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At Dead Of Night

Although At Dead of Night does suffer from a few minor game mechanic issues, it’s arguably one of the best FMV games ever created and a solid horror experience.
At Dead Of Night Game Cover
92%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
94% User Score Based on 2,247 reviews
Critic Score 80%Based on 1 reviews

Platforms

PCTabletWindows
At Dead Of Night Game Cover

About At Dead Of Night

At Dead Of Night is a single player and multiplayer survival role playing game with horror and mystery themes. It was developed by Baggy Cat Ltd. and was released on November 19, 2020. It received mostly positive reviews from critics and very positive reviews from players.

At Dead Of Night is part horror film, part horror game and part ghost hunt. It seamlessly blends live-action and graphics to create a unique immersive horror experience like no other. You play Maya, a student trapped in a remote hotel run by a psychopath called Jimmy Hall. Jimmy has tied up Maya's friends and locked them in their rooms, with evil intentions. Maya has managed to escape, but Jimmy i…

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Games Like At Dead Of Night

Looking for games like At Dead Of Night? Here are top survival role playing recommendations with a horror and mystery focus, selected from player-similarity data — start with Visage, The Mortuary Assistant or Outlast.

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Reviews

94%Audience ScoreBased on 2,247 reviews
story315 positive mentions
grinding14 negative mentions

  • Unique blend of full-motion video (FMV) and 3D graphics creates a realistic and immersive horror experience.
  • Terrifying and unpredictable antagonist 'Jimmy' with intelligent AI adds intense tension and suspense throughout the game.
  • Engaging story that unfolds through ghost interactions, exploring dark themes with well-acted live-action performances.
  • Point-and-click controls can feel clunky and unintuitive, leading to occasional player frustration and motion sickness for some.
  • Gameplay becomes repetitive, especially the cat-and-mouse chase mechanic and backtracking to recover lost items.
  • Some bugs and glitches affect event triggers and progression, with the ending sequence often criticized as frustrating and unsatisfying.
  • story

    646 mentions Positive Neutral Negative
    49% positive mentions, 50% neutral mentions, 1% negative mentions

    The story in "At Dead of Night" is widely praised for its captivating, mysterious, and engaging narrative that richly develops its characters and intertwines multiple ghostly backstories with the antagonist Jimmy's dark past. Its use of live-action footage and FMV performances adds depth and realism, creating an immersive, chilling atmosphere that keeps players hooked despite some frustrations with game mechanics and pacing. While a few players find the story repetitive or the progression mechanics flawed, the overall consensus highlights a well-crafted, emotionally impactful horror tale with satisfying twists that makes the game a standout in narrative-driven horror.

    • “At Dead of Night is personally one of my favorite horror games; the antagonist is brilliantly portrayed, each mystery and each story is so very unique and heart wrenching, the music and ambience in this interactive visual story is out of this world, truly immersing me in every moment.”
    • “The story lures you in, and with each reveal of how the ghost's story develops, it pulls you in deeper.”
    • “The story is captivating and kept my attention from start to finish; it is actually pretty rare for most horror games.”
    • “I was playing the game, beat most of the story, just had Rose left, and all I am missing is the Great Hugo vision but the game won't give it to us and it just won't progress the story. Great storytelling and awesome controls but this glitch killed it for me. I put 17 hours into a game that I can't even beat, so don't buy this unless you only want to go through 83% of the game. All because it needed me to walk out and watch his performance and wasn't told to, so now we can't finish the game. Would have been 10/10 but now it's a 4/10 because I can't even beat it.”
    • “The story is probably one of the most underwhelming parts of the game. For a game that’s trying to balance horror and storytelling, this feels like a missed opportunity. The worldbuilding is barely there, and it doesn’t help that the plot crawls until the final reveal.”
    • “So I could look past the buggy gameplay, the difficulty triggering events despite being in the exact right place under the exact right conditions, the random problems clicking drawers and not being able to see half the items, but to put hours into a storyline just to be confronted with an RNG non-skill-based ending is ridiculous.”
  • gameplay

    326 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    The gameplay of the game is praised for its smooth, polished, and immersive point-and-click mechanics combined with innovative live-action FMV integration, creating a genuinely terrifying and tense horror experience. Players enjoy the unique cat-and-mouse chase with the antagonist Jimmy, atmospheric sound design, and the refreshing simplicity of gameplay that focuses on exploration, puzzle-solving, and survival. However, some criticisms include repetitive gameplay loops, occasional clunky controls, RNG elements causing frustration, and a lack of variety or evolution in mechanics, which can make progression feel tedious over time despite the strong story and immersive presentation.

