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At Dead Of Night is a single player role playing game with a horror theme. It was developed by Baggy Cat Ltd. and was released on November 19, 2020. It received very positive reviews from players.

"At Dead Of Night" is a horror game that blends live-action and graphics to create a unique immersive experience. Players take on the role of Maya, a student trapped in a remote hotel run by a psychopath named Jimmy Hall. To save her friends, Maya must uncover Jimmy's dark secrets by communicating with the ghosts of his past using an ancient ghost voice receiver. The game offers Beta options for players to try out.

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94%
Audience ScoreBased on 2,012 reviews
story290 positive mentions
grinding13 negative mentions

  • The game features an amazing story that keeps players engaged and invested.
  • The blend of live-action footage with gameplay creates a unique and immersive experience.
  • The atmosphere is incredibly tense, with effective sound design that enhances the horror experience.
  • The gameplay can become repetitive, especially when trying to avoid the antagonist, Jimmy.
  • Some mechanics, like triggering ghost events, can be frustrating and unclear.
  • The ending may feel anticlimactic and lacks a satisfying resolution.
  • story
    609 mentions Positive Neutral Negative

    The story of "At Dead of Night" is widely praised for its engaging and immersive narrative, which revolves around a protagonist navigating a haunted hotel while uncovering the tragic backstories of its ghostly inhabitants. Players appreciate the depth of character development and the intertwining tales that create a compelling mystery, although some find the gameplay mechanics can detract from the experience. Overall, the combination of a chilling atmosphere, well-executed storytelling, and effective jump scares makes it a standout title in the horror genre.

    • “The story kept me engaged the entire time.”
    • “The story is amazing and the devs have done a really good job.”
    • “The story is intriguing if occasionally a bit dragged out.”
    • “But if you are looking for real scares, or story, or anything... you will be sad.”
    • “If you were hoping that the plot would carry this, you are wrong, as it is incredibly basic and bland.”
    • “The story is probably one of the most underwhelming parts of the game.”
  • gameplay
    305 mentions Positive Neutral Negative

    The gameplay of "At Dead of Night" is a blend of point-and-click mechanics and live-action elements, creating a unique and immersive horror experience. While many players appreciate the tension and atmosphere generated by the antagonist, Jimmy, and the engaging storyline, some criticize the repetitive nature of the gameplay loop and the simplicity of the mechanics, which can lead to frustration over time. Overall, the game is praised for its innovative integration of live-action footage and gameplay, though it may not appeal to those seeking more dynamic or complex mechanics.

    • “I loved how I was able to learn about the game mechanics in a somewhat safe environment first; but especially how consistent these mechanics were.”
    • “The way live video is integrated with the gameplay is beautifully executed.”
    • “The gameplay mixes computer-generated 3D environments with live-action scenes, the result is pleasant to the eye.”
    • “The gameplay itself is a complete chore that isn't interesting or fun in the slightest; you go back and forth through the hotel finding items to solve mysteries of people who died in it, which sounds good, right? Wrong.”
    • “The gameplay loop of avoiding Jimmy ends up just serving to extend the total hours it'll take you to complete the game.”
    • “The mechanics of this game are difficult to figure out without assistance as the tutorial is severely lacking.”
  • graphics
    175 mentions Positive Neutral Negative

    The graphics in this game have received widespread acclaim for their stunning realism and seamless integration of live-action footage with computer-generated environments, creating an immersive and visually captivating experience. Reviewers highlight the meticulous attention to detail, atmospheric design, and the unique blend of full motion video (FMV) with traditional graphics, which enhances the horror elements and storytelling. Overall, the visuals are described as exceptional, contributing significantly to the game's engaging and chilling atmosphere.

    • “The graphics and smoothness of Maya's movements are so satisfying to the eye, and the story is so intriguing!”
    • “The live action and in-game visuals are so seamless; it never feels like they were separate entities.”
    • “The graphics are so realistic and well made; the atmosphere is unsettling, voice acting is brilliant, and the story is creepy and interesting.”
    • “The graphics are so realistic and well made, the atmosphere is unsettling, voice acting is brilliant, the story is creepy and interesting, it's more scary than frustrating, and just everything about it is either perfect or at least close to perfect.”
    • “The visuals are so realistic they're sickening, so this game might not be for the faint of heart.”
    • “I could not find in the menu any adjustable settings for graphics, audio, controls... the motion blur is far too strong in a point and click game.”
  • atmosphere
    138 mentions Positive Neutral Negative

    The atmosphere of "At Dead of Night" is widely praised for its immersive and terrifying qualities, effectively combining eerie visuals, chilling sound design, and a sense of constant tension that keeps players on edge. Reviewers highlight the game's ability to create a unique and unsettling environment, enhanced by well-timed jump scares and a compelling narrative that draws players into its haunting hotel setting. Overall, the game's atmosphere is considered one of its strongest aspects, making it a standout experience in the horror genre.

