Skip to main content
Insanely Twisted Shadow Planet Game Cover

About

Insanely Twisted Shadow Planet is a single player and multiplayer shooter game with fantasy and science fiction themes. It was developed by Shadow Planet Productions and was released on April 17, 2012. It received mostly positive reviews from critics and positive reviews from players.

In this Insanely Twisted, 2-D action-adventure game, explore unique environments and battle bizarre creatures as you make your way toward the center of the mysterious Shadow Planet! Solve complex puzzles and upgrade your ship with alien technology as you fight to save your home world.

Skip User Reviews

86%
Audience ScoreBased on 646 reviews
graphics125 positive mentions
replayability5 negative mentions

  • Unique and striking visual art style that remains impressive and atmospheric over time
  • Engaging Metroidvania gameplay with a refreshing twist of flying a UFO and varied, thoughtful puzzles
  • Smooth controls and satisfying boss fights that require strategic use of various tools and weapons
  • Game length is relatively short, which might leave players wanting more
  • Backtracking without fast travel can become tedious, especially when collecting all items
  • Certain game mechanics, such as guided missile control, can be frustrating and poorly implemented
  • graphics
    214 mentions Positive Neutral Negative

    Insanely Twisted Shadow Planet is widely praised for its unique, striking art style characterized by dark silhouettes contrasted with vibrant colors, creating an eerie yet beautiful atmosphere that remains impressive even years after release. The graphics combine minimalist design with fluid animations and detailed, handcrafted visuals, delivering a fresh take on 2D metroidvania aesthetics. While some note occasional graphical glitches and simplistic scenes, the overall artistic direction is regarded as a major highlight, deeply enhancing the game's mood and exploration experience.

    • “Insanely Twisted Shadow Planet is a genuinely impressive little metroidvania with an art style by Michel Gagné that is unlike anything else, featuring a striking black-and-shadow aesthetic giving every creature and environment an eerie, almost macabre beauty.”
    • “Every inch of the screen feels handcrafted, a blend of minimalist silhouettes and fluid, organic motion that creates an aesthetic unlike any other.”
    • “The 2D real-time rendered vector art graphics hold up very well 12-13 years after release, looking crisp at 1080p and probably even better in 4K.”
    • “The very basic art style doesn't help with this as each area felt the same, despite the different color palette.”
    • “I don't know what these guys here were playing but what I got was a pretty slow game with low graphics (I saw the game before, but the trailer lets you think there is some hidden 'art' there. Maybe there is in some boss battles, but the normal walkthrough is absolutely unsatisfying.) The game on the other hand was so poorly written, that I had to put down anti-aliasing to 4x because otherwise it would lag too much (believe me, my system should easily handle this game).”
    • “The artwork just does not save this one, it's too broken.”
  • gameplay
    173 mentions Positive Neutral Negative

    Insanely Twisted Shadow Planet offers a unique metroidvania-style gameplay blending exploration, puzzle-solving, and twin-stick shooter mechanics with smooth controls and varied, inventive boss battles. While the gameplay is generally engaging, accessible, and enriched by atmospheric design and clever mechanics, some players find it somewhat linear and not deeply challenging, with occasional frustrating controls and underused abilities. Overall, it delivers a solid, artful experience especially appealing to fans of atmospheric, exploration-driven action games, though it may not innovate significantly within the genre.

    • “The controls are tight, gameplay is varied, and boss battles are inventive but not all that challenging.”
    • “Insanely Twisted Shadow Planet is a visually arresting and mechanically refined exploration shooter that fuses the open-ended curiosity of a metroidvania with the quiet menace of a living alien world.”
    • “The gameplay/combat is brilliant with cool bosses and unique weapons with a progression system that rewards exploration.”
    • “As far as the metroidvania side of things goes, it has some unique ideas but once again the floating controls mean that a lot of the gameplay depth typically found in a platformer is lost.”
    • “This game is not optimized for play with a controller and good luck playing for hours only to get to a part where you can not advance any further because of terrible game mechanics (when using a controller).”
    • “You'll more than once find yourself googling the solution to "puzzles" not because they are hard, but rather because the mechanics are so poorly explained you won't know what to do.”
  • story
    88 mentions Positive Neutral Negative

    The game's story is minimalistic and primarily conveyed through visuals, cutscenes, and environmental storytelling rather than dialogue or text, resulting in a simple but atmospheric narrative. While the plot—a lone alien ship fighting to save its world from an invading corruption—is straightforward and somewhat vague, many players appreciate the mood and setting it creates, though others find it lacking in depth or complexity. Overall, the story complements the gameplay and art design, serving more as a backdrop to exploration and combat than a richly developed narrative.