    • “The gameplay is super smooth and polished.”
    • “An incredible enemy mechanic to keep you on edge, a simple but interesting objective that rewards you for solving its mystery both merging together to make you as anxious as possible.”
    • “The blend of FMV and gameplay was so well done.”
    • “The gameplay loop is very repetitive.”
    • “First off, the mirror and compass vital to the core gameplay are not given to you, they are hidden, and they randomly spawn.”
    • “The movement controls are frustrating to use and the gameplay of wandering around near identical rooms looking for items (and having to re-find stolen items which respawn in random rooms) is just too much agony to bear.”
  • graphics

    187 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The game’s graphics are widely praised for their seamless blend of live-action footage and photorealistic CGI, creating an immersive, film-like horror experience with exceptional detail and atmosphere. Reviewers highlight the smooth integration of motion capture, realistic textures, and effective lighting, making the visuals both eerie and visually stunning. This unique combination elevates the game’s tension and storytelling, standing out as a major strength in delivering a chilling and captivating experience.

    • “The game blends convincing realistic graphics with FMV to convince the player they really are inside of a hotel with a psychopath killer.”
    • “The live action and in-game visuals are so seamless, it never feels like they were separate entities.”
    • “The blend of FMV and rendered graphics is done incredibly well and is pretty much seamless.”
    • “I could not find in the menu any adjustable settings for graphics, audio, controls; the motion blur is far too strong in a point-and-click game.”
    • “It's worth a mention that some players with a 3090 graphics card experienced odd visuals, like a weird 'bullet time or frame drop' effect, which caused headaches.”
    • “The game itself has little in the way of in-game graphics options, almost completely because of its FMV-based nature.”
  • atmosphere

    144 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The atmosphere of the game is widely praised as deeply immersive, tense, and genuinely terrifying, with a unique blend of FMV and realistic visuals that heighten dread and suspense throughout. Excellent sound design, eerie hotel settings, and chilling performances consistently build a sense of paranoia and unease, making players feel constantly on edge. While some note repetitive gameplay mechanics, the game's atmosphere remains a standout feature that effectively delivers a slow-building, nerve-wracking horror experience.

    • “The atmosphere is top notch, the soundtrack is amazing as well as the sound design, and all of the actors do a fantastic job!”
    • “The game expertly crafts an atmosphere of dread and tension, keeping players on edge throughout.”
    • “The graphics are so realistic and well made, the atmosphere is unsettling, voice acting is brilliant, the story is creepy and interesting, it's more scary than frustrating, and just everything about it is either perfect or at least close to perfect.”
    • “Making the player have to do that many things just to trigger a jumpscare cutscene can be counter effective to the atmosphere of the game.”
    • “It doesn't lose its atmosphere entirely ever unlike some horror games failed at before, but after a few hours in you start to see the game cycle with its mechanics, which not only can, but will end up being repetitive unfortunately.”
    • “This game is just going to bully you constantly with the atmosphere and Jimmy stalking you in the halls.”
  • music

    46 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The music and sound design in the game are highly praised for effectively enhancing the atmosphere, tension, and horror experience, with subtle ambiance and well-timed sound effects contributing to many jump scares. While the soundtrack is not always prominent and often leans more toward ambient sounds and stingers rather than continuous music, the existing tracks are considered impactful and fitting. Some users note that the intense music can occasionally feel intrusive or randomly fluctuating, but overall it significantly amplifies the game's immersive and unsettling mood.