    • “The game expertly crafts an atmosphere of dread and tension, keeping players on edge throughout.”
    • “The atmosphere is really good; it keeps you on the edge, dreading every corner, especially when you hear the stalker is on the prowl.”
    • “At Dead of Night has excellent atmosphere and really puts you in the game; you actually feel like you're exploring a creepy hotel.”
    • “Making the player have to do that many things just to trigger a jumpscare cutscene can be counterproductive to the atmosphere of the game.”
    • “The atmosphere is so tense you can never settle and have a moment to relax.”
    • “It doesn't lose its atmosphere entirely ever unlike some horror games that have failed before, but after a few hours in you start to see the game cycle with its mechanics, which not only can, but will end up being repetitive unfortunately.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere and tension, with many players noting its effectiveness in creating a chilling ambiance. While some found the lack of a continuous soundtrack to be a drawback, others appreciated the subtle sound design that complements the horror elements. However, there are critiques regarding the timing and volume of the music, which can sometimes interfere with gameplay, particularly in moments requiring heightened auditory awareness.

    • “The music was good; it definitely helped with the atmosphere and the tension.”
    • “The subtle ambience and music helped heighten those feelings even more, which made me jump on many occasions.”
    • “The soundtrack is more than blissful, as it perfectly matches the mood and setting that 'Dead of Night' provides, and further, the cinematic cutscenes make the game more immersive.”
    • “The loud music gone doesn't change the intensity; it changes to a disturbing quiet where only you hear is wind, radio, and panicked breathing.”
    • “The music at the end of the game makes what's already a challenging enough sequence to play through unnecessary.”
    • “The player has to rely on their hearing in that part of the game, and having music interfering with that seems less like adding suspense to the game and more like trying to add another complication that doesn't make for fun gameplay.”
  • optimization
    22 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its seamless integration of live-action performances with graphics, resulting in a highly immersive experience. While most players report no significant performance issues, some have experienced stuttering during gameplay, particularly on lower-end systems. Despite these minor hiccups, the game's visual and auditory elements are considered top-notch, contributing to its overall effectiveness as a horror title.

    • “I'm about 69% through the game and I haven't had any performance issues take me out of the experience.”
    • “Performance: 10/10”
    • “The actor performances are very good, and the blend of live-action performances with CG graphics is the best I've seen in a horror game.”
    • “Only issue is the stuttering during turns, meant for a laggy experience at times trying to stream, despite alternating window capture/display capture, full screen etc.”
    • “Ok I am changing what my review says for one reason and that is because game companies are trying to expand to the new eras and this requires at least an i7. I have an i5 which is the problem of the lagging and the stuttering. The compass is either inaccurate or there is a bug that forbids me from seeing Dr. Bose's spirit and has me run around like a complete idiot, increasing my chances of getting whacked by Jimmy.”
    • “Maya's actress didn't exactly give the most convincing performance, but I'm sure there is room for improvement.”
  • grinding
    20 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often describing it as a frustrating chore that detracts from the enjoyment. While some elements of the gameplay are initially engaging, the lack of variety and the cryptic nature of progression lead to a sense of monotony, particularly in later stages. Many reviewers express that the experience can feel like an endless cycle of running and hiding, which diminishes the overall appeal.

    • “You'll need a second life for grinding.”
    • “The mechanics are sometimes a little tedious because I've been running back and forth between spots to try and figure out what I had to do next to progress.”
    • “Even though the ghost stories themselves are compelling, the method of progressing through them is often tedious and frustrating.”
    • “The gameplay is a tedious and repetitive chore that never ends with a murderman hitting you in the head repeatedly.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding it both entertaining and genuinely funny, often highlighting the comedic elements that balance the horror experience. Many reviews mention the amusing interactions with the character Jimmy, whose absurdity adds a layer of charm to the gameplay, making it a fun and engaging experience. Overall, the blend of humor and horror creates a unique atmosphere that keeps players laughing while also on edge.

