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Angels of Fasaria

31%Game Brain Score
emotional
story, grinding
34% User Score Based on 41 reviews

Platforms

PCPCWindowsWindows

About

What is Angels of Fasaria?: Angels of Fasaria was originally released in 2005. With thousands of downloads and over 48 thousand active users in the browser based game, Angels of Fasaria maintained a loyal following and support base. After the release of "Fasaria World" and later the "Ancients of Fasaria" mmorpg, Angels of Fasaria RPG and the browser based game community was closed and discontinu…

Angels of Fasaria screenshot
Angels of Fasaria screenshot
Angels of Fasaria screenshot
Angels of Fasaria screenshot
Angels of Fasaria screenshot
Angels of Fasaria screenshot
Angels of Fasaria screenshot

34%
Audience ScoreBased on 41 reviews
emotional1 positive mentions
grinding13 negative mentions

  • The game offers a charming and whimsical tone, providing a refreshing change from darker RPGs.
  • It has an engaging story that, despite being generic, can evoke nostalgia for classic JRPGs.
  • The game has potential for enjoyment, especially for those who appreciate grinding and classic RPG mechanics.
  • The game suffers from poor design choices, such as unbalanced difficulty and tedious grinding mechanics.
  • It relies heavily on stock RPGMaker assets, leading to a lack of originality and creativity in visuals and gameplay.
  • The developer's handling of feedback and the game's online features has been criticized as confusing and misleading.
  • story
    17 mentions Positive Neutral Negative

    The story of the game is largely criticized for being generic and cliched, resembling typical RPG tropes where a lone hero must save the world from darkness. While some players appreciate the nostalgic RPGMaker aesthetic and potential for plot twists, many find the narrative uninspired and the gameplay grindy, detracting from the overall experience. Overall, the story fails to stand out, often feeling like a rehash of familiar themes without significant innovation.

    • “I do enjoy surprise plot twists, and if this game takes a darker turn later on, I’ll be genuinely shocked (and might just have to eat my hat!).”
    • “Visually it looks like an SNES RPG, and has a plot similar to something you would find in a Final Fantasy game.”
    • “The story, the style of the game takes you back to the days when RPGs were made in such a way that the world of the game thrills you into it.”
    • “It's bog standard RPG Maker junk with a cliched story and stock assets.”
    • “Originally a browser game, but somehow rebuilt apparently with RPG Maker, the developers somehow managed to make it worse, with limited gameplay, pointless grind, and tooth-pullingly bad story.”
    • “The story in this game is very generic as it's just a simple tale about a hero who must save the world from a great danger.”
  • grinding
    13 mentions Positive Neutral Negative

    The game is heavily grind-focused, reminiscent of classic RPGs like Dragon Quest and Phantasy Star, requiring players to repeatedly defeat low-level enemies to gather resources for progression. Many reviewers find the grinding tedious, particularly due to long travel times to shops and healing points, and some express frustration with the necessity of grinding to access certain areas or defeat stronger monsters. While some players enjoy the grind as part of the experience, others feel it detracts from the overall enjoyment and story progression.

    • “It's a very grindy game, like the original Dragon Quest or Phantasy Star where you just have to sit and kill low-level mobs outside the starter town until you get enough gold to buy gear that you can advance further, but the length of time to get back to the shop NPCs or the free heals was abysmally long.”
    • “I immediately picked up on the grindy aspect of this game and was hoping that it would get better or maybe the story would improve.”
    • “I couldn't take any more grinding to get past the probably final dungeon, after the random encounter enemies were wiping me out despite being at level 50+ and having the best armor.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is described as dark and strategic, offering a deeply engaging experience, though some users criticize it for being limited and grind-heavy, particularly after its transition from a browser game. While some appreciate the smooth mechanics, others find the repetitive nature and poor storytelling detract from the overall experience.

    • “It’s dark, strategic, and deeply engaging, with a higher market price reflecting its refined gameplay.”
    • “Smooth gameplay.”
    • “Originally a browser game, but somehow rebuilt apparently with RPG Maker, the developers somehow managed to make it worse, with limited gameplay, pointless grind, and tooth-pullingly bad story.”
    • “Your gameplay until 25 gold ($mirels) = [save game] get out of castle -> 1 battle -> load game / go back to your bed (or kitchen) to heal yourself -> repeat.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics of "Angels of Fasaria" are criticized for being basic and reminiscent of standard RPG Maker assets, contributing to a repetitive and grind-heavy experience. Reviewers express disappointment in the lack of innovation and quality, suggesting that the visuals do not enhance the gameplay.

    • “It's repetitive and a grind, all in the basic graphics that are shipped with the editor.”
    • “The programmer needs to go back to programming school; there is no such thing as a key or online mode with just a standalone version of Angels of Fasaria, as that's just an offline mode game.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally perceived as generic, yet it is not considered unpleasant, with background tracks described as acceptable.

    • “The sound of the music is very generic but far from sounding terrible.”
    • “The background songs seemed okay.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game to evoke a sense of innocence and warmth, suggesting that it offers a heartwarming emotional experience throughout the adventure.

    • “I haven’t played it all the way through yet, but from what I’ve experienced so far, it feels like an innocent and heartwarming adventure.”

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