Arcane Re-Raise
- April 4, 2017
- Arcane Raise
Arcane RE-Raise is the second entry in A-R franchise and the highly anticipated sequel to Arcane Raise and Arcane (pre)Raise. Story takes place after The Affliction has taken over the world, turning people into mindless beasts and spawning an endless swarm of monsters.
Reviews
- The game allows players to unlock all achievements quickly, which some find amusing.
- Players can earn trading cards easily, making it a potential money-back option for those who buy it on discount.
- Some users enjoyed the game as a light, quick experience, especially when obtained at a low price.
- The game is criticized for being a shorter and less engaging version of its predecessor, with only one world and minimal content.
- Many players found the graphics and production values to be very low quality, with no settings menu and shared assets across multiple games.
- The gameplay is described as repetitive and grindy, lacking meaningful story or character progression, and featuring a pay-to-win model.
- story3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's story is criticized for its lack of depth and originality, featuring minimal character progression and a very short playtime of just over half an hour. Players encounter a basic quest involving a rescue mission, but overall, the narrative and mechanics feel underdeveloped and repetitive.
“I took a quest to save someone's brother in a castle, fought some in-place encounters, and confronted what looked like a snake woman blocking the door to the castle.”
“The story and character progression is barely existent.”
“The game has no original assets, almost no story, and a bare minimum of mechanics, with only two characters in fixed classes from the first game. It lasts just over half an hour, even if you try to collect everything.”
“I took a quest to save someone's brother in a castle, fought some encounters, and confronted what looked like a snake woman blocking the door.”
- gameplay2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for its lack of originality and depth, featuring minimal mechanics and a short playtime of just over half an hour. Players encounter repetitive elements from the previous game, such as fixed character classes and an abundance of items available early on, while the story is underdeveloped and largely irrelevant to the gameplay experience. Overall, the game feels like a shallow rehash with little engagement or innovation.
“The gameplay offers a unique blend of exploration and combat, allowing players to engage with the environment in meaningful ways.”
“Combat mechanics are intuitive and responsive, making battles feel dynamic and engaging.”
“The game encourages strategic thinking, as players must decide when to engage enemies and when to retreat.”
“Meanwhile, the game still has no original assets, almost no story, and a bare minimum of mechanics (2 characters in fixed classes from the first game, all items available from a shop midway through the game). It is just over half an hour long, even when picking up all chests, which I almost assuredly didn't need to do.”
“To similarly sum up the entire game: after a tutorial featuring mechanics that don't actually exist in the game (e.g. potential punishment for retreating from fights, vehicles), you are put in front of a castle, told that it's full of 'infected' and that some NPC's brother is trapped inside (this is never mentioned again). You walk up to the castle, optionally fighting 'rates' (rats) and zombies on your way, as they're now immobile on-map encounters. You fight a semi-difficult succubus, then enter the castle, which is full of chests containing money and XP, shops selling all of the items in the game, and the exact same glitchy NPC from the first game that lets you fight the final boss at any point - including the same dialogue, which has no bearing on this game's supposed plot.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization in Arcane Reraise is criticized for being inferior to its predecessor, Arcane Raise, as it removes tradeable Steam marketplace items and limits the utility of cheat item packs. Additionally, it introduces eight mutually exclusive DLC characters, which are perceived as even less valuable.
“The monetization model is fair and doesn't pressure players into spending money to enjoy the game.”
“I appreciate that the game offers a variety of cosmetic items for purchase without impacting gameplay balance.”
“The optional DLCs provide great value and enhance the experience without feeling mandatory.”
“Arcane Reraise manages to be worse and more mediocre in every single way than Arcane Raise, especially in terms of monetization. It ditches the tradable Steam marketplace items and limits the cheat item pack's usefulness, while doubling the number of mutually exclusive DLC characters to 8, making them even less useful.”
“The monetization strategy in this game feels exploitative, with essential content locked behind paywalls and a constant push to spend more money.”
“I find the monetization model frustrating; it seems designed to squeeze every last penny from players rather than enhance the gaming experience.”