Planet Crafter Game Cover

"Planet Crafter" is a survival and simulation game where you transform a hostile alien planet into a habitable environment. Gather resources, manage life support systems, and terraform the planet through various means such as temperature control and atmospheric composition. Overcome challenges like dangerous fauna and space missions to progress towards making the planet suitable for human life.

  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

96%
Audience ScoreBased on 13,667 reviews
gameplay433 positive mentions
grinding504 negative mentions
  • gameplay1,209 mentions

    The gameplay of "Planet Crafter" has been widely praised for its engaging mechanics and satisfying progression system, drawing comparisons to titles like "Subnautica" and "Satisfactory." Players appreciate the terraforming aspect, which allows them to witness the transformation of a barren planet into a vibrant ecosystem, while the crafting and base-building elements provide a rewarding loop of exploration and resource management. However, some reviewers note that the game is still in early access, with a few rough edges and a lack of depth in certain mechanics, leading to a repetitive experience as players progress. Overall, the gameplay is considered enjoyable and addictive, with significant potential for future updates.

    • “I enjoyed playing this game; the overall gameplay is amazing in my opinion.”
    • “The gameplay is simple, yet satisfying.”
    • “The gameplay loop is very well done.”
    • “There's no tutorial or anything that really explains the mechanics.”
    • “Gameplay loop is very uninspiring with a bare minimum of story to keep you interested.”
    • “The gameplay is empty and monotonous right now, but I expect that to change in the future.”
  • story1,034 mentions

    The story in "Planet Crafter" is currently minimal and primarily delivered through scattered messages and environmental storytelling, with many players expressing a desire for more depth and engagement. While some find the existing lore intriguing and appreciate the gradual unfolding of the narrative, others feel it lacks the compelling drive seen in similar games like "Subnautica." As the game is still in early access, there is hope for future updates to expand the storyline and enhance the overall experience.

    • “The game has a lot of depth (lots of research development) and quite a bit of story line which I was not expecting!”
    • “The story adds character and depth that I wasn't expecting.”
    • “The exploration can be surprisingly story deep, the exponential gameplay is really satisfying.”
    • “I was hoping for a bit more story as they gave me a taste of intrigue with some of the messages, but ultimately it fell kind of flat.”
    • “The whole endeavor is actually a punishment but you are told very little because the story is in snippets and not at all finalized or properly clear.”
    • “The story is bare-bones and simply not compelling.”
  • graphics826 mentions

    The graphics in "Planet Crafter" receive mixed reviews, with many players appreciating the vibrant visuals and the rewarding transformation of the planet as they progress. While some describe the graphics as charming and suitable for an indie title, others note issues such as graphical glitches, low-resolution textures, and a need for optimization. Overall, the visuals are considered decent for an early access game, with potential for improvement as development continues.

    • “The graphics are beautiful and I still have a lot of desert to make habitable for human life.”
    • “The graphics are stunning, with incredibly detailed environments and beautifully rendered planets.”
    • “The visuals are stunning and the gameplay is smooth.”
    • “The graphics truly are pitiful and it's something that takes away from the feeling of immersion.”
    • “The graphics approach the PS2 era in some cases, such as when you start to get plants.”
    • “The graphics are very poor, pop-in and out textures, world holes, the sand as it terraforms stays sand all the way to the end and just changes color.”
  • grinding537 mentions

    The reviews for the aspect of "grinding" in the game reveal a mixed sentiment among players. While many appreciate the rewarding progression and the satisfaction of terraforming a planet, they also note that the game can become tedious and grindy, especially in the mid to late stages. Players highlight that early game grinding is manageable and often enjoyable, but as automation becomes available, the lack of engaging tasks can lead to a sense of monotony, with some expressing a desire for improved quality of life features to alleviate the grind. Overall, the game strikes a balance between enjoyable resource management and occasional grindiness, appealing to fans of the genre while also presenting challenges that may deter some players.

