"Ascent" is a single-player horror platformer game with simple controls, where you roll a snowball up a mountain with no jumping, checkpoints, or forgiveness. The game's difficulty lies in its forcing players to push their cognitive abilities to the limit, with the risk of falling back down if not careful. With only thought-provoking dialogue from your snowball companion, your belief in yourself is what separates the player from the master.
Ascent offers a challenging and satisfying gameplay experience that rewards persistence and skill mastery.
The physics-based mechanics and level design create unique obstacles that require strategic thinking and timing.
The game features charming graphics and a catchy soundtrack that enhance the overall experience.
The level design can feel imbalanced, with frustrating sections that disrupt the flow of gameplay.
Achievements are overly grindy and poorly balanced, requiring excessive playthroughs that may deter players.
The character controls can feel heavy and sluggish, leading to moments of frustration when navigating obstacles.
gameplay
30 mentions Positive Neutral Negative
20%
70%
10%
The gameplay of "Ascent" is characterized by its challenging platforming mechanics that require players to master the physics of a snowball, emphasizing momentum and precision. While the controls are generally smooth, some players note inconsistencies in physics and a steep learning curve, which can test patience. Overall, the game offers a unique and enjoyable experience for those seeking difficult platforming challenges, though achievement balancing may deter long-term engagement.
“To achieve what one could call 'mastery' over the gameplay, the game requires that you experiment in the lowest 'starting' area by testing out the physics of the snowball through means of speeding up against the slopes of the mountain and leaning into other slopes as you fall down or roll back to gain higher speeds to get across areas that are impossible to navigate otherwise. Perfecting this 'art' of platforming will separate the amateur from the professional, alongside the usual familiarity with the numerous sections of the map over time as well as advanced knowledge of shortcuts where applicable.”
“It's why, starting in the second area and beyond, Ascent throws in the more 'unusual' obstacles that stray from being a typical mountain. The moving obstacles present platforming challenges in a new light that require practice, focus, and patience to overcome and eventually conquer once you become skilled enough.”
“Ascent knows exactly what it sets out to do for its gameplay, as the design encourages the mastery of the snowball's momentum, which is key to making progress.”
“The achievements for this game in relation to amounts won and how many times one has fallen down a deep pit are not balanced fairly and could prove off-putting for long-term gameplay.”
“Mechanics: the main gimmick of the game is based on the fact that you can only move left or right.”
“This game truly puts your patience to the test, though the mechanics might be a bit difficult to understand at the beginning.”
music
20 mentions Positive Neutral Negative
60%
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The music in the game receives mixed reviews, with some players praising it as "amazing" and a highlight of the experience, particularly noting that Part 3 features the best track. However, a few users mention discomfort while playing, suggesting that while the soundtrack is enjoyable, it may not be universally appealing. Overall, the music is described as catchy and a strong aspect of the game, contributing to a relaxing atmosphere despite some gameplay frustrations.
“Part 3 (ice) has the best music track and if you think otherwise you are wrong.”
“The music is absolutely amazing.”
“The art style is fine, nothing to see here but the soundtrack is especially not good.”
“The game’s backed by real bops of songs minus the first tutorial area which is just chill.”
“This game is definitely something to unwind on especially for the music.”
graphics
8 mentions Positive Neutral Negative
25%
37%
38%
The graphics are characterized by a simplistic art style that enhances the experience as players progress, particularly in higher areas of the game. While some find the visuals charming, they are generally considered unremarkable, with little to stand out beyond the basic aesthetic.
“The simplicity of the graphics makes for a wonderful transition as you make progress into the higher parts of the mountain.”
“The visuals aren't much to talk about.”
“The art style is fine, nothing to see here but the soundtrack is especially not good.”
Players find the grinding for achievements excessively tedious, particularly noting the requirement to complete the game 100 times, which detracts from the overall enjoyment. While the core gameplay is fun, the grind for achievements is seen as a significant drawback.
“Achievements are really grindy; I don't think I've seen another game where you have to finish it 100 times.”
“The experience was fun, but the achievement grinding isn't.”
replayability
2 mentions Positive Neutral Negative
50%
50%
The game offers significant replayability and speedrun potential, characteristic of the "getting over it" genre, despite its simple two-button control scheme.
“As with most 'getting over it' games, there's a lot of replayability and speedrun potential, despite there only being two buttons.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is not clearly articulated in the provided text, as it focuses more on gameplay mechanics rather than evoking feelings or emotional responses. Further context is needed to assess the emotional impact of the game.
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is noted as being more than just surface-level jokes or memes; it reflects a deeper appreciation for the creator's artistic style and intent. Reviewers suggest that the comedic elements contribute meaningfully to the overall experience rather than serving as mere distractions.