    • “I love games like these so much, it's funny, entertaining, but most of all, genuinely scary! LMAO.”
    • “My anxiety loves this game; it's scary, haunting, and hilarious, and I love it.”
    • “I went from powerless with nothing but a spirit box to taunting Jimmy by locking him in rooms... it gets so scary yet funny to do!”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting significant bugs and glitches that detract from the overall experience. While some users appreciate the engaging story and graphics, they report issues such as freezing, unresponsive controls, and problems with event triggers, which can lead to frustration. Overall, while the game has potential, its stability issues hinder enjoyment for many players.

    • “Little to no glitches, with amazing graphics and voice acting.”
    • “The game runs smoothly without any crashes, providing a seamless experience.”
    • “I appreciate how stable the gameplay is; it allows me to fully immerse myself in the story.”
    • “I'm a 100% achievement abuser, but because of this freaking buggy thing, I stopped.”
    • “It’s buggy, and I wasted my time.”
    • “The idea is great, the story is interesting, but no one wants to play for hours through buggy story and movement mechanics only to take 40 minutes since the last allowed save to try to beat the game and getting a game over because you got tired of standing at the door for 10-15 minutes trying to figure out whether or not the bad guy is moving or just waiting for you... twice... this game is rage inducing.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players noting limited replay value due to disturbing lore and a lack of engaging features, while others highlight the enjoyment of challenging achievements and varied gameplay elements that encourage multiple playthroughs. Some players appreciate the unique narrative and item re-shuffling mechanics, which enhance replayability, while others feel it primarily offers a one-time experience with a few additional challenges. Overall, the game appeals to those who enjoy replaying for difficulty and exploration, but may not satisfy everyone seeking extensive replay options.

    • “I should add that the game is quite replayable and some achievements are really challenging, which will help you enjoy this gem for longer.”
    • “Great concept for a game, a little difficult to start but definitely attention grabbing and high replay value.”
    • “At Dead of Night has depth, plenty of replay value and a unique narrative that will hook you from beginning to end.”
    • “The only two negatives I have is it is not the most replayable game in the world because of how disturbing some of the lore gets and for some reason the achievement where you have to rescue all your friends in a quick game is either bugged or is part of a removed feature, but overall would recommend if you like indie horror games.”
    • “Unlike the previous game of the studio that is enjoyable to replay just for the acting value, this game lacks such replayability factor.”
    • “There is replayability here, as the game seems to re-shuffle where items you need are found.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional aspect of "At Dead of Night" is highlighted by its ability to evoke a profound sense of unease and fear, with players reporting experiences that range from heart-wrenching narratives to genuine terror. The game's unique storytelling, combined with its haunting music and immersive atmosphere, creates a deeply impactful experience that resonates with players, often leading to tears and screams. Many reviewers appreciate the game's exploration of mental health themes, making it not only a horror experience but also a poignant reflection on the human psyche.

    • “At dead of night is personally one of my favorite horror games, the antagonist is brilliantly portrayed, each mystery and each story is so very unique and heart-wrenching, the music and atmosphere enhance the emotional experience.”
    • “The stories of the ghosts are thrilling, heartbreaking, and scary; very good storytelling.”
    • “Genuinely terrifying and heartbreaking - a must-play for horror fans.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in "At Dead of Night" is praised for its unique designs and the immersive atmosphere that enhances the horror experience. Reviewers highlight how the game's tension and suspense are effectively complemented by well-crafted characters, making it a standout title in the indie horror genre.

    • “If you're looking for a horror game that masterfully combines tension, suspense, and unique character design, 'At Dead of Night' is a must-play.”
    • “The character development in this game is impressive, with each character feeling distinct and well-crafted.”
    • “The atmosphere and layout of the hotel enhance the character arcs, making their stories more engaging.”
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8h Median play time
7h Average play time
5-12h Spent by most gamers
*Based on 7 analyzed playthroughs
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At Dead Of Night is a role playing game with horror theme.

At Dead Of Night is available on PC, Windows and Tablet.

On average players spend around 7 hours playing At Dead Of Night.

At Dead Of Night was released on November 19, 2020.

At Dead Of Night was developed by Baggy Cat Ltd..

At Dead Of Night has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

At Dead Of Night is a single player game.

Similar games include Visage, The Mortuary Assistant, Amnesia: The Dark Descent, Song of Horror, Alien: Isolation and others.