- August 16, 2024
- Silvine Game Studios
- 8h median play time
Artifice: War Tactics
Platforms
About
"Artifice: War Tactics" is a single-player, fantasy strategy game with exceptional mechanics. Command a team of 10 champions, each with unique abilities and upgrades, to outwit enemies in turn-based battles, triggering chain reactions and exploiting ambushes. Loot provinces to bolster your squad and conquer stronghold bosses in this immersive medieval world. Join the Discord for updates.
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- The game features beautiful art and captivating music, creating an immersive experience.
- The strategic overwatch system adds depth, allowing for satisfying combos and encounters with challenging enemies.
- The gameplay offers a refreshing take on turn-based strategy, with unique unit movement and attack patterns.
- The gameplay can feel passive, as characters primarily rely on overwatch actions rather than active attacks.
- There are significant balancing issues, particularly with mission difficulty and the randomness of enemy encounters.
- The tutorial lacks depth, leaving players confused about mechanics and unit movement patterns.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is a mix of engaging tactical mechanics and passive elements, with some players appreciating the strategic depth akin to chess, while others find it overly complicated and less fun. The combat-focused missions work well, but the reliance on overwatch actions and the deviation from established mechanics can detract from the overall experience. Despite its early access status, the game showcases impressive mechanics, though opinions on its enjoyment vary significantly among players.
“The basics are very good and the whole gameplay works very well in the combat-only missions with no bosses.”
“Amidst the immersive gameplay, there were silly moments where I moved the wrong character first, blocking another or getting knocked back by an enemy before reaching the finish line. Anyway, these experiences contributed to the learning curve, making the eventual wombo-combos immensely rewarding.”
“The gameplay is refreshing and the AI is challenging even in the beginning stage.”
“This makes no sense; once again, this deviates from the established game mechanics.”
“All of these mechanics are similar to Into the Breach, but I would say that the movement system is just more complicated, and in my opinion, unnecessarily so.”
“It takes a lot of inspiration from Into the Breach (or so I think) and does not really capture the combination of fluid gameplay and tension that Into the Breach evoked.”