    • “The atmosphere is top notch, the soundtrack is amazing as well as the sound design, and all of the actors do a fantastic job!”
    • “The music, sound effects and camera work is amazing and I have finished the story three times without getting bored.”
    • “The soundtrack is more than blissful, as it perfectly matches the mood and setting At Dead of Night provides, and further, the cinematic cutscenes make the game more immersive.”
    • “The loud music gone doesn't change the intensity; it changes to a disturbing quiet where the only sounds you hear are wind, radio, panicked breathing.”
    • “The music at the end of the game makes an already challenging sequence unnecessarily harder to play through.”
    • “The player has to rely on their hearing in that part of the game, and having music interfere with that seems less like adding suspense and more like adding a complication that makes gameplay less fun.”
  • optimization

    26 mentions Positive Neutral Negative
    62% positive mentions, 26% neutral mentions, 12% negative mentions

    The game is highly praised for its seamless blend of live-action performances and 3D graphics, delivering a realistic and immersive experience with minimal performance issues. However, some players report occasional stuttering and glitches that can hinder progression, especially on lower-end CPUs like i5 processors. Overall, optimization is solid but could benefit from bug fixes and better CPU support to ensure smooth gameplay for all users.

    • “This game is scarier than the entire FNAF series and is literally just a pre-rendered 3GB video that loops and changes depending on your actions, meaning the game is insanely realistic and optimized.”
    • “I'm about 69% through the game (the game tells you your % of story completed; also: nice) and I haven't had any performance issues that took me out of the game.”
    • “No performance issues.”
    • “Ok, I am changing my review for one reason: game companies are trying to expand to the new era, and this requires at least an i7. I have an i5, which causes lagging and stuttering even though i5 is one of the minimum requirements. Also, the compass is either inaccurate or bugged, making navigation confusing and causing me to get stuck or lost.”
    • “I was playing the game, beat most of the story, just had Rose left, and all I am missing is the great Hugo vision. The game won't give it to us and just won't progress the story. Great storytelling and awesome controls, but this glitch killed it for me. I put 17 hours into a game I can't even beat, so don't buy this unless you only want to go through 83% of the game. All because the game needed me to walk out and watch a performance and didn't tell me to. Would have been 10/10 but now it's a 4/10 because I can't even finish it.”
    • “Only issue is the stuttering during turns, causing a laggy experience at times when trying to stream, despite alternating window capture/display capture, fullscreen, etc.”
  • humor

    22 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for blending comedic elements with genuine scares, creating a funny yet frightening atmosphere. Players enjoy the quirky, goofy character of Jimmy, whose funny faces and antics provide comic relief amid intense suspense. This balance of humor and horror, along with playful gameplay moments—like trapping and taunting Jimmy—makes the experience both entertaining and memorable.

    • “Had my jumping, screaming and laughing.”
    • “My anxiety loves this game, one of the best games I have played in a long time, massive fan of Contradiction, and was so excited they had brought out a new game and has brought the most fun I have had on a game in so long, even better with company. It's scary, it's haunting, it's hilarious and I love it.”
    • “I went from powerless with nothing but a spirit box to with tons of keys, taunting Jimmy by locking him in rooms, luring him to dead ends and then running. It gets so scary yet funny to do!”
  • grinding

    21 mentions Positive Neutral Negative
    14% positive mentions, 19% neutral mentions, 67% negative mentions

    Grinding in the game is widely described as tedious and repetitive, often involving frustrating back-and-forth gameplay and unpredictable enemy movements. While the game's story and atmosphere are praised, the grinding and progression mechanics can become frustrating and diminish overall enjoyment, especially in later stages.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “The mechanics are sometimes a little tedious because I've been running back and forth between spots trying to figure out what I had to do next to progress.”
    • “The amount of work put in is admirable, all those smoothly transitioning little FMVs, the game made me freeze and jump each time I was ambushed, but the game is extremely, extremely tedious, and sometimes doors are unlocked without any way of you knowing (who opens them up anyway), and it's never explained how your adversary moves around the hotel without constantly bumping you in the elevator (when the stairs are locked).”
    • “Even though the ghost stories themselves are compelling, the method of progressing through them is often tedious and frustrating.”
  • stability

    14 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    The game suffers from numerous stability issues including UI glitches, bugs in enemy spawning and event triggers, freezing at the menu, and controller support problems. While the story and suspense are praised, these bugs negatively impact gameplay and immersion, causing frustration for many players.

