Arcane PreRaise
- May 2, 2017
- Arcane Raise
Arcane (pre)Raise is the third entry in A-R franchise and the highly anticipated prequel to Arcane Raise and Arcane RE-Raise. Story takes place in a world on the brink of destruction, a mysterious plague is haunting the dreams of mankind, putting them into an eternal sleep.
Reviews
- The game can be enjoyable for casual players looking for simple combat and treasure hunting.
- It offers a high number of achievements that can be easily unlocked, appealing to achievement hunters.
- The game serves as a decent tinkering material for developers seeking to improve their creative flow.
- The game suffers from unbearable randomized encounters and a lack of meaningful content, making it feel repetitive and shallow.
- Combat mechanics are lackluster and unoriginal, with minimal story and character progression.
- The monetization strategy is criticized for locking essential content behind overpriced DLCs, detracting from the overall experience.
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's story is criticized for being virtually non-existent, with minimal character progression and a lack of original content. Reviewers express disappointment, labeling it a poor representation of the RPG genre and a mockery of storytelling in games.
“Story and character progression is barely existent.”
“Meanwhile, the game still has no original assets, almost no story, a bare minimum of mechanics (2 characters in fixed classes from the first game, all items available from a shop somewhat early into the game), and is just over half an hour long with or without the booster pack, even picking up all chests, which I almost assuredly didn't need to do.”
“No story.”
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for its lack of originality, minimal mechanics, and a very short playtime of just over half an hour. Players find the mechanics simplistic and repetitive, with a reliance on shop purchases and an absence of engaging story elements, leading to a perception that the game is a poor imitation of its predecessors. Overall, the experience is deemed unsatisfactory, with many calling it a mockery of the RPG genre.
“The gameplay features a tutorial with mechanics that don't actually exist in the game, leading to confusion as players are introduced to a house full of characters that turn into zombies and skeletons when interacted with.”
“Players can explore a large village-style map filled with chests of money and experience points, while also managing their inventory and purchasing equipment from shops.”
“The final boss battle involves hitting the enemy for significant damage multiple times, providing a sense of accomplishment despite the overall simplicity of the gameplay.”
“Meanwhile, the game still has no original assets, almost no story, and a bare minimum of mechanics (2 characters in fixed classes from the first game, all items available from a shop somewhat early into the game). It is just over half an hour long, even picking up all chests, which I almost assuredly didn't need to do.”
“To similarly sum up the entire game: after a tutorial featuring mechanics that don't actually exist in the game (e.g. potential punishment for retreating from fights, vehicles), you are dumped into a house full of people who turn into zombies and skeletons or explode when you talk to them. You then clear out a large village-style map full of chests of money and XP while occasionally ducking into the shop to buy equipment and +attack items, enjoying the sound of consuming items 99 times in a row, before entering a building marked 'demon lair' and fighting the final boss, hitting it for 4000 damage five or so times.”
“The gameplay is too easy, or I can say it looks broken.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in "Arcane Preraise" has been criticized for being unoriginal and lackluster, contributing to an overall negative experience alongside issues like randomized encounters and minimal content.
“The music is unoriginal and fails to create an engaging atmosphere, making the overall experience feel lackluster.”
“The soundtrack is repetitive and uninspired, which detracts from the enjoyment of the game.”
“The audio design, particularly the music, feels like a missed opportunity, lacking the creativity and depth that could have enhanced the gameplay.”
- humor1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The humor in the game is largely perceived as lacking, with many users describing it as an unfunny parody of traditional RPGs.
“It's basically like an unfunny parody of an RPG.”
“The jokes fall flat and feel forced, lacking any real wit.”
“I expected humor, but instead got cringeworthy attempts at comedy.”
- monetization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The monetization in the game has seen slight improvement with the introduction of six mutually exclusive DLC characters, offering a balanced selection across gender and class. However, the cheat item pack remains underwhelming, similar to its previous iteration in Arcane Reraise.
“The monetization has improved slightly with the mutually exclusive DLC characters, offering a sensible assortment of six, one for each gender/class combination.”
“The cheat item pack is about as mediocre as it was in Arcane Reraise, but the overall monetization strategy feels more balanced now.”
“The monetization model is frustratingly aggressive, making it feel like you can't enjoy the game without spending extra money.”
“The DLC characters are overpriced and the selection feels limited, which detracts from the overall experience.”
“The in-game purchases are poorly balanced, often giving paying players an unfair advantage over those who choose not to spend.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics have been widely criticized, with users describing them as poor and lacking quality.
“The graphics are subpar and lack detail.”
“I was disappointed by the outdated graphics.”
“The visual quality is not up to modern standards.”