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Amnesia: The Dark Descent

Rich in atmosphere and big on scares, Amnesia: The Dark Descent goes where survival-horror fears to tread.
93%Game Brain Score
story, atmosphere
grinding, stability
96% User Score Based on 23,716 reviews
Critic Score 86%Based on 3 reviews

Platforms

MOMac OSNSNintendo SwitchPCPCPhoPhoneP4Playstation 4WinWindowsXOXbox OneLinLinuxPlaPlayStationTabTabletXboxXbox

About

"Amnesia: The Dark Descent" is a first-person survival horror game that follows a character suffering from memory loss in a dark and foreboding castle. Players must navigate through dank corridors, avoiding monsters while managing their sanity and fear levels, and uncovering the mystery behind their past. The game is known for its atmospheric setting and immersive gameplay.

Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot
Amnesia: The Dark Descent screenshot

96%
Audience ScoreBased on 23,719 reviews
story2.9k positive mentions
grinding130 negative mentions

  • The atmosphere is masterfully crafted, creating an oppressive sense of dread with immersive sound design and eerie visuals.
  • The game features an engaging narrative that unfolds through notes and environmental storytelling, allowing players to piece together the protagonist's dark past.
  • The absence of microtransactions and the inclusion of a robust custom story mode enhance replayability and provide a pure horror experience.
  • Many mechanics, including puzzles and resource management, are criticized as tedious and counterintuitive, detracting from the overall experience.
  • The story is often described as convoluted and lacking depth, leading to mixed feelings about character development and emotional investment.
  • Performance issues, including bugs and frame rate drops, can disrupt gameplay and diminish immersion, despite the game's overall optimization.
  • story
    5,992 mentions Positive Neutral Negative

    The story of "Amnesia: The Dark Descent" is widely praised for its immersive and engaging narrative, which unfolds through notes, flashbacks, and environmental storytelling, allowing players to piece together the protagonist Daniel's dark past. While some players find the pacing slow and the ending underwhelming, the overall atmosphere, character development, and psychological horror elements contribute to a compelling experience that keeps players invested. The game also features a robust custom story mode, enhancing replayability and offering additional narratives crafted by the community.

    • “Way overhyped, lackluster story with lackluster monsters, everything felt like a chore.”
    • “The story is convoluted.”
    • “The story is weak, but the amazing atmosphere, sound design, innovative puzzles and game mechanics cover up for that.”
  • atmosphere
    3,579 mentions Positive Neutral Negative

    The atmosphere of *Amnesia: The Dark Descent* is widely praised as its standout feature, characterized by an oppressive sense of dread and immersive sound design that keeps players on edge. Reviewers highlight the game's ability to create a chilling environment through its eerie visuals, haunting audio, and clever use of darkness, which enhances the psychological horror experience without relying heavily on jump scares. Overall, the game's atmosphere is described as thick, unsettling, and masterfully crafted, making it a benchmark for atmospheric horror in gaming.

    • “The atmosphere is incredibly creepy, with every little noise, creaks, whispers, everything... I love how the game messes with my mind.”
    • “The atmosphere, world building, and sound design is amazing, and the sense of dread I felt before turning each corner hasn't been matched.”
    • “The atmosphere is brilliant (even if I can't see 90% of the time) and your sanity depending on the light is such a cool concept.”
    • “The atmosphere is incredibly creepy, with every little noise, creaks, whispers, everything.. I love how the game messes with my mind.”
    • “The atmosphere in this game is so expertly crafted, it's so thick I swear you can cut through it like butter.”
    • “The relentless atmosphere of dread may become overwhelming for some players, leading to genuine feelings of anxiety.”
  • gameplay
    2,254 mentions Positive Neutral Negative

    The gameplay of *Amnesia: The Dark Descent* is characterized by its focus on exploration, puzzle-solving, and survival mechanics, particularly the innovative sanity system that adds psychological tension. Players must navigate dark environments while managing limited resources like oil for their lantern, which enhances the game's atmosphere of dread. While some find the mechanics engaging and immersive, others criticize them as tedious or counterintuitive, leading to mixed feelings about the overall gameplay experience.

