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Astrometica: Prologue Game Cover

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Astrometica: Prologue is a single player open world management game with a science fiction theme. It was developed by BeryMery and was released on May 22, 2024. It received positive reviews from players.

SURVIVE IN SPACE Dive into Astrometica Prologue, a free space survival adventure where you're tested against the cosmos's harshest environments. This prologue offers a taste of our full game, featuring innovative systems for battery management, vehicle operation, crafting, and research to enrich your gameplay. It's more than survival; it's about strategy, adaptation, and exploration in the vast u…

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89%
Audience ScoreBased on 459 reviews
story12 positive mentions
grinding11 negative mentions

  • Captivating exploration and base building gameplay reminiscent of Subnautica but set in space, appealing to fans of survival crafting games.
  • Visually appealing with a vast and immersive world offering a calm, intriguing space atmosphere.
  • Engaging crafting and progression systems with vehicles and upgrades add long-term appeal and player motivation.
  • Movement mechanics lack true space physics; slow acceleration, drag, and limited inertia reduce immersion.
  • Progression and resource gathering can be grindy and frustrating, especially due to scarce key resources like silver and fabric.
  • The prologue/demo suffers from limited guidance, invisible boundaries restricting exploration, UI/UX issues, bugs, and lack of tutorial or clear story elements.
  • story
    49 mentions Positive Neutral Negative

    The story in the prologue is minimal and underdeveloped, with many users finding it lacking clear direction, meaningful narrative, or guidance on objectives. While some appreciate the potential hinted at through scattered lore and exploration elements, the overall experience feels grindy and disjointed, leaving players uncertain about their goals. Reviewers are hopeful the full game will deliver a more engaging and coherent story that motivates exploration and progression.

    • “The game is stunning, and based on the YouTube playthrough I saw this morning, the story looks like it will be robust and intriguing, even if it's mostly absent from the prologue.”
    • “This has real promise: basic mechanics are down, there is a well-designed gameplay loop and the sparse hints at story have an interesting premise. I have the same feeling as when I played Subnautica in early alpha.”
    • “Story is original and interesting so far.”
    • “The storyline is severely lacking, and I found it annoying to try to guess what to do next, spending so long searching for silver and then nickel.”
    • “Visually flat UE5-shiny clone, with stock music and SFX, extremely grindy and undercooked, badly communicating with the player, with frustrating glitches, no tension, no real story, no player agenda nor challenge.”
    • “Lacks navigation missions to 'what to do' and 'where to get materials and blueprints'.”
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay is heavily compared to Subnautica, sharing many similar mechanics, sounds, and building styles, which some players find enjoyable while others see as unoriginal or repetitive. The core loop of exploring, crafting, and resource gathering is solid and intuitive, though some find it laborious or lacking player freedom and atmosphere. While early-stage mechanics show promise and fun, issues like limited guidance, resource management, and a somewhat slow progression dampen the experience for certain players.

    • “The meat of it has solid gameplay, one of the best a sci-fi fan like me has seen in years.”
    • “The actual mechanics and gameplay are great for such an early stage.”
    • “This has real promise: basic mechanics are down, there is a well designed gameplay loop and the sparse hints at story have interesting premise, I have the same feeling as when I played Subnautica in early alpha.”
    • “The base building is very bare-bones; most of the gameplay time is spent standing in place holding a mouse button to gather resources. I was able to complete the prologue in about 4 hours, but about 3.5 hours of that was just mining, even using corridor mining lasers in tandem. After that, I had to wait 2 hours doing nothing for the final achievement, which sums up the whole experience.”
    • “The lack of player freedom in building, along with the complete failure to have a space-like feel in mechanics and gameplay, leads me to not recommend this game.”
    • “Again, not sure if that's just because it's the preview, but I wasted so much time either upgrading things way too early or way too late because there's almost no story or mechanics guidance built in.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics are generally praised for being visually appealing, immersive, and well-designed, often compared favorably to games like Subnautica with vibrant, dynamic environments. However, some users note issues with repetitiveness, optimization problems, and lower quality compared to similar titles, which occasionally detracts from the overall experience. Overall, the visuals contribute positively to the gameplay and atmosphere, with anticipation for further improvements in the full game.

    • “Astrometica is awesome gameplay with amazing graphics.”
    • “What an immersive game with incredible graphics and so much to explore.”
    • “Absolutely amazing, can't wait to see the full game and any DLC that might come as well, I'm ready for this world to be huge. The Subnautica games were so small unfortunately, all amazing concepts that could and should be taken very in depth, and space holds some of the most stunning visuals you'll ever see, a + !!!!!”
    • “It's a buggy, poorly optimized mess with worse graphics, worse controls, worse sound design, worse soundtrack, and worse UI.”
    • “This game tries to imitate Planet Crafter, but with a much smaller world and poor graphics.”
    • “The graphics are simplistic, very 'Subnautica' style.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game receives mixed feedback, with some players finding resource farming tedious, slow, and requiring save manipulation to avoid excessive repetition, especially in late game. However, others appreciate the balanced grind that keeps gameplay interesting without feeling overwhelming. Overall, grinding is seen as a potential frustration point for some but manageable and integrated well by others.