    • “Little to no glitches, with amazing graphics and voices.”
    • “So I could look past the buggy gameplay, the difficulty triggering events despite being in the exact right place under the exact right conditions, the random problems clicking drawers and not being able to see half the items, but to put hours into a storyline just to be confronted with an RNG non-skill-based ending is ridiculous.”
    • “The idea is great, the story is interesting, but no one wants to play for hours through buggy story and movement mechanics only to take 40 minutes since the last allowed save to try to beat the game and getting a game over because you got tired of standing at the door for 10-15 minutes trying to figure out whether or not the bad guy is moving or just waiting for you... twice... this game is rage inducing.”
    • “I'm having this problem: whenever the game starts, it freezes on the menu and the mouse multiplies whenever I move it. I need help.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Replayability opinions vary, with some players finding the game highly replayable due to randomized elements, multiple difficulties, and challenging achievements, while others see it more as a one-time narrative experience. The game offers depth and unique storytelling that encourages replays, though certain bugs and disturbing lore may limit appeal for some. Overall, replay value tends to depend on player interest in challenges and story exploration.

    • “Highly recommend, super replayable. I don't get jump scared by many games, but this game has jump scared me more times than I can count. Super fun story and gameplay for a point-and-click game is very fun.”
    • “I should add that the game is quite replayable and some achievements are really challenging, which will help you enjoy this gem for longer.”
    • “At Dead of Night has depth, plenty of replay value, and a unique narrative that will hook you from beginning to end.”
    • “Only wish there was replayability.”
    • “The only two negatives I have are that it is not the most replayable game in the world because of how disturbing some of the lore gets, and for some reason the achievement where you have to rescue all your friends in a quick game is either bugged or part of a removed feature.”
    • “Unlike the previous game of the studio, which is enjoyable to replay just for the acting value, this game lacks such replayability factor.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, blending terrifying horror with heartbreaking, unique storytelling that resonates with players. Its portrayal of mental illness and use of live-action elements create an immersive atmosphere that evokes fear, sadness, and intense emotional reactions. Many players describe it as both genuinely frightening and profoundly moving, making it a standout in the horror genre.

    • “I was terrified even when I felt like I had everything well understood, and the storyline is heartbreaking and interesting.”
    • “At Dead of Night is personally one of my favorite horror games. The antagonist is brilliantly portrayed; each mystery and each story is so very unique and heart-wrenching. The music and atmosphere add deeply to the emotional impact.”
    • “A completely different and unique take on a horror game: live action mixed with game graphics. It truly made you feel like you were locked away in the hotel. The noises, the music, the story—everything was superb. It made me jump, it made me cry, and at times yell at my monitor because I was scared. Creating a game based around a mental disorder that is often overlooked is amazing. We all have that inner voice, that darker side, and to see it so well portrayed with added horror is something to behold.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development, particularly of the antagonist, is praised for being engaging and well-crafted, contributing significantly to the game's tense and suspenseful atmosphere. The unique character designs enhance the overall immersive experience, making it a standout feature in this indie horror title.

    • “Engaging story and good character development of the antagonist.”
    • “If you're looking for a horror game that masterfully combines tension, suspense, and unique character design, At Dead of Night is a must-play.”
    • “Pros: Legit character designs, atmosphere, layout of the hotel, gameplay, and technical aspects were top-notch for just an indie game.”
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Play Times

9h Median play time
61h Average play time
5-13h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

At Dead Of Night is a survival role playing game with horror and mystery themes. Common tags for At Dead Of Night include first-person, gothic, indie, atmospheric, story rich and others.

At Dead Of Night is available on PC, Windows and Tablet.

On average players spend around 61 hours playing At Dead Of Night.

At Dead Of Night was released on November 19, 2020.

At Dead Of Night was developed by Baggy Cat Ltd..

At Dead Of Night has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked At Dead Of Night for its story but disliked it for its grinding.

At Dead Of Night is a single player game with multiplayer and local co-op support.

Similar games include Visage, The Mortuary Assistant, Outlast, Layers of Fear, SONG OF HORROR and others.