    • “Developers made sure that it is not grindy, offering you a lot of tools to automate stuff, which in the beginning were fun but over time could become a pain.”
    • “There's very little waiting for your next materials, pretty much no grinding, and so much to build and do.”
    • “Progression is tuned well without railroading you, mechanics are fair and respectful of your time (no grinding necessary, incredible).”
    • “It is very grindy, but personally I do not mind that.”
    • “The mid- to late-game gets tedious and very slow.”
    • “Unfortunately, after ~10-15 hours it really gets tedious and collecting resources and crafting stuff gets boring.”
  • atmosphere350 mentions

    The atmosphere in the game is a significant highlight, with players praising its immersive visuals and sound design that enhance the experience of terraforming a barren planet into a vibrant ecosystem. While the game starts with a hostile, lifeless environment, the gradual transformation into a lush, breathable atmosphere is both satisfying and visually rewarding. However, some players feel that the atmosphere could benefit from more dynamic elements, such as wildlife or environmental hazards, to increase tension and engagement.

    • “It takes you on a laid-back survival journey through an arid planet that requires terraforming; you can actually see the planet slowly coming to life as you make changes in heat, atmospheric pressure, oxygen, and a bunch of other stuff.”
    • “The atmosphere is great; it does a really good job conveying the feeling of being alone on a strange planet.”
    • “The graphics and general atmosphere in the game are extraordinary; you feel and see the world changing around you while you work on transforming the planet into a green paradise.”
    • “Maybe it's the sheer lack of atmosphere (pun intended) in this game that made me not feel like building a base at all.”
    • “The fact that the game has a notion of oxygen, hydration, and health/food to watch out for gives a bit of an oppressive atmosphere in early game.”
    • “It's hard to believe that this is early access, because it runs smoothly, without hiccups, gameplay and story are thought through, atmosphere is captivating.”
  • music261 mentions

    The music in the game has received mixed reviews, with many players appreciating its atmospheric qualities but criticizing its repetitiveness and limited variety. While some find the soundtrack soothing and fitting for exploration, others feel it becomes monotonous over extended play sessions, leading them to mute the game in favor of their own music. Overall, players express a desire for a more diverse and dynamic soundtrack that evolves with the game's progression.

    • “The music is incredible - it has an almost Subnautica feel while also feeling like you are exploring an empty void.”
    • “The game's soundtrack complements the visuals perfectly, enhancing the immersive experience by setting the right mood and tone for each phase of planetary development.”
    • “The music is so soothing; sometimes I forget I need oxygen or food and die, but it's okay to die.”
    • “I got to a certain point where I muted the game and just started playing my own music because I got a little bored of it.”
    • “The music is very ambient, unnerving at times, but since there aren't any monsters that crawl out of the earth, you know you'll be fine.”
    • “The only thing I would say is that the music/sound effects get really repetitive after hours of playing.”
  • stability236 mentions

    Overall, the game's stability is mixed, with many players reporting minor glitches and bugs typical of early access titles, such as terrain clipping and graphical issues. However, a significant number of users also note that the game runs smoothly and is relatively bug-free compared to other early access games, with many enjoying the experience despite the occasional hiccup. Developers are actively addressing these issues, leading to a generally positive outlook on the game's stability as it continues to evolve.

    • “This game is a real gem; it runs great and is more polished and complete in early access than a lot of fully released AAA games.”
    • “The game plays very well and is bug free, a lot better than most AAA titles.”
    • “It works great, graphics are great, and the game runs very stable, with no lag, freezes, or crashes.”
    • “The game is awesome, just kind of buggy.”
    • “It's way too buggy and unplayable in its current state.”
    • “There are many bugs and glitches that range from minor issues to major problems, which I have learned to live with.”
  • optimization188 mentions

    Overall, the game's optimization is a mixed bag, with many players reporting good performance on lower-end systems but experiencing significant frame rate drops in later stages, particularly in areas with dense flora or numerous automated devices. While some users have noted that the game runs smoothly with few bugs, others have expressed frustration over performance issues that become more pronounced as the game progresses. Regular updates from the developers are seen as a positive step towards improving optimization, but many players still hope for further enhancements to address the existing performance concerns.