    • “It is a game built on atmosphere, where storytelling happens not through words or dialogue but through motion, color, and design.”
    • “The story is done almost entirely through stunning visuals/scoring and eerie glances of light and shadow, and in that regard it is a slam dunk.”
    • “The whole appeal of this game is the story of your lone ship trying to save his world from an unknown enemy which masterfully unfolds as you progress through the game.”
    • “There's only a small amount of storytelling going on here, and most of it is in the initial exposition dump.”
    • “The story is that there is no story; if you collect all of the collectibles you will get some flashbacks but other than that you will get the intro cutscene and ending.”
    • “Insanely Twisted Shadow Planet uses this but thankfully it's usually just to get art and little videos; there is no story and the videos are random little 10-second clips that don't make sense but I guess when you get all they are supposed to tell a story.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, moody, and fitting soundtrack, often likened to orchestral and Danny Elfman-esque styles that enhance immersion and ambiance. While the background music is generally ambient and complements the game's art and mood, the cutscenes notably feature tracks by Dimmu Borgir, which many fans appreciate, although these appear sparingly. Some users note repetitive or limited soundtrack variety, but overall, the music is considered a strong, memorable component that significantly enriches the gameplay experience.

    • “The soundtrack, composed by Dimmu Borgir’s guitarist Snowy Shaw, adds depth without dominating the soundscape.”
    • “Music - amazing, epic orchestra for cutscenes.”
    • “The music and environmental art were set perfectly together for each 'area' and it really felt like you were in the game's world.”
    • “No music for the rest of the game.”
    • “Besides the replayability, the only other issue was the soundtrack... there was none!”
    • “The music and ambience definitely represent the weakest component of the game.”
  • atmosphere
    48 mentions Positive Neutral Negative

    The game is widely praised for its immersive, haunting, and meditative atmosphere, achieved through striking art design, contrasting light and darkness, and fitting, moody music. Players consistently highlight the unique, twisted, and eerie world that blends colorful animation with dark themes, creating a captivating environment that enhances exploration and mood. Overall, the atmosphere is regarded as the game's standout feature, elevating the experience beyond its gameplay and mechanics.

    • “Its best accomplishment is creating a wonderful world that oozes atmosphere through its eerie ambient sounds and a colorful animation style that's used to create some beautiful, creepy and varied environments.”
    • “Ultimately, Insanely Twisted Shadow Planet is a rare synthesis of art and gameplay—a work that values atmosphere and design harmony above spectacle or excess.”
    • “The contrast between light and darkness, the interplay of glowing hues against stark silhouettes, and the ambient hums and alien noises all combine to create an atmosphere that is both haunting and meditative.”
    • “Throughout the game, you travel in your alien being's signature hovering craft, chapter to chapter each with its distinct atmosphere, find some weapons to fight off all kinds of enemies, and try to reach the core of the sun.”
    • “By far the best thing about this game is each chapter's highly distinctive atmosphere and playstyle.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability for this game is generally limited, especially in single-player mode where the campaign is short and lacks depth for multiple playthroughs. However, cooperative and multiplayer modes offer more intense, varied experiences that enhance replay value through teamwork and competitive play. Overall, the game is best enjoyed in multiplayer settings for extended replayability.

    • “This cooperative mode introduces a fresh twist on the game’s mechanics: players carry a lantern through a labyrinth while being pursued by an enormous shadow creature, combining teamwork and survival in a tense, replayable format.”
    • “This aspect allows for great replayability, making sure that even after you complete the main game, there is much more to do.”
    • “The multiplayer modes are very intense and the replayability is high!”
    • “Not much for replayability, but very rewarding in a single playthrough.”
    • “The campaign is really short, though (around 9 hours) and doesn't offer much in the way of replayability.”
    • “Though, there is not much replayability once you go through the solo game.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, particularly due to backtracking without fast travel and some frustrating puzzle or enemy encounters. While exploration and gameplay mechanics are generally enjoyable, certain segments require excessive trial-and-error and farming that can detract from the overall experience. However, optional backtracking with new abilities helps reduce tedium, and despite some grinding drawbacks, the game remains recommended.

