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Arcane Raise Game Cover

About

Arcane Raise is a single player casual role playing game. It was developed by Arcane Raise and was released on May 2, 2017. It received neutral reviews from players.

In "Arcane Raise," players step into the shoes of a novice sorcerer, embarking on a journey to understand and master the arcane arts. Explore an open world filled with mythical creatures, ancient ruins, and powerful artifacts while honing your skills in combat and magical abilities. With a heavy emphasis on character progression and world-building, this immersive RPG offers a rich and engaging experience for magic enthusiasts and adventurers alike.

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50%
Audience ScoreBased on 325 reviews
emotional1 positive mentions
story18 negative mentions

  • The game provides a cool, plain black background for Steam profiles, which many players appreciate.
  • It's an easy way to unlock all achievements quickly, making it appealing for achievement hunters.
  • The game runs smoothly and is optimized for a wide range of hardware.
  • The gameplay is repetitive and lacks depth, with minimal story and character development.
  • Many assets are recycled from RPG Maker, resulting in a generic and uninspired visual experience.
  • The tutorial is overly simplistic and does not adequately prepare players for the actual game.
  • story
    43 mentions Positive Neutral Negative

    The game's story is widely criticized for its lack of depth and engagement, with many reviewers noting that it feels sparse and poorly executed. While it introduces an intriguing world and some lore, the narrative is often described as generic and shallow, leaving players disconnected from the characters and events. Overall, the storytelling fails to meet the expectations of RPG fans who prioritize rich narratives and character development, making it a significant drawback for the game.

    • “Some intriguing story elements if you're willing to dig.”
    • “Great argument, deep story, great graphics that makes you remember another age ;) 16bit, woaoh!”
    • “Interesting premise without a storyline but it needed a hunchback of great written dialogue, and the game seems half-broken and timber.”
    • “The storytelling is sparse, and character development feels shallow, making it difficult to connect with the protagonist or the unfolding events.”
    • “This lack of narrative engagement is a significant drawback, especially for RPG fans who often prioritize story and world-building.”
    • “There's no story involved, no connection to the characters, no real dialogue about the world other than the fact that you should go over there and grind and come back and kill that thing.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of this title is widely criticized for being repetitive, dull, and lacking depth, with many players noting that it feels more like a grind than an engaging experience. The absence of innovative mechanics, memorable characters, and a compelling narrative further detracts from the overall enjoyment, leading to disappointment among those seeking a quality RPG experience. While it may appeal to casual players, the execution leaves much to be desired, making it feel like a missed opportunity.

    • “The gameplay is okay with some major nostalgia vibes from the turn-based RPG mechanics and the high-resolution opponents in the battles.”
    • “The tutorial is fun, and gameplay is simple enough.”
    • “Despite its ambitious premise, the game’s execution often feels uneven, leaving much to be desired in terms of gameplay polish.”
    • “Despite its ambitious premise and potential for rich storytelling, the game’s execution often feels uneven, leaving much to be desired in terms of narrative depth and gameplay polish.”
    • “The absence of more complex mechanics or innovative features makes combat feel more like a routine chore than an exciting test of skill.”
    • “The gameplay, to put it simply, is boring and repetitive.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of "Arcane Raise" are largely criticized for their reliance on default RPG Maker assets, resulting in rough pixel art and a lack of creativity that gives the game an unfinished feel. Users note the minimal visuals and poor fullscreen support, which detracts from the experience for modern gamers, while some mention that the sound design is relatively good. Overall, the game's aesthetic is seen as a missed opportunity, with many feeling that more effort was put into monetization than into the visual presentation.

    • “The artwork and sound design were actually pretty good.”
    • “Great argument, deep story, great graphics that make you remember another age ;) 16bit, woaoh!”
    • “From a technical perspective, Arcane Raise is built on the RPG Maker engine, which, while accessible and popular for indie titles, shows through in the game’s visuals and overall design.”
    • “The pixel art is rough and lacks creativity, while the overall aesthetic looks like minimal effort was put into it.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
  • grinding
    15 mentions Positive Neutral Negative

    The reviews highlight that the game is heavily focused on grinding, often described as tedious and repetitive, with little variation or meaningful progression. Players express frustration over the lack of engaging content, noting that the grinding feels more like busywork than a rewarding experience, and many suggest that the game is only suitable for achievement hunters or those who enjoy mindless grinding. Additionally, the DLC is criticized for bypassing much of the grinding, indicating that the core gameplay is centered around this monotonous mechanic.

    • “You'll need a second life for grinding.”
    • “The gameplay is extremely repetitive — most of your time is spent grinding stats with little variation, and the progress feels more like busywork than meaningful development.”
    • “Essentially, Arcane Raise is nothing more than a huge grind with no payoff except a boss that is way too hard for you to actually beat, meaning there isn't even a payoff for your incessant grinding.”
    • “Usually, when there's just a small portion of the game that is grinding where you have to level up enough to get to a specific goal, this game bases itself around grinding to simply reach that goal.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with many users criticizing it as loud, repetitive, and unoriginal, often likening it to standard RPG Maker assets. Players express frustration over the inability to turn off the background music, which detracts from the overall experience. Overall, the soundtrack fails to enhance the game, contributing to a lack of replay value and immersion.