    • “Damn near every mechanic this game has to offer is tedious and counterintuitive.”
    • “I would've enjoyed this game a lot on release, but the gameplay really boils down to doing a simple puzzle, reading notes, motion sickness, and waiting for a goofy guy to leave the area so you can progress.”
    • “The gameplay can be broken into three puzzle areas: area 1, where they're kind enough not to have the monster interrupt you as you're solving the puzzle; area 2, where they're once again kind enough not to have the monster interrupt you as you're trying to figure out what the hell logic the developers were going for to solve the puzzle as there's no way to deduce the solution logically without trial and error or looking it up; and area 3, where the monster is the puzzle and will probably annoyingly kill you on the first attempt.”
  • graphics
    1,384 mentions Positive Neutral Negative

    The graphics of "Amnesia: The Dark Descent" are often described as dated but still effective in creating a haunting atmosphere that enhances the horror experience. While some players note that the visuals show their age compared to modern titles, many appreciate the game's ability to maintain immersion through its lighting and sound design. Overall, the graphics are considered good for an indie game from 2010, contributing significantly to the game's eerie ambiance despite not being cutting-edge.

    • “For its time, this game has amazing and atmospheric graphics that really make the mood (not to mention the great and sometimes horrifying music, sound effects and voice acting).”
    • “The graphics are still beautiful for this game being released in 2010 and I didn't run into any hardware issues whatsoever; this game runs great on modern systems, no loopholes are required, so don't be scared of that being an issue because this game is optimized greatly and runs beautifully on modern hardware.”
    • “The graphics hold up incredibly well, and the game performs amazingly.”
    • “The graphics are so bad it's cringy.”
    • “Some things about this game haven't aged gracefully, such as its graphics or controls, but it still holds up as one of the greatest and most influential horror games ever made.”
    • “The graphics did not age well.”
  • music
    1,014 mentions Positive Neutral Negative

    The music in "Amnesia: The Dark Descent" is widely praised for its ability to create an immersive and terrifying atmosphere, with haunting soundtracks that enhance the game's horror elements. Many players highlight the effectiveness of the chase music and ambient sounds in building tension and fear, while some note that the music can become repetitive, potentially detracting from the experience. Overall, the soundtrack is considered a crucial component of the game's psychological horror, contributing significantly to its unsettling ambiance and emotional impact.

    • “The atmosphere, music, monsters, sounds, setting, and story are all done so perfectly.”
    • “The soundtrack gives the game an emotional connection to the horror and suspense of the scenes.”
    • “The music, the atmosphere, the voice acting, the gameplay, everything comes together to create an outstanding gaming experience that everyone must play at least once (before they chicken out).”
    • “Genuinely nothing in this game is scary besides for like 1 part of the game which is borderline ruined by the most loud and over the top soundtrack I've ever heard in a horror game.”
    • “As a result the ambience itself is borderline non-existent as it's constantly overpowered by a really annoying soundtrack that repeats this groaning-esque sound.”
    • “I did not like the soundtrack in this game, because it's pretty repetitive and can get annoying, taking you out of the experience.”
  • replayability
    278 mentions Positive Neutral Negative

    The replayability of the game is a mixed bag; while the main story offers limited replay value due to its scripted nature and predictability after the first playthrough, the inclusion of custom stories and mod support significantly enhances its longevity, providing players with nearly infinite replayability options. Many users highlight the vibrant modding community and the ability to create or download custom content as key factors that keep the game engaging long after the initial experience. Overall, while the base game may not encourage repeated play, the custom content offers a wealth of new experiences.