    • “I kept dying over and over within a few moments of being struck once, and surviving means farming enemy projectiles for health for 1-2 minutes in order to try again.”
    • “Gave up after 2.5 hours after the rocket section and ultimate tediousness in having to try and tread a rocket through the head of a needle, so to speak. Not a fan of lather, rinse and repeat gaming!”
    • “My only gripe is that backtracking to locked gates without fast travel gets a bit tedious, and the rewards for doing so — mostly concept art and lore clips — feel underwhelming.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor is highlighted by its quirky glitches and amusing elements like the little claw tool, contributing to a playful and lighthearted experience. Its cartoon-style graphics and easygoing tone enhance the overall comedic charm, making it especially fun when played with friends. Despite some unpolished aspects, the humor adds a unique and enjoyable flavor to the short gameplay.

    • “The little claw tool is by far the most hilarious thing in the game.”
    • “Together with 4 friends it’s hilarious fun!”
    • “The detailed, cartoon-style graphics as well as the sense of humor all go together to make a very fun game.”
  • stability
    6 mentions Positive Neutral Negative

    The game runs well on both Linux and Windows 10, but suffers from various glitches ranging from minor to game-breaking, indicating an overall lack of polish. Controls can be finicky, and some bugs occasionally require restarting the game, impacting stability.

    • “Runs great on Linux too.”
    • “Verdict: runs great - even better - on Windows 10.”
    • “The game is unpolished, and full of glitches that range from funny to game-breaking.”
    • “But I cannot forgive a game that has been out since 2011 having controls this finicky, glitches this game-breaking in such quick succession to each other, and this level of artificial difficulty.”
    • “So for my only gripes with the game are: it's sometimes buggy (I had to restart because one of the tentacles got stuck and I needed it to chase me) and the lasers can be bit of a pita to control but are fun once you get used to them.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is mixed, with the Steam version offering stable performance and improved input options compared to its Xbox release. However, controller support is generally poor, causing frustrating gameplay and input lag, especially for Mac and AMD users. Nvidia users may mitigate performance issues by adjusting power settings, but overall, optimization remains problematic.

    • “The Steam version, released after its Xbox debut, benefits from stable performance and refined input options for both keyboard and controller.”
    • “For Nvidia users, turning on maximum performance in power management mode works; for AMD users, however... nope.”
    • “This game is not optimized for play with a controller and good luck playing for hours only to get to a part where you cannot advance any further because of terrible game mechanics when using a controller.”
    • “Mac users: I had a lot of performance issues with this game.”
    • “The little saucer guy drives like a low-performance car—every stick move and aim direction telegraphs with a slow lag from the controller to the animation, as if through dense molasses.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience oscillates between ambient tension and intense moments, effectively matching the tone of each region. While it evokes some similarities to Limbo, it lacks the same emotional impact and gameplay genius, yet still provides a satisfying and clever metroidvania experience.

    • “It oscillates between ambient tension and bursts of intensity, perfectly matching the emotional tone of each region.”
    • “An enjoyable Metroidvania that made me feel clever.”
Skip Critic Reviews
Skip Game Offers

Buy Insanely Twisted Shadow Planet

4h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 6 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Insanely Twisted Shadow Planet

Games Like Insanely Twisted Shadow Planet

Capsized Image
Games like Capsized
Outland Image
Games like Outland
Out There Somewhere Image
Games like Out There Somewhere
Pid Image
Games like Pid
Owlboy Image
Games like Owlboy
Skip FAQs

Frequently Asked Questions

Insanely Twisted Shadow Planet is a shooter game with fantasy and science fiction themes.

Insanely Twisted Shadow Planet is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 5 hours playing Insanely Twisted Shadow Planet.

Insanely Twisted Shadow Planet was released on April 17, 2012.

Insanely Twisted Shadow Planet was developed by Shadow Planet Productions.

Insanely Twisted Shadow Planet has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Insanely Twisted Shadow Planet for its graphics but disliked it for its replayability.

Insanely Twisted Shadow Planet is a single player game with multiplayer and local co-op support.

Similar games include Capsized, Outland, Out There Somewhere, Pid, Owlboy and others.