- December 10, 2024
- BeryMery
- 10h median play time
Astrometica
Platforms
About
Astrometica is a single-player simulation game with an intriguing story and exceptional gameplay set in a beautifully designed, sometimes buggy, space universe. As a survivor of a mining space station explosion, you must navigate cutting-edge technology to explore space, build and expand your bases, and uncover cosmic mysteries. With a hilarious tone, compelling soundtrack, and both atmospheric and grindy elements, Astrometica offers a thrilling space exploration and base-building survival experience.











- Great graphics and atmosphere, reminiscent of Subnautica.
- Engaging gameplay loop with exploration, crafting, and base building.
- Solid foundation for an early access game, with potential for future updates.
- Limited content currently available, with many areas marked as WIP.
- Resource management can be tedious, especially with fast depletion of food and water.
- Some gameplay mechanics feel derivative and lack originality compared to other titles.
story
270 mentions Positive Neutral NegativeThe story in Astrometica is described as intriguing and engaging, with a mix of environmental storytelling and lore revealed through data logs scattered throughout the game. While many players appreciate the potential for deeper narrative development, they note that the current storyline feels limited and could benefit from more content and polish, including voice acting. Overall, the game shows promise for future updates, but as it stands, the story is seen as a work in progress that needs further fleshing out to enhance the overall experience.
“Astrometica looks beautiful, the soundtrack is superb, and the story is compelling with just enough nudge to keep things moving but not totally forcing you along.”
“I was entranced by the plot and world-building unique to this game.”
“Really enjoyed the storyline that unfolds as you explore and discover all the little hidden away logs and found the survival difficulty just enough to keep it engaging without being frustrating.”
“It seems bare minimum effort went into story creation.”
“The world is way too small, the story (if you want to call it that) is lacking substance, and base building for the sake of building without purpose gets boring quick.”
“This is not a game, there is no story line to follow just a few way points that once you have been then no reason to return, this is shorter than the prologue and less fun.”