- October 4, 2023
- Michele Pirovano
- 31h median play time
dotAGE
Platforms
About
"DotAge is a single-player strategy game released as an indie turn-based title. With deep worker placement mechanics, players build and manage their village while discovering new buildings, professions, and resources. The game offers an intriguing story with a masterful soundtrack, plenty of humor, and high replayability, despite its grindy atmosphere."











- Engaging and addictive gameplay with a unique blend of turn-based strategy and city-building mechanics.
- Charming pixel art and humorous writing that adds personality to the game.
- Strong replayability due to randomized tech trees, events, and different starting characters (Elders) that change gameplay dynamics.
- Runs can be excessively long, often taking 10+ hours, which may lead to fatigue and a sense of repetitiveness.
- The game can feel punishing, with a single failed event potentially leading to a death spiral that is hard to recover from.
- Some UI and UX elements could use improvement, particularly in managing large populations and tracking resources effectively.
gameplay
309 mentions Positive Neutral NegativeThe gameplay of this title is characterized by its blend of simplicity and depth, allowing players to gradually learn complex mechanics at their own pace. The turn-based, resource management system encourages strategic planning while introducing new elements through a unique "memories" mechanic, enhancing replayability. While some players find certain mechanics frustrating or punishing, the overall experience is engaging and addictive, with a charming aesthetic that complements the challenging gameplay loop.
“This game's simplicity is what allows it to have a lot of depth in its strategy and gameplay.”
“The fundamentally simple gameplay loop, graduated complexity, thoughtful mechanics, satisfying synergies, and tangible love from the developer all come together to create something that stands out like a north star in its genre.”
“The gameplay loop is rewarding and addictive.”
“Unfortunately, sometimes it feels that it's just complexity for the sake of complexity, without a sense of progress by unlocking different mechanics or actions.”
“The gameplay loop devolves into appeasing gods and the apocalypse just is sadistic, not fun when you get unlucky RNG with the event timing.”
“I would agree with other reviews that say the game at first feels a bit too much like a spreadsheet simulator, and this is from a guy who likes a good spreadsheet simulator, and I think a lot of that comes from the turn-based aspect of the game combined with the mechanics being too... predictable?”