    • “The graphics are awesome, the whole concept of it is just freaking awesome, and the optimization is top tier. I stopped playing for a while so I could wait for more updates, and my mind was blown that it went from only 1 starting area with a kind of limited map to already just a full-blown game even though they are still in early access, and every update just gets better and better. 10/10 would recommend.”
    • “For being an early access game, it runs smoothly and the crafting is very satisfying.”
    • “The game is still in early access, and no significant work has been done to solve major performance issues.”
    • “The optimization is bad; in the later stages, everything lags terribly.”
    • “Performance issues in the later game can be a problem where the frame rate goes down.”
    • “The more your planet's biosphere develops, the more it eats away at your performance.”
  • replayability118 mentions

    Replayability in the game is a mixed bag, with many players noting that while there are enjoyable elements and some customization options, the fixed map and repetitive gameplay limit long-term engagement. Some users appreciate the potential for replayability through different starting positions and difficulty settings, but overall, concerns about a lack of variety and depth in replay experiences are prevalent. Many hope that future updates will enhance replayability by introducing new maps or procedural generation.

    • “Great exploration and replayability.”
    • “Different starting positions give it some replayability.”
    • “The game is worth the money, and there is lots of replay value due to different base designs you may want to build.”
    • “My only complaint is that there's not much in the way of replay value; once you've maxed out the terraforming, the game kind of stalls out.”
    • “Currently only one map, which limits replayability, but there are multiple difficulty settings and landing sites to start from.”
    • “It isn't 'open world', but only a little map that is always the same - so the replayability equals zero because after the first game you know where all mines and wrecks are positioned.”
  • humor36 mentions

    The humor in the game is often described as quirky and situational, with players finding amusement in the absurdities of gameplay mechanics, such as erratic rocket trajectories and exaggerated hitboxes. Many reviewers highlight the comedic moments that arise from unexpected events, like base flooding and meteor strikes, contributing to a lighthearted and entertaining experience. Overall, while the game has its flaws, it successfully delivers a funny and engaging atmosphere that keeps players laughing.

    • “Surprisingly, there are no creatures attacking you, although I did get hit by a meteor once, which was quite hilarious.”
    • “Having to relocate my entire base when my first one was slowly flooding due to me not realizing I had built in an ancient lake bed was quite funny.”
    • “An absolutely funny game about making planets like Mars habitable from scratch.”
  • emotional19 mentions

    Players find the emotional aspect of the game deeply rewarding, as the vibrant graphics and gradual transformation of the environment evoke feelings of investment and satisfaction akin to real-life gardening. The experience of terraforming and witnessing the world become more habitable elicits a range of emotions, from heartwarming joy to poignant reflection, particularly when uncovering the story's deeper elements. Overall, the game successfully combines exploration with emotional engagement, creating a wholesome and immersive experience.

    • “Each step towards more water, more green, more life comes with the heartwarming reward that I imagine gardeners feel without the trouble of getting covered in dirt and baking under the sun.”
    • “Seeing the slow change of the world as it becomes more habitable gets me pretty emotional.”
    • “I actually am paused here in (no spoilers), and I am feeling the emotions of knowing the events that happened here that the story just revealed, and I actually am having to take a moment to emotionally process what I just learned.”
  • monetization10 mentions

    The game is praised for its fair monetization model, with no in-game purchases or microtransactions, distinguishing it from other early access titles that often employ predatory practices. Players appreciate the developers' commitment to ongoing updates and express hope that the game will continue to be developed without resorting to cash grab tactics. Overall, the monetization approach is seen as a positive aspect, encouraging players to invest in the game.

    • “I'd say pick it up before the price increases if you're into these types of games. It's not as awe-inspiring as Subnautica, but it is a cool concept by a small dev team. Also, there are no microtransactions or money-grabbing schemes.”
    • “No in-game purchases.”
    • “Not to mention the disgustingly predatory monetization practices intertwined.”
    • “The only thing that has me worried is a cash grab.”
    • “Here's to hoping it's not just a cash grab!”
  • character development1 mentions

    Reviewers emphasize that while graphics and character design are visually appealing, the true essence of character development lies in a well-structured narrative flow, which many games fail to deliver.

    • “The character development in this game is incredibly deep, allowing players to form genuine connections with the characters and witness their growth throughout the story.”
    • “I love how the characters evolve based on the choices I make, making each playthrough feel unique and personal.”
    • “The backstories and motivations of each character are so well crafted that I found myself emotionally invested in their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

25hMedian play time
36hAverage play time
12-56hSpent by most gamers
*Based on 169 analyzed playthroughs

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