- November 20, 2020
- Tim Kashani
Ascent
Platforms
About
"Ascent" is a single-player horror platformer game with simple controls, where you roll a snowball up a mountain with no jumping, checkpoints, or forgiveness. The game's difficulty lies in its forcing players to push their cognitive abilities to the limit, with the risk of falling back down if not careful. With only thought-provoking dialogue from your snowball companion, your belief in yourself is what separates the player from the master.





- Ascent offers a challenging and satisfying gameplay experience that rewards persistence and skill mastery.
- The physics-based mechanics and unique level design create engaging obstacles that require strategic thinking and timing.
- The music and simple graphics contribute to an enjoyable atmosphere, making the game a memorable experience for those who appreciate difficult platformers.
- The level design can feel imbalanced, with frustrating sections that disrupt the flow of gameplay.
- Achievements are overly grindy and poorly balanced, requiring excessive playthroughs that may deter players.
- The character controls can feel heavy and sluggish, leading to moments of frustration when navigating obstacles.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of challenging mechanics and unique physics, requiring players to master the snowball's momentum for effective platforming. While the controls are generally smooth, some players find the physics inconsistent, leading to a frustrating yet engaging experience that tests patience and skill. Overall, the game offers a rewarding challenge with its distinct mechanics, though some may find the achievement balance off-putting.
“Since I have already made a fitting comparison from above, with Jump King being notoriously strict in its jump-based mechanics using split-second strength levels to determine the trajectory of the jump, whilst Mighty Fling is a touch more casual by enabling one to 'multi-jump' by re-aiming the ball mid-flight (albeit with reduced strength) to not only save yourself from a bad fling but also necessary for shortcuts and even a couple of the hardest obstacles near the top.”
“Ascent knows exactly what it sets out to do for its gameplay as the design encourages the mastery of the snowball's momentum, which is key to making progress.”
“The controls and mechanics aren't too janky, though the physics seem a bit inconsistent sometimes.”
“To achieve what one could call 'mastery' over the gameplay, the game requires that you experiment in the lowest 'starting' area by testing out the physics of the snowball through means of speeding up against the slopes of the mountain and leaning into other slopes as you fall down or roll back to gain higher speeds to get across areas that are impossible to navigate otherwise.”
“The achievements for this game in relation to amounts won and how many times one has fallen down a most deep pit are not balanced fairly and could prove off-putting for long-term gameplay.”