    • “The soundtrack is okay, but it's nothing I wouldn't listen to outside of the game.”
    • “The music is copied from other RPG Maker games; nothing really that eccentric or special, and oddly it has cool character names.”
    • “The soundtrack sounds like standard music to an RPG Maker.”
    • “This game is only worth it for the wallpaper; it's impossible to play with the sound on. The music is the loudest I've ever heard, and you can't turn it off.”
    • “The music is copied from other RPG Maker games; nothing really eccentric or special, and oddly it has cool character names.”
    • “The soundtrack sounds like standard music for an RPG Maker game.”
  • character development
    6 mentions Positive Neutral Negative

    Overall, the reviews indicate a significant lack of character development, with players expressing frustration over the sparse storytelling and absence of meaningful plot progression. Many feel disconnected from the protagonist and the game world due to the shallow character arcs and limited exploration. The consensus is that the game fails to provide any substantial character growth or narrative depth.

    • “The storytelling is sparse, and character development feels shallow, making it difficult to connect with the protagonist or the unfolding events.”
    • “There's no plot, no character development, only 1 'town' to explore.”
    • “After your extreme tutorial experience, you are spammed by a thousand achievements, then you come back to the game, again with no plot explanation or context. You just move ahead and beat your enemies until you win the game, only to realize there was no story nor character development.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by a playful banter between characters, highlighting a mix of self-awareness and irony. Players appreciate the comedic exchanges, even when one character insists they aren't trying to be funny, adding to the overall charm.

    • “Barry, you are so funny sometimes.”
    • “The jokes fall flat and feel forced.”
    • “I expected more clever humor, but it was mostly cringeworthy.”
    • “The attempts at comedy just missed the mark entirely.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of this RPG Maker game is heavily criticized for being exploitative and poorly integrated, focusing more on generating revenue through DLC, trading cards, and marketplace items than on delivering a quality gaming experience. Players note the presence of numerous pointless monetization options, such as cheat item packs and stock art assets, which detract from the overall gameplay and narrative. Ultimately, the game is perceived as a cash grab rather than a serious project, leading to frustration among users.

    • “This painfully generic RPG Maker game has some plot angle about resurrected hunters or some crap, but it's so badly written it's impossible to get into. It's clear that this was never intended to be a serious game; it's just a cash grab designed for card and points shop trading and manipulation. One of the core reasons Valve added a 'profile features limited' status to new games was to prevent exactly this kind of garbage from spamming the store.”
    • “Rampant yet useless monetization options, incompatible DLC, gameplay focused solely on RPG Maker's built-in combat systems and endless grinding, and a tutorial that provides instructions on functions not even used in the game!”
    • “Much more effort went into devising obscure forms of monetization for this game (DLC characters! A Compile Heart-style cheat item pack! Tradeable Steam marketplace items that look to have been made from stock art which do absolutely nothing!) than the game itself, which has no original assets, almost no story, a bare minimum of mechanics (3 characters in fixed classes, all items available from the shop at the beginning of the game), and is less than an hour long when using the 'booster pack.'”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is commendable, with users reporting minimal bugs and glitches during gameplay. While some mention a lack of content and originality, the absence of game-ending issues allows for a smooth experience throughout the playtime.

    • “I haven't run into any game-ending glitches, which would have seen me putting this game down well before the 90 minutes I put into it.”
    • “Almost no story, no original assets, minor glitches, no original music, and the game straight ends when it does with no replay value.”
    • “Hardly any bugs and glitches as far as I can tell.”
  • emotional
    1 mentions Positive Neutral Negative

    Players feel that the lack of context and meaningful interactions in the game significantly diminishes their emotional investment, making it difficult to connect with the narrative and characters.

  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly at 60 frames per second and compatible with a wide range of hardware, ensuring accessibility for a broad audience.

    • “The game runs smoothly at 60 frames per second and is optimized to work on a wide range of hardware, making it accessible to many players.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has been criticized for its lack of story, original content, and music, leading to minimal replayability, as it concludes abruptly without offering any incentive to play again.

    • “Almost no story, no original assets, minor glitches, no original music, and the game ends abruptly with no replay value.”
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7h Median play time
8h Average play time
7-12h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Arcane Raise is a casual role playing game.

Arcane Raise is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing Arcane Raise.

Arcane Raise was released on May 2, 2017.

Arcane Raise was developed by Arcane Raise.

Arcane Raise has received neutral reviews from players. Most players liked this game for its emotional but disliked it for its story.

Arcane Raise is a single player game.

Similar games include Dinosaur Hunt, Secret of Magia, The Chosen RPG, Terra Incognita Chapter One: The Descendant, Invasion: Brain Craving and others.