    • “The game is well balanced, not too grindy and even at this early stage there is so much to do.”
    • “"Late game" you have to abuse reloading saves to farm materials, because naturally farming them would take literal hours for scraps.”
    • “Visually flat UE5-shiny clone, with stock music and sfx, extremely grindy and undercooked, badly communicating with the player, with frustrating glitches, no tension, no real story, no player agenda nor challenge.”
    • “Very grindy and bland, the feedback from mining and laser gun is non-existent, combat is boring, movement is slow and annoying (I had to play at x2 speed).”
  • music
    11 mentions Positive Neutral Negative

    The music receives mixed feedback, with some users finding it pleasant and atmospheric but repetitive with limited variation and short loops. While a few highlight the soundtrack's calming quality and potential, others feel the sound design is less polished and could better complement the gameplay experience. Overall, the music adds to the ambiance but would benefit from more depth and diversity.

    • “The resource management, the tools and their upgrades, the facilities, the decor, the vehicles, the music and the view are all amazing.”
    • “What I have seen in the prologue has been good, crafting system is easy, graphics and music are of a good quality and you have to think and plan to start exploring.”
    • “Great soundtrack and atmosphere.”
    • “So it's all the things you might like from those two games, smashed together in a buggy, poorly optimized mess with worse graphics, worse controls, worse sound design, worse soundtrack and worse UI.”
    • “Audio needs some variation and depth, trust me when I say the music is repetitive, so I hope they have more to come.”
    • “The sounds and even music could have been used better too.”
  • atmosphere
    7 mentions Positive Neutral Negative

    Users have mixed feelings about the atmosphere: some appreciate the calm and immersive space exploration vibe enhanced by a great soundtrack, while others criticize the unrealistic atmospheric resistance and limited accessible regions, which hinder the feeling of true space exploration. Overall, the atmosphere is praised but can feel constrained by certain gameplay mechanics.

    • “The pleasure I got from exploring the calm, deep, and silent atmosphere of space on my own was incredible.”
    • “Great atmosphere.”
    • “Great soundtrack and atmosphere.”
    • “Why is the game simulating low atmosphere or maybe underwater mechanics, instead of space?”
    • “It lacks atmosphere at first, but the core gameplay of exploring, crafting, and unlocking new stuff works just as well as in Subnautica. I was disappointed to see so many regions locked, as there are already quite a few interesting points I wish I could visit.”
    • “Remove the movement acceleration when in atmosphere or gravity.”
  • humor
    4 mentions Positive Neutral Negative

    Users generally find the humor lacking or absent, noting that unlike Breathedge, this game does not deliver effective or quirky comedic elements. The attempts at humor are seen as minimal or non-existent.

    • “At least it doesn't have the moronic attempts at humor of Breathedge, so I guess that's something.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed, with some users encountering bugs and frustrating glitches, particularly with machine placing and optimization issues. However, others report it is more stable than expected despite some technical shortcomings. Overall, it suffers from several stability and performance problems but shows potential.

    • “So it's all the things you might like from those two games, smashed together in a buggy, poorly optimized mess with worse graphics, worse controls, worse sound design, worse soundtrack and worse UI.”
    • “Visually flat UE5-shiny clone, with stock music and SFX, extremely grindy and undercooked, badly communicating with the player, with frustrating glitches, no tension, no real story, no player agenda nor challenge.”
    • “Machine placing can be buggy but I am hopeful.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience is marred by frustration due to unclear interaction cues and overwhelming environmental obstacles, leading to a tense and challenging atmosphere.

  • optimization
    2 mentions Positive Neutral Negative

    The game visually performs well on mid-range PCs but struggles on newer hardware, requiring low settings and still experiencing occasional stuttering. Overall, it is criticized for poor optimization, contributing to a buggy and less polished experience compared to similar titles.

    • “So it's all the things you might like from those two games, smashed together in a buggy, poorly optimized mess with worse graphics, worse controls, worse sound design, worse soundtrack, and worse UI.”
  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate that the prologue of Astrometica effectively delivers on the promises made in its advertisements, indicating a positive initial experience with the game's monetization approach.

  • replayability
    1 mentions Positive Neutral Negative

    Users express some uncertainty about the game's replayability, indicating it may be unclear how engaging or rewarding repeated playthroughs will be.

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8h Median play time
7h Average play time
5-9h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Astrometica: Prologue is a open world management game with science fiction theme.

Astrometica: Prologue is available on PC and Windows.

On average players spend around 7 hours playing Astrometica: Prologue.

Astrometica: Prologue was released on May 22, 2024.

Astrometica: Prologue was developed by BeryMery.

Astrometica: Prologue has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Astrometica: Prologue is a single player game.

Similar games include Astrometica, Ocean World: Eden Crafters Prologue, The Planet Crafter: Prologue, Eden Crafters, Forever Skies and others.