to a gameplay experience that feels disconnected from the story.
“The story is broken up through two chapters and primarily told between the briefing screens at the beginning of each mission and through onscreen radio chatter visualized like in the Ace Combat series.”
“Battle Armor Division is an action platform/shooter that features a sci-fi storyline where a new global war rages within mankind.”
“Missions are not thrown at the player as only excuses for action; they have some meaning and weight in the storyline.”
“The story is serviceable but absolutely nothing special.”
“There's no voice acting and no distinct sound effects to break through the constant audio clutter, and as such, most of the story is lost during gameplay.”
“Many missions are centered around 'run to the far end of the small map and blow up the required mission objective,' which, on paper, works well within the confines of other games in this genre.”