Anopek Game Cover
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"Anopek is a fusion of retro shooter and metroidvania genres, set in a vast temple with diverse areas. Unlock unique weapons, uncover ancient lore, and confront divine beings to reclaim your soul parts. Experience challenging boss battles and the freedom to fulfill or deny the prophecy."

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 68 reviews
music7 positive mentions
replayability3 negative mentions
  • Engaging gameplay that combines exploration and puzzle-solving elements, reminiscent of classic FPS and Metroidvania titles.
  • Charming art style and a well-composed soundtrack that enhance the overall experience.
  • Short but satisfying playtime with a variety of weapons and bosses that provide a fun challenge without being overly difficult.
  • The game is quite short, which may leave players wanting more content and replayability.
  • Some technical issues, such as low-resolution cutscenes and occasional audio bugs, detract from the overall polish.
  • The map can be confusing at times, making navigation and backtracking a bit frustrating.
  • music16 mentions

    The music in the game is widely praised for its atmospheric and nostalgic qualities, often evoking a retro feel reminiscent of classic titles. Reviewers appreciate the chill and unique soundtrack, which complements the game's art style and enhances the overall experience, despite some reports of audio bugs and occasional layering issues. Overall, the music contributes significantly to the game's charm and immersive atmosphere.

    • “The artwork and the music together create a unique and lovable atmosphere.”
    • “The soundtrack in general is very chill and atmospheric, and fits the game very well.”
    • “The music in this game is very atmospheric with reflection and melancholy which matches the vibe of the story that is being told.”
    • “Other issues I've had with the game are just small nitpicks, like the music bugging out in certain areas (or straight up not playing the appropriate song), or the red canyon area not displaying properly the first time I visited it (it was pitch black before everything returned to normal, so nothing game-breaking).”
    • “It does have some audio bugs; the music would frequently cut out and not come back unless I reloaded my save, and there seemed to be layering problems with sound effects like weapon fire and enemy noises.”
    • “The music would be something one expects to hear in an old or retro game, were it not for the drums that give most tracks distinct Egyptian rhythms.”
  • gameplay12 mentions

    The gameplay is characterized by a relaxed pace with challenging boss fights that require players to learn specific mechanics, while respawning at the last save point mitigates frustration. It combines straightforward combat with exploration typical of metroidvania games, encouraging players to scour levels for new weapons that also serve as tools for progression. Overall, the intuitive mechanics and engaging action loop create a compelling experience, despite its short length and limited replay value.

    • “The gameplay is quite relaxed; some boss fights can be challenging until you figure out the mechanics to beat them, but the worst that will happen is being respawned at the last save crystal you touched.”
    • “The action loop of finding a new weapon that also doubles as a tool to allow you to progress further in a labyrinthine level makes for very compelling gameplay.”
    • “The gameplay tends a bit more to the metroidvania side, since shooting enemies is almost secondary to exploring the levels.”
    • “The gameplay is quite relaxed; some boss fights can be challenging until you figure out the mechanics to beat them, but the worst that will happen is that you respawn at the last save crystal you touched.”
    • “The gameplay is simple and easy, and the combat is straightforward.”
    • “While the graphics are simple and not of good quality, the art style works perfectly on its own. The plot is quite straightforward and the mechanics are decent enough, but for a low-budget FPS game made in Unity, it's not bad. I would have picked a more 'active' soundtrack myself, but outside of that, I liked the game, even if it is short and lacks replay value.”
  • graphics11 mentions

    The graphics of "Anopek" are characterized by charming, colorful pixel art that effectively captures a retro aesthetic, complemented by a well-crafted soundtrack. While some reviews note the simplicity and lower quality of the graphics, they are generally praised for their coherence and the unique atmosphere they create, making the game visually appealing and accessible to a wide audience. Overall, the art style and design contribute positively to the game's enjoyable experience, despite its low-budget origins.

    • “The artwork and the music together create a unique and lovable atmosphere.”
    • “It feels very polished and has a nice retro aesthetic with a great soundtrack.”
    • “The graphics are made of colorful and cartoony pixel art sprites, well-made and coherent, while the game renders in modern resolutions.”
    • “Anopek is a cute little puzzle shooter with retro aesthetics.”
    • “Anopek is a neat little unity-made indie metroidvania in the gameplay style of Wolfenstein 3D, with quality sprite artwork and a distinctly Egyptian flavor.”
  • story10 mentions

    The game's story is generally perceived as underdeveloped and simplistic, primarily conveyed through brief text snippets and minimal cutscenes, leaving players with a sense of confusion, especially regarding the ending. While some appreciate the wholesome and cartoony elements that make it accessible for newcomers, others feel that a more concrete narrative would have enhanced the experience. Overall, the story lacks depth and replay value, serving more as a backdrop than a focal point.

    • “The wholesome story, cartoony graphics, and easy difficulty provide a good entry point into video games, and shooters in particular, while not being too childish for the average gamer to relax with.”
    • “The music in this game is very atmospheric with reflection and melancholy, which matches the vibe of the story that is being told.”
    • “Personally, I'm not a big fan of the very low-res cutscenes, but they convey the beginning and end of the story well enough.”
    • “The story is neither long nor deep, and is entirely told in single sentences here and there, either written on a wall or spoken by bosses.”
    • “The ending also doesn't really explain anything... not that there was much of a story to begin with.”
    • “The story I feel is almost non-existent, where it's only told from special walls that will give you a short text box.”
  • atmosphere3 mentions

    The game's atmosphere is highly praised for its unique and lovable combination of artwork and music, which creates a chill and immersive experience. The soundtrack enhances the emotional depth of the story, featuring reflective and melancholic tones that align perfectly with the game's themes.

    • “The artwork and the music together create a unique and lovable atmosphere.”
    • “The soundtrack in general is very chill and atmospheric, and fits the game very well.”
    • “The music in this game is very atmospheric, with reflection and melancholy that matches the vibe of the story being told.”
  • replayability1 mentions

    The game is noted for its straightforward plot and decent mechanics, but it lacks significant replayability due to its short length and limited content. While the art style is appreciated, the overall experience does not encourage players to revisit it.

    • “While the graphics are simple and not of good quality, the art style works perfectly on its own. The plot is quite straightforward and the mechanics are decent enough, but for a low-budget FPS game made in Unity, it's not bad. However, I would have picked a more 'active' soundtrack myself. Outside of that, I liked the game, even if it is short and lacks replay value.”
    • “The game is enjoyable, but once you finish it, there’s little incentive to play again. The lack of different endings or significant choices really diminishes its replayability.”
    • “After completing the game, I found that there was no reason to return. The linear gameplay and predictable outcomes made it feel like a one-time experience.”
  • emotional1 mentions

    The game offers a wholesome story and charming cartoony graphics that create an emotionally engaging experience, making it accessible for newcomers while still appealing to seasoned gamers seeking a relaxing gameplay experience.

    • “The wholesome story, cartoony graphics, and easy difficulty provide a good entry point into video games, particularly shooters, while not being too childish for the average gamer to relax with.”
  • grinding1 mentions

    Players find that while some boss battles can be tedious, others effectively challenge their weapon knowledge and quick decision-making skills, creating a mixed experience in terms of grinding.

    • “Some of the boss battles felt a little more tedious than necessary, but others are strong tests of the player's knowledge of their weapons as well as their ability to use them on the fly.”
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Neutral mentions (%)Neutral
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