    • “While Amnesia: The Dark Descent's main story may take around 8-10 hours to complete, its replayability comes from the different choices players can make throughout the game and its numerous hidden secrets and easter eggs.”
    • “The custom story feature extends the replayability considerably.”
    • “A brilliantly crafted horror game with a fantastic atmosphere and almost unlimited replay value due to the addition of custom stories.”
    • “As a result, it has very low to almost no replayability value after you complete both the main game and the Justine DLC.”
    • “There is very little if any replayability (2/10), except if you just want to experience the ambience one more time.”
    • “The game does not have any replay value; once you've beaten it, you know what to expect.”
  • humor
    164 mentions Positive Neutral Negative

    The humor in "Amnesia" is often described as a mix of dark comedy and absurdity, with players finding the game's monsters and scenarios unexpectedly funny rather than frightening. Many reviews highlight the comedic value of custom stories and the reactions of friends during gameplay, suggesting that the game can elicit laughter even amidst its horror elements. Overall, while it aims to be a horror experience, the humor—especially in the context of community-created content—adds a unique and entertaining layer to the game.

    • “The story is good too; the monsters are scary at the early part of the game where you just hear their growl and see them in the distance, but once you see their goofy faces and their goofy walks, they're kind of funny looking.”
    • “I played for 2 hours shitting myself, then my friends joined the Discord call and we started laughing our asses off at the bean man.”
    • “The atmosphere wasn't all that scary either; I was smiling during the playthrough and laughing by swinging piggies from left to right.”
    • “And the chasing scene gave me a heart attack; being chased is not funny!”
    • “Very not funny :(”
    • “Funny bugs.”
  • grinding
    160 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for its tediousness, particularly in relation to puzzles and resource management, which can detract from the overall experience. Many players noted that while some mechanics and puzzles are engaging, they often become repetitive and frustrating, leading to a sense of aimlessness. Despite these criticisms, some reviewers appreciated the game's atmosphere and horror elements, suggesting that the grinding may be offset by its psychological tension and immersive storytelling.

    • “The environments are creepy, monsters are not tedious like so many horror games, and there is a sense of dread everywhere you go.”
    • “Challenging, but not tedious puzzles.”
    • “Pros: game physics are pretty nice, puzzles are amazing except for two of them at the end. The blood and the cog machine graphics are great for 2010. Monsters do their job at scaring but are not tedious enough to become annoying.”
    • “Damn near every mechanic this game has to offer is tedious and counterintuitive.”
    • “The game is not scary; it’s tedious.”
    • “The puzzles themselves I found tedious and boring, ruining the atmosphere as nothing happened for around 20 minutes before the monsters came along.”
  • emotional
    128 mentions Positive Neutral Negative

    The emotional aspect of "Amnesia: The Dark Descent" is widely praised for its ability to evoke intense feelings of fear, dread, and empathy, often leading players to tears. Many reviewers highlight the game's immersive atmosphere, haunting soundtrack, and character-driven narrative, which together create a deeply unsettling yet memorable experience. However, some critiques point to a lack of emotional investment in the story, suggesting that while the game excels in horror, it may not always deliver a profound emotional narrative.

    • “On top of that, the story to be told about the characters themselves and the situations in which they find themselves is extremely emotional and unforgettable.”
    • “This is what video games should be, a direct and interactive emotional experience, and Amnesia executes this flawlessly.”
    • “The game is a touching experience put aside the violence and gruesome horror, and truly makes you feel what the main character is enduring.”
    • “Amnesia: The Dark Descent is a very overrated horror game that is extremely outdated compared to the horror games released today. I found the game to be immensely tedious, combined with the most dry and boring story I have ever come across. I bought this game on sale for around £2 and still think it wasn't worth it.”
    • “Boring storyline, even more boring/simple puzzles, tedious, awful controls.”
    • “Walking simulator with a boring story.”
  • stability
    82 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report smooth performance on modern systems with minimal hardware issues, there are frequent mentions of bugs and glitches that can disrupt gameplay, particularly with the save system and monster AI. Some players find these glitches to be minor and even enjoyable, while others experience frustrating crashes and freezes. Despite these issues, the game's atmosphere and mechanics are generally praised, suggesting that the stability concerns do not significantly detract from the overall experience.

    • “The graphics are still beautiful for this game being released in 2010, and I didn't run into any hardware issues whatsoever. This game runs great on modern systems, no loopholes are required, so don't be scared of that being an issue because this game is optimized greatly and runs beautifully on modern hardware.”
    • “First time ever playing, and the game still holds up years later and runs great even on modern hardware.”
    • “Overall, mechanics are great, you can interact with most objects, the game runs great, has very short loading times, and you can save anywhere!”
    • “Crashes/takes eternity to load/stutters/freezes/drops frames/etc. in the 12 or so minutes I was barely able to light a candle.”
    • “Which brings me to something else I have to mention: this game is buggy as hell, and alongside that janky as hell.”
    • “Glitches in monster AI absolutely killed my immersion.”
  • optimization
    58 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance on modern systems, even on lower-end hardware. However, some users noted issues with frame rates not exceeding 100 fps on high-end PCs and occasional performance hiccups, such as sound stuttering and memory leaks. Despite these concerns, the graphics remain appealing for a game released in 2010, and customizable settings help players achieve stable frame rates.

    • “The graphics are still beautiful for this game being released in 2010, and I didn't run into any hardware issues whatsoever. This game runs great on modern systems, no loopholes are required, so don't be scared of that being an issue because this game is optimized greatly and runs beautifully on modern hardware.”
    • “As far as the game's performance, I can happily say I played through all the way to the ending without a single problem, and this was on a 64-bit Windows 10 machine.”
    • “First off, the performance is terrific - even a low-end laptop graphics card can run it smoothly while still looking pretty.”
    • “Can't suggest the game if it has memory leaks and poor optimizations that affect low-end to high-end PCs.”
    • “It's performance is shaky sometimes, and the jumpscares get kinda stale after a couple hours of play.”
    • “Performance-wise, I've always had framerate problems; at least the graphics options are very customizable, so chances are you will find a setup that will get you a constant 60fps.”
  • character development
    26 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the protagonist, Daniel, experiences significant growth that enhances the narrative, some players feel he lacks depth, making it difficult to empathize with him. The game maintains a strong focus on character development throughout the story, contributing to its rich world-building and overall engaging experience. However, critiques regarding the design of certain characters and enemies suggest that not all aspects of character development are equally well-executed.

    • “Character development: you might not realize it at first, but the game's protagonist, Daniel, undergoes some fascinating character development as you progress through the story.”
    • “The game really never loses track of its character development and doesn't get sidetracked from the main story, which is great.”
    • “The details of each character, from the design to character development, is really quite astonishing.”
    • “Limited character development: the game's protagonist is not well-developed, and some players may find it hard to empathize with Daniel.”
    • “I really wish they would hire better character designers, concept artists, or a hobo on acid to make their monsters.”
    • “While there were some I didn’t necessarily care for, there’s a lot of information that not only helps you progress but also learn some character development to help regain Daniel’s memory to know how he got in this situation.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game is praised for its absence of microtransactions, battle passes, and predatory practices, allowing players to fully immerse themselves in the horror experience without financial distractions. However, some users express concerns about in-game purchases that can be costly. Overall, the game is seen as a refreshing departure from typical cash-grab models.

    • “(but in-game purchases will drain your wallet)”
    • “Amnesia always sounded right up my alley when it had come out-- a pure horror experience free from malformed combat systems, or microtransactions, or the odd tedium of inventory management and so on.”
    • “No microtransactions, no battle pass, no predatory monetization period.”

Buy Amnesia: The Dark Descent

8h Median play time
22h Average play time
8h Main story
11h Completionist
3-12h Spent by most gamers
*Based on 66 analyzed